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-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas9
1 files changed, 5 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index ba487937..3a457b7a 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -49,7 +49,7 @@ begin
end;
SDLK_RETURN:
begin
- if SelInteraction = 6 then begin
+ if SelInteraction = 7 then begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
@@ -61,14 +61,14 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 7) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 7) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
@@ -85,11 +85,12 @@ begin
LoadFromTheme(Theme.OptionsSound);
+ AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough, Ini.VoicePassthrough, IVoicePassthrough);
+
AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord
AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
-
//Song Preview
AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume);
AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFading);