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Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index d3019ac6..309af301 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -1353,7 +1353,18 @@ begin //GoldenStarsTwinkle Mod GoldenRec.SentenceChange; if (Lyrics.LineCounter <= High(Czesci[0].Czesc)) then + begin Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]); + // addline uses display memory + // calling draw makes sure, there's the singscreen in it, when the next + // swap between onscreen and offscreen buffers is done + // (this eliminates the onSentenceChange flickering) + // note: maybe it would be better to make sure, a display redraw is done + // right after the sentence change (before buffer swap) or make sure + // onsentencechange is only called right before calling Display.Draw + // (or whatever it was called) + Draw; + end; //GoldenStarsTwinkle Mod End end; |