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-rw-r--r--Game/Code/Screens/UScreenSong.pas2
1 files changed, 0 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 3ed5e745..53271778 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -824,9 +824,7 @@ begin
// cache texture if there is a need to this
if (not Covers.CoverExists(CatSongs.Song[I].Path + CatSongs.Song[I].Cover)) then
begin
- Texture.CreateCacheMipmap := true;
Texture.GetTexture(CatSongs.Song[I].Path + CatSongs.Song[I].Cover, TEXTURE_TYPE_PLAIN, true); // preloads textures and creates cache mipmap
- Texture.CreateCacheMipmap := false;
// puts this texture to the cache file
Covers.AddCover(CatSongs.Song[I].Path + CatSongs.Song[I].Cover);