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-rw-r--r--Game/Code/Screens/UScreenScore.pas83
1 files changed, 43 insertions, 40 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 1473f897..f7e641d6 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -190,8 +190,6 @@ constructor TScreenScore.Create;
var
P : integer;
I, C : integer;
- ArrayStartModifier : Byte;
-
begin
inherited Create;
@@ -255,15 +253,15 @@ end;
procedure TScreenScore.onShow;
var
P: integer; // player
- PP: integer; // players_play
- S: string;
+// PP: integer; // players_play
+// S: string;
I: integer;
- Lev: real;
- Skip: integer;
+// Lev: real;
+// Skip: integer;
V: array[1..6] of boolean; // visibility array
- MaxH: real; // maximum height of score bar
- Wsp: real;
- ArrayStartModifier :integer;
+// MaxH: real; // maximum height of score bar
+// Wsp: real;
+ ArrayStartModifier : integer;
begin
inherited;
@@ -271,6 +269,7 @@ begin
1: ArrayStartModifier := 0;
2, 4: ArrayStartModifier := 1;
3, 6: ArrayStartModifier := 3;
+ else ArrayStartModifier := 0; //this should never happen
end;
for P := 1 to PlayersPlay do
@@ -404,34 +403,38 @@ var
CurrentTime, OldTime : Integer;
- Item: integer;
- P: integer;
- C, I: integer;
-
+// Item: integer;
+// P: integer;
+// C, I: integer;
+ I : Integer;
PlayerCounter : integer;
begin
-{
+ inherited Draw;
+
+{ (*
// 0.5.0: try also use 4 players screen with nicks
- if PlayersPlay = 4 then begin
- for Item := 2 to 3 do begin
+ if PlayersPlay = 4 then
+ begin
+ for Item := 2 to 3 do
+ begin
if ScreenAct = 1 then P := Item-2;
if ScreenAct = 2 then P := Item;
-
FillPlayer(Item, P);
end;
end;
-
// Singstar - let it be...... with 6 statics
- if PlayersPlay = 6 then begin
- for Item := 4 to 6 do begin
+ if PlayersPlay = 6 then
+ begin
+ for Item := 4 to 6 do
+ begin
if ScreenAct = 1 then P := Item-4;
if ScreenAct = 2 then P := Item-1;
-
FillPlayer(Item, P);
- if ScreenAct = 1 then begin
+ if ScreenAct = 1 then
+ begin
LoadColor(
Static[StaticBoxLightest[Item]].Texture.ColR,
Static[StaticBoxLightest[Item]].Texture.ColG,
@@ -439,21 +442,19 @@ begin
'P1Dark');
end;
- if ScreenAct = 2 then begin
+ if ScreenAct = 2 then
+ begin
LoadColor(
Static[StaticBoxLightest[Item]].Texture.ColR,
Static[StaticBoxLightest[Item]].Texture.ColG,
Static[StaticBoxLightest[Item]].Texture.ColB,
'P4Dark');
end;
-
end;
-
-
end;
-}
-inherited Draw;
+ *) }
+{ (*
player[0].ScoreI := 7000;
player[0].ScoreLineI := 2000;
player[0].ScoreGoldenI := 1000;
@@ -463,18 +464,16 @@ inherited Draw;
player[1].ScoreLineI := 1100;
player[1].ScoreGoldenI := 900;
player[1].ScoreTotalI := 4500;
+*) }
+ // Let's start to arise the bars
- // Let's arise the bars
-
-
+ CurrentTime := SDL_GetTicks();
-// Ask SDL for the time in milliseconds
-CurrentTime := SDL_GetTicks();
+ if (((CurrentTime - OldTime) > BarRaiseSpeed) and ShowFinish ) then
+ begin
-if (((CurrentTime - OldTime) > BarRaiseSpeed) and ShowFinish ) then
-begin
-// set next frame as current frame
-OldTime := CurrentTime;
+ // set next frame as current frame
+ OldTime := CurrentTime;
for PlayerCounter := 1 to PlayersPlay do
begin
@@ -521,10 +520,13 @@ OldTime := CurrentTime;
EaseBarIn(PlayerCounter, 'Note'); // ease bar for all other notes in
EaseScoreIn(PlayerCounter,'Note');
+
FillPlayerItems(PlayerCounter,'Funky');
+
end;
end;
+
//todo: i need a clever method to draw statics with their z value
for I := 0 to Length(Static) - 1 do
Static[I].Draw;
@@ -551,6 +553,7 @@ begin
1: ArrayStartModifier := 0;
2, 4: ArrayStartModifier := 1;
3, 6: ArrayStartModifier := 3;
+ else ArrayStartModifier := 0; //this should never happen
end;
// todo: take the name from player[PlayerNumber].Name instead of the ini when this is done (mog)
@@ -660,7 +663,7 @@ begin
end;
end;
{{$ELSE}{
- case (Player[Playernumber-1].ScoreTotalI-1) of
+ case (Player[PlayerNumber-1].ScoreTotalI) of
0..2000: Text[TextScore[fu]].Text := 'Tone Deaf';
2010..4000: Text[TextScore[fu]].Text := 'Amateur';
4010..6000: Text[TextScore[fu]].Text := 'Rising Star';
@@ -986,7 +989,7 @@ begin
Text[TextName[Item]].ColG,
Text[TextName[Item]].ColB,
'P' + IntToStr(P+1) + 'Dark');
- {
+ { (*
LoadColor(
Static[StaticBoxLightest[Item]].Texture.ColR,
Static[StaticBoxLightest[Item]].Texture.ColG,
@@ -1004,7 +1007,7 @@ begin
Static[StaticBoxDark[Item]].Texture.ColG,
Static[StaticBoxDark[Item]].Texture.ColB,
'P' + IntToStr(P+1) + 'Dark');
- }
+*) }
end;
end.