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-rw-r--r--Game/Code/Screens/UScreenLevel.pas8
-rw-r--r--Game/Code/Screens/UScreenOptionsRecord.pas2
-rw-r--r--Game/Code/Screens/UScreenPartyNewRound.pas12
-rw-r--r--Game/Code/Screens/UScreenPartyOptions.pas4
-rw-r--r--Game/Code/Screens/UScreenSing.pas5
-rw-r--r--Game/Code/Screens/UScreenSong.pas60
6 files changed, 54 insertions, 37 deletions
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas
index d4b528b5..e5deb6ba 100644
--- a/Game/Code/Screens/UScreenLevel.pas
+++ b/Game/Code/Screens/UScreenLevel.pas
@@ -18,7 +18,11 @@ type
implementation
-uses UGraphic, UMain, UIni, UTexture;
+uses UGraphic,
+ UMain,
+ UIni,
+ USong,
+ UTexture;
function TScreenLevel.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
@@ -44,7 +48,7 @@ begin
Ini.SaveLevel;
AudioPlayback.PlayStart;
//Set Standard Mode
- ScreenSong.Mode := 0;
+ ScreenSong.Mode := smNormal;
FadeTo(@ScreenSong);
end;
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas
index 42776717..65d016c7 100644
--- a/Game/Code/Screens/UScreenOptionsRecord.pas
+++ b/Game/Code/Screens/UScreenOptionsRecord.pas
@@ -124,7 +124,7 @@ begin
Interaction := 0;
writeln( 'AudioInput.CaptureStart') ;
- PlayersPlay := 2; // TODO : This needs fixing
+ PlayersPlay := 2; // TODO : This needs fixing
AudioInput.CaptureStart;
end;
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas
index 6f039080..2f07dcb0 100644
--- a/Game/Code/Screens/UScreenPartyNewRound.pas
+++ b/Game/Code/Screens/UScreenPartyNewRound.pas
@@ -76,7 +76,15 @@ type
implementation
-uses UGraphic, UMain, UIni, UTexture, UParty, UDLLManager, ULanguage, ULog;
+uses UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ UParty,
+ UDLLManager,
+ ULanguage,
+ USong,
+ ULog;
function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
@@ -103,7 +111,7 @@ begin
if DLLMan.Selected.LoadSong then
begin
//Select PartyMode ScreenSong
- ScreenSong.Mode := 1;
+ ScreenSong.Mode := smPartyMode;
FadeTo(@ScreenSong);
end
else
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas
index 46a075ce..c8cb2bb5 100644
--- a/Game/Code/Screens/UScreenPartyOptions.pas
+++ b/Game/Code/Screens/UScreenPartyOptions.pas
@@ -46,7 +46,7 @@ const
implementation
-uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UDLLManager, UPlaylist, USongs;
+uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USong, UDLLManager, UPlaylist, USongs;
function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
@@ -96,7 +96,7 @@ begin
PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;}
//Save Playlist
- PlaylistMan.Mode := Playlist;
+ PlaylistMan.Mode := TSingMode( Playlist );
PlaylistMan.CurPlayList := High(Cardinal);
//If Category Selected Search Category ID
if Playlist = 1 then
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index adfc4d2c..5216477d 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -120,6 +120,7 @@ implementation
uses UGraphic,
UDraw,
UMain,
+ USong,
Classes,
URecord,
ULanguage,
@@ -443,7 +444,7 @@ begin
//Error Loading Song -> Go back to Song Screen and Show some Error Message
FadeTo(@ScreenSong);
//Select New Song in Party Mode
- if ScreenSong.Mode = 1 then
+ if ScreenSong.Mode = smPartyMode then
ScreenSong.SelectRandomSong;
ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
Exit;
@@ -452,7 +453,7 @@ begin
//Error Loading Song -> Go back to Song Screen and Show some Error Message
FadeTo(@ScreenSong);
//Select New Song in Party Mode
- if ScreenSong.Mode = 1 then
+ if ScreenSong.Mode = smPartyMode then
ScreenSong.SelectRandomSong;
ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
Exit;
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index a54bda9f..4773cdac 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -24,6 +24,7 @@ uses
ULanguage,
ULCD,
ULight,
+ USong,
UIni;
type
@@ -56,7 +57,8 @@ type
EqualizerTime2: Byte;
//Party Mod
- Mode: Byte; //0 = Standard, 1= Go to PartyMode after Selection + Change to Random Song at Show
+ Mode: TSingMode;
+
//party Statics (Joker)
StaticTeam1Joker1: Cardinal;
StaticTeam1Joker2: Cardinal;
@@ -252,7 +254,7 @@ begin
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
//Jump to Artist/Titel
- if (SDL_ModState and KMOD_LALT <> 0) AND (Mode = 0) AND (PressedKey >= SDLK_A) AND (PressedKey <= SDLK_Z) then
+ if (SDL_ModState and KMOD_LALT <> 0) AND (Mode = smNormal) AND (PressedKey >= SDLK_A) AND (PressedKey <= SDLK_Z) then
begin
Letter := UpCase(Chr(ScanCode));
I2 := Length(CatSongs.Song);
@@ -312,7 +314,7 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- if (Mode = 0) then
+ if (Mode = smNormal) then
begin
//On Escape goto Cat-List Hack
if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow <> -1) then
@@ -375,7 +377,7 @@ begin
end;
end
//When in party Mode then Ask before Close
- else if (Mode = 1) then
+ else if (Mode = smPartyMode) then
begin
AudioPlayback.PlayBack;
CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
@@ -410,8 +412,10 @@ begin
//Play Music:
ChangeMusic;
- end else begin // clicked on song
- if (Mode = 0) then //Normal Mode -> Start Song
+ end
+ else
+ begin // clicked on song
+ if (Mode = smNormal) then //Normal Mode -> Start Song
begin
//Do the Action that is specified in Ini
case Ini.OnSongClick of
@@ -425,7 +429,7 @@ begin
end;
end;
end
- else if (Mode = 1) then //PartyMode -> Show Menu
+ else if (Mode = smPartyMode) then //PartyMode -> Show Menu
begin
if (Ini.PartyPopup = 1) then
ScreenSongMenu.MenuShow(SM_Party_Main)
@@ -439,7 +443,7 @@ begin
SDLK_M: //Show SongMenu
begin
if (Songs.SongList.Count > 0) then begin
- if (Mode = 0) then begin
+ if (Mode = smNormal) then begin
if not CatSongs.Song[Interaction].Main then begin // clicked on Song
if CatSongs.CatNumShow = -3 then
ScreenSongMenu.MenuShow(SM_Playlist)
@@ -457,14 +461,14 @@ begin
SDLK_P: //Show Playlist Menu
begin
- if (Songs.SongList.Count > 0) AND (Mode = 0) then begin
+ if (Songs.SongList.Count > 0) AND (Mode = smNormal) then begin
ScreenSongMenu.MenuShow(SM_Playlist_Load);
end;
end;
SDLK_J: //Show Jumpto Menu
begin
- if (Songs.SongList.Count > 0) AND (Mode = 0) then
+ if (Songs.SongList.Count > 0) AND (Mode = smNormal) then
begin
ScreenSongJumpto.Visible := True;
end;
@@ -472,7 +476,7 @@ begin
SDLK_DOWN:
begin
- if (Mode = 0) then
+ if (Mode = smNormal) then
begin
//Only Change Cat when not in Playlist or Search Mode
if (CatSongs.CatNumShow > -2) then
@@ -512,7 +516,7 @@ begin
end;
SDLK_UP:
begin
- if (Mode = 0) then
+ if (Mode = smNormal) then
begin
//Only Change Cat when not in Playlist or Search Mode
if (CatSongs.CatNumShow > -2) then
@@ -553,7 +557,7 @@ begin
SDLK_RIGHT:
begin
- if (Songs.SongList.Count > 0) AND (Mode = 0) then
+ if (Songs.SongList.Count > 0) AND (Mode = smNormal) then
begin
AudioPlayback.PlayChange;
SelectNext;
@@ -568,7 +572,7 @@ begin
SDLK_LEFT:
begin
- if (Songs.SongList.Count > 0)AND (Mode = 0) then begin
+ if (Songs.SongList.Count > 0)AND (Mode = smNormal) then begin
AudioPlayback.PlayChange;
SelectPrev;
ChangeMusic;
@@ -585,7 +589,7 @@ begin
SDLK_R:
begin
- if (Songs.SongList.Count > 0) AND (Mode = 0) then begin
+ if (Songs.SongList.Count > 0) AND (Mode = smNormal) then begin
if (SDL_ModState = KMOD_LSHIFT) AND (Ini.Tabs_at_startup = 1) then //Random Category
begin
@@ -661,7 +665,7 @@ begin
SDLK_1:
begin //Jocker // to-do : Party
- {if (Mode = 1) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then
+ {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then
begin
//Joker spielen
Dec(PartySession.Teams.Teaminfo[0].Joker);
@@ -672,7 +676,7 @@ begin
SDLK_2:
begin //Jocker
- {if (Mode = 1) AND (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0) then
+ {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0) then
begin
//Joker spielen
Dec(PartySession.Teams.Teaminfo[1].Joker);
@@ -683,7 +687,7 @@ begin
SDLK_3:
begin //Jocker
- {if (Mode = 1) AND (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0) then
+ {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0) then
begin
//Joker spielen
Dec(PartySession.Teams.Teaminfo[2].Joker);
@@ -1540,7 +1544,7 @@ begin
end;
//Playlist Mode
- if (Mode = 0) then
+ if (Mode = smNormal) then
begin
//If Playlist Shown -> Select Next automatically
if (CatSongs.CatNumShow = -3) then
@@ -1550,7 +1554,7 @@ begin
end;
end
//Party Mode
- else if (Mode = 1) then
+ else if (Mode = smPartyMode) then
begin
SelectRandomSong;
@@ -1931,7 +1935,7 @@ var
I, I2: Integer;
begin
Case PlaylistMan.Mode of
- 0: //All Songs Just Select Random Song
+ smNormal: //All Songs Just Select Random Song
begin
//When Tabs are activated then use Tab Method
if (Ini.Tabs_at_startup = 1) then
@@ -1965,7 +1969,7 @@ begin
else
SkipTo(Random(CatSongs.VisibleSongs));
end;
- 1: //One Category Select Category and Select Random Song
+ smPartyMode: //One Category Select Category and Select Random Song
begin
CatSongs.ShowCategoryList;
CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList);
@@ -1976,7 +1980,7 @@ begin
SkipTo(Random(CatSongs.VisibleSongs));
end;
- 2: //Playlist: Select Playlist and Select Random Song
+ smPlaylistRandom: //Playlist: Select Playlist and Select Random Song
begin
PlaylistMan.SetPlayList(PlaylistMan.CurPlayList);
@@ -1995,7 +1999,7 @@ procedure TScreenSong.SetJoker;
begin
{//If Party Mode
// to-do : Party
- if Mode = 1 then //Show Joker that are available
+ if Mode = smPartyMode then //Show Joker that are available
begin
if (PartySession.Teams.NumTeams >= 1) then
begin
@@ -2076,7 +2080,7 @@ var
Visible: Boolean;
begin
//Set Visibility of Party Statics and Text
- Visible := (Mode = 1);
+ Visible := (Mode = smPartyMode);
For I := 0 to high(StaticParty) do
Static[StaticParty[I]].Visible := Visible;
@@ -2101,7 +2105,7 @@ begin
CatSongs.Selected := Interaction;
AudioPlayback.Stop;
//Party Mode
- if (Mode = 1) then
+ if (Mode = smPartyMode) then
begin
FadeTo(@ScreenSingModi);
end
@@ -2122,7 +2126,7 @@ end;
procedure TScreenSong.OpenEditor;
begin
- if (Songs.SongList.Count > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = 0) then
+ if (Songs.SongList.Count > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = smNormal) then
begin
AudioPlayback.Stop;
AudioPlayback.PlayStart;
@@ -2135,7 +2139,7 @@ end;
//Team No of Team (0-5)
procedure TScreenSong.DoJoker (Team: Byte);
begin
- {if (Mode = 1) AND (PartySession.Teams.NumTeams >= Team + 1) AND (PartySession.Teams.Teaminfo[Team].Joker > 0) then
+ {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= Team + 1) AND (PartySession.Teams.Teaminfo[Team].Joker > 0) then
begin
//Joker spielen
Dec(PartySession.Teams.Teaminfo[Team].Joker);