diff options
Diffstat (limited to 'Game/Code/Screens/UScreenWelcome.pas')
-rw-r--r-- | Game/Code/Screens/UScreenWelcome.pas | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/Game/Code/Screens/UScreenWelcome.pas b/Game/Code/Screens/UScreenWelcome.pas deleted file mode 100644 index 613f3a80..00000000 --- a/Game/Code/Screens/UScreenWelcome.pas +++ /dev/null @@ -1,122 +0,0 @@ -unit UScreenWelcome; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, SysUtils, UThemes; - -type - TScreenWelcome = class(TMenu) - public - Animation: real; - Fadeout: boolean; - constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - procedure onShow; override; - end; - -implementation - -uses UGraphic, UTime, USkins, UTexture; - -function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then begin - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Result := False; - end; - SDLK_RETURN: - begin - FadeTo(@ScreenMain); - Fadeout := true; - end; - end; - end; -end; - -constructor TScreenWelcome.Create; -begin - inherited Create; - AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt'), TEXTURE_TYPE_TRANSPARENT); - AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED); - AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED); - AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED); - AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED); - AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED); - Animation := 0; - Fadeout := false; -end; - -procedure TScreenWelcome.onShow; -begin - inherited; - - CountSkipTimeSet; -end; - -function TScreenWelcome.Draw: boolean; -var - Min: real; - Max: real; - Wsp: real; - Pet: integer; -begin - // star animation - Animation := Animation + TimeSkip*1000; - - // draw nothing - Min := 0; Max := 1000; - if (Animation >= Min) and (Animation < Max) then begin - end; - - // popup - Min := 1000; Max := 1120; - if (Animation >= Min) and (Animation < Max) then begin - Wsp := (Animation - Min) / (Max - Min); - Static[0].Texture.X := 600; - Static[0].Texture.Y := 600 - Wsp * 230; - Static[0].Texture.W := 200; - Static[0].Texture.H := Wsp * 230; - end; - - // bounce - Min := 1120; Max := 1200; - if (Animation >= Min) and (Animation < Max) then begin - Wsp := (Animation - Min) / (Max - Min); - Static[0].Texture.Y := 370 + Wsp * 50; - Static[0].Texture.H := 230 - Wsp * 50; - end; - - // run - Min := 1500; Max := 3500; - if (Animation >= Min) and (Animation < Max) then begin - Wsp := (Animation - Min) / (Max - Min); - - Static[0].Texture.X := 600 - Wsp * 1400; - Static[0].Texture.H := 180; - - - for Pet := 1 to 5 do begin - Static[Pet].Texture.X := 770 - Wsp * 1400; - Static[Pet].Texture.W := 150 + Wsp * 200; - Static[Pet].Texture.Alpha := Wsp * 0.5; - end; - end; - - Min := 3500; - if (Animation >= Min) and (not Fadeout) then begin - FadeTo(@ScreenMain); - Fadeout := true; - end; - - Result := inherited Draw; -end; - -end. |