diff options
Diffstat (limited to 'Game/Code/Screens/UScreenWelcome.pas')
-rw-r--r-- | Game/Code/Screens/UScreenWelcome.pas | 244 |
1 files changed, 122 insertions, 122 deletions
diff --git a/Game/Code/Screens/UScreenWelcome.pas b/Game/Code/Screens/UScreenWelcome.pas index 68a6bfff..019e5baf 100644 --- a/Game/Code/Screens/UScreenWelcome.pas +++ b/Game/Code/Screens/UScreenWelcome.pas @@ -1,122 +1,122 @@ -unit UScreenWelcome;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, SysUtils, UThemes;
-
-type
- TScreenWelcome = class(TMenu)
- public
- Animation: real;
- Fadeout: boolean;
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
- function Draw: boolean; override;
- procedure onShow; override;
- end;
-
-implementation
-
-uses UGraphic, UTime, USkins, UTexture;
-
-function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then begin
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- Result := False;
- end;
- SDLK_RETURN:
- begin
- FadeTo(@ScreenMain);
- Fadeout := true;
- end;
- end;
- end;
-end;
-
-constructor TScreenWelcome.Create;
-begin
- inherited Create;
- AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt'), TEXTURE_TYPE_TRANSPARENT);
- AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
- AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
- AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
- AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
- AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
- Animation := 0;
- Fadeout := false;
-end;
-
-procedure TScreenWelcome.onShow;
-begin
- inherited;
-
- CountSkipTimeSet;
-end;
-
-function TScreenWelcome.Draw: boolean;
-var
- Min: real;
- Max: real;
- Wsp: real;
- Pet: integer;
-begin
- // star animation
- Animation := Animation + TimeSkip*1000;
-
- // draw nothing
- Min := 0; Max := 1000;
- if (Animation >= Min) and (Animation < Max) then begin
- end;
-
- // popup
- Min := 1000; Max := 1120;
- if (Animation >= Min) and (Animation < Max) then begin
- Wsp := (Animation - Min) / (Max - Min);
- Static[0].Texture.X := 600;
- Static[0].Texture.Y := 600 - Wsp * 230;
- Static[0].Texture.W := 200;
- Static[0].Texture.H := Wsp * 230;
- end;
-
- // bounce
- Min := 1120; Max := 1200;
- if (Animation >= Min) and (Animation < Max) then begin
- Wsp := (Animation - Min) / (Max - Min);
- Static[0].Texture.Y := 370 + Wsp * 50;
- Static[0].Texture.H := 230 - Wsp * 50;
- end;
-
- // run
- Min := 1500; Max := 3500;
- if (Animation >= Min) and (Animation < Max) then begin
- Wsp := (Animation - Min) / (Max - Min);
-
- Static[0].Texture.X := 600 - Wsp * 1400;
- Static[0].Texture.H := 180;
-
-
- for Pet := 1 to 5 do begin
- Static[Pet].Texture.X := 770 - Wsp * 1400;
- Static[Pet].Texture.W := 150 + Wsp * 200;
- Static[Pet].Texture.Alpha := Wsp * 0.5;
- end;
- end;
-
- Min := 3500;
- if (Animation >= Min) and (not Fadeout) then begin
- FadeTo(@ScreenMain);
- Fadeout := true;
- end;
-
- inherited Draw;
-end;
-
-end.
+unit UScreenWelcome; + +interface + +{$I switches.inc} + +uses + UMenu, SDL, SysUtils, UThemes; + +type + TScreenWelcome = class(TMenu) + public + Animation: real; + Fadeout: boolean; + constructor Create; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function Draw: boolean; override; + procedure onShow; override; + end; + +implementation + +uses UGraphic, UTime, USkins, UTexture; + +function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then begin + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + Result := False; + end; + SDLK_RETURN: + begin + FadeTo(@ScreenMain); + Fadeout := true; + end; + end; + end; +end; + +constructor TScreenWelcome.Create; +begin + inherited Create; + AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt'), TEXTURE_TYPE_TRANSPARENT); + AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED); + AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED); + AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED); + AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED); + AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED); + Animation := 0; + Fadeout := false; +end; + +procedure TScreenWelcome.onShow; +begin + inherited; + + CountSkipTimeSet; +end; + +function TScreenWelcome.Draw: boolean; +var + Min: real; + Max: real; + Wsp: real; + Pet: integer; +begin + // star animation + Animation := Animation + TimeSkip*1000; + + // draw nothing + Min := 0; Max := 1000; + if (Animation >= Min) and (Animation < Max) then begin + end; + + // popup + Min := 1000; Max := 1120; + if (Animation >= Min) and (Animation < Max) then begin + Wsp := (Animation - Min) / (Max - Min); + Static[0].Texture.X := 600; + Static[0].Texture.Y := 600 - Wsp * 230; + Static[0].Texture.W := 200; + Static[0].Texture.H := Wsp * 230; + end; + + // bounce + Min := 1120; Max := 1200; + if (Animation >= Min) and (Animation < Max) then begin + Wsp := (Animation - Min) / (Max - Min); + Static[0].Texture.Y := 370 + Wsp * 50; + Static[0].Texture.H := 230 - Wsp * 50; + end; + + // run + Min := 1500; Max := 3500; + if (Animation >= Min) and (Animation < Max) then begin + Wsp := (Animation - Min) / (Max - Min); + + Static[0].Texture.X := 600 - Wsp * 1400; + Static[0].Texture.H := 180; + + + for Pet := 1 to 5 do begin + Static[Pet].Texture.X := 770 - Wsp * 1400; + Static[Pet].Texture.W := 150 + Wsp * 200; + Static[Pet].Texture.Alpha := Wsp * 0.5; + end; + end; + + Min := 3500; + if (Animation >= Min) and (not Fadeout) then begin + FadeTo(@ScreenMain); + Fadeout := true; + end; + + inherited Draw; +end; + +end. |