diff options
Diffstat (limited to 'Game/Code/Screens/UScreenTop5.pas')
-rw-r--r-- | Game/Code/Screens/UScreenTop5.pas | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas index 6893391c..4b3356dc 100644 --- a/Game/Code/Screens/UScreenTop5.pas +++ b/Game/Code/Screens/UScreenTop5.pas @@ -101,26 +101,26 @@ begin //ReadScore(CurrentSong); PMax := Ini.Players; - if Ini.Players = 4 then Ini.Players := 5; - for I := 0 to PMax do + if Ini.Players = 4 then Ini.Players := 5; // to - do : new Song management + {for I := 0 to PMax do DataBase.AddScore(CurrentSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalI)); DataBase.WriteScore(CurrentSong); - DataBase.ReadScore(CurrentSong); + DataBase.ReadScore(CurrentSong); } Text[TextArtistTitle].Text := CurrentSong.Artist + ' - ' + CurrentSong.Title; - for I := 1 to Length(CurrentSong.Score[Ini.Difficulty]) do begin + for I := 1 to Length(CurrentSong.Score(Ini.Difficulty)) do begin Static[StaticNumber[I]].Visible := true; Text[TextNumber[I]].Visible := true; Text[TextName[I]].Visible := true; Text[TextScore[I]].Visible := true; - Text[TextName[I]].Text := CurrentSong.Score[Ini.Difficulty, I-1].Name; - Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score); + Text[TextName[I]].Text := CurrentSong.Score(Ini.Difficulty)[I-1].Name; + Text[TextScore[I]].Text := IntToStr(CurrentSong.Score(Ini.Difficulty) [I-1].Score); end; - for I := Length(CurrentSong.Score[Ini.Difficulty])+1 to 5 do begin + for I := Length(CurrentSong.Score(Ini.Difficulty))+1 to 5 do begin Static[StaticNumber[I]].Visible := false; Text[TextNumber[I]].Visible := false; Text[TextName[I]].Visible := false; |