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path: root/Game/Code/Screens/UScreenTop5.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenTop5.pas')
-rw-r--r--Game/Code/Screens/UScreenTop5.pas14
1 files changed, 7 insertions, 7 deletions
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas
index 2a673880..7ad46d49 100644
--- a/Game/Code/Screens/UScreenTop5.pas
+++ b/Game/Code/Screens/UScreenTop5.pas
@@ -101,26 +101,26 @@ begin
//ReadScore(CurrentSong);
PMax := Ini.Players;
- if Ini.Players = 4 then Ini.Players := 5; // to - do : new Song management
- {for I := 0 to PMax do
+ if Ini.Players = 4 then Ini.Players := 5;
+ for I := 0 to PMax do
DataBase.AddScore(CurrentSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalI));
DataBase.WriteScore(CurrentSong);
- DataBase.ReadScore(CurrentSong); }
+ DataBase.ReadScore(CurrentSong);
Text[TextArtistTitle].Text := CurrentSong.Artist + ' - ' + CurrentSong.Title;
- for I := 1 to Length(CurrentSong.Score(Ini.Difficulty)) do begin
+ for I := 1 to Length(CurrentSong.Score[Ini.Difficulty]) do begin
Static[StaticNumber[I]].Visible := true;
Text[TextNumber[I]].Visible := true;
Text[TextName[I]].Visible := true;
Text[TextScore[I]].Visible := true;
- Text[TextName[I]].Text := CurrentSong.Score(Ini.Difficulty)[I-1].Name;
- Text[TextScore[I]].Text := IntToStr(CurrentSong.Score(Ini.Difficulty) [I-1].Score);
+ Text[TextName[I]].Text := CurrentSong.Score[Ini.Difficulty, I-1].Name;
+ Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score);
end;
- for I := Length(CurrentSong.Score(Ini.Difficulty))+1 to 5 do begin
+ for I := Length(CurrentSong.Score[Ini.Difficulty])+1 to 5 do begin
Static[StaticNumber[I]].Visible := false;
Text[TextNumber[I]].Visible := false;
Text[TextName[I]].Visible := false;