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-rw-r--r--Game/Code/Screens/UScreenStatDetail.pas250
1 files changed, 0 insertions, 250 deletions
diff --git a/Game/Code/Screens/UScreenStatDetail.pas b/Game/Code/Screens/UScreenStatDetail.pas
deleted file mode 100644
index d793baf0..00000000
--- a/Game/Code/Screens/UScreenStatDetail.pas
+++ /dev/null
@@ -1,250 +0,0 @@
-unit UScreenStatDetail;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, SysUtils, UDisplay, UMusic, UIni, UThemes;
-
-type
- TScreenStatDetail = class(TMenu)
- public
- Typ: Byte;
- Page: CardinaL;
- Count: Byte;
- Reversed: Boolean;
-
- TotEntrys: Cardinal;
- TotPages: Cardinal;
-
-
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure SetAnimationProgress(Progress: real); override;
-
- procedure SetTitle;
- Procedure SetPage(NewPage: Cardinal);
- end;
-
-implementation
-
-{Stat Screens:
- 0 - Best Scores
- 1 - Best Singers
- 2 - Most sung Songs
- 3 - Most popular Band
-}
-
-uses UGraphic, UDataBase, ULanguage, math, ULog;
-
-function TScreenStatDetail.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenStatMain);
- end;
- SDLK_RETURN:
- begin
- if Interaction = 0 then begin
- //Next Page
- SetPage(Page+1);
- end;
-
- if Interaction = 1 then begin
- //Previous Page
- if (Page > 0) then
- SetPage(Page-1);
- end;
-
- if Interaction = 2 then begin
- //Reverse Order
- Reversed := not Reversed;
- SetPage(Page);
- end;
-
- if Interaction = 3 then begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenStatMain);
- end;
- end;
- SDLK_LEFT:
- begin
- InteractPrev;
- end;
- SDLK_RIGHT:
- begin
- InteractNext;
- end;
- SDLK_UP:
- begin
- InteractPrev;
- end;
- SDLK_DOWN:
- begin
- InteractNext;
- end;
- end;
- end;
-end;
-
-constructor TScreenStatDetail.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- for I := 0 to High(Theme.StatDetail.TextList) do
- AddText(Theme.StatDetail.TextList[I]);
-
- Count := Length(Theme.StatDetail.TextList);
-
- AddText(Theme.StatDetail.TextDescription);
- AddText(Theme.StatDetail.TextPage);
-
- LoadFromTheme(Theme.StatDetail);
-
- AddButton(Theme.StatDetail.ButtonNext);
- if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Language.Translate('STAT_NEXT'));
-
- AddButton(Theme.StatDetail.ButtonPrev);
- if (Length(Button[1].Text)=0) then
- AddButtonText(14, 20, Language.Translate('STAT_PREV'));
-
- AddButton(Theme.StatDetail.ButtonReverse);
- if (Length(Button[2].Text)=0) then
- AddButtonText(14, 20, Language.Translate('STAT_REVERSE'));
-
- AddButton(Theme.StatDetail.ButtonExit);
- if (Length(Button[3].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-
- Interaction := 0;
- Typ := 0;
-end;
-
-procedure TScreenStatDetail.onShow;
-begin
- //Set Tot Entrys and PAges
- TotEntrys := DataBase.GetTotalEntrys(Typ);
- TotPages := Ceil(TotEntrys / Count);
- //Show correct Title
- SetTitle;
- //Show First Page
- Reversed := False;
- SetPage(0);
-end;
-
-procedure TScreenStatDetail.SetTitle;
-begin
- //Set Title
- Case Reversed of
- True: Text[Count].Text := Theme.StatDetail.DescriptionR[Typ];
- False: Text[Count].Text := Theme.StatDetail.Description[Typ];
- end;
-end;
-
-Procedure TScreenStatDetail.SetPage(NewPage: Cardinal);
-var
- Result: AStatResult;
- I: Integer;
- FormatStr: String;
- PerPage: Byte;
-begin
- SetLength(Result, Count);
- if (Database.GetStats(Result, Typ, Count, NewPage, Reversed)) then
- begin
- Page := NewPage;
-
- FormatStr := Theme.StatDetail.FormatStr[Typ];
-
- //refresh Texts
- For I := 0 to Count-1 do
- begin
- try
- case Typ of
- 0:begin //Best Scores
- //Set Texts
- if (Result[I].Score>0) then
- Text[I].Text := Format(FormatStr, [Result[I].Singer,
- Result[I].Score,
- Theme.ILevel[Result[I].Difficulty],
- Result[I].SongArtist,
- Result[I].SongTitle])
- else
- Text[I].Text := '';
- end;
-
- 1:begin //Best Singers
- //Set Texts
- if (Result[I].AverageScore>0) then
- Text[I].Text := Format(FormatStr, [Result[I].Player,
- Result[I].AverageScore])
- else
- Text[I].Text := '';
- end;
-
- 2:begin //Popular Songs
- //Set Texts
- if (Result[I].Artist<>'') then
- Text[I].Text := Format(FormatStr, [Result[I].Artist,
- Result[I].Title,
- Result[I].TimesSung])
- else
- Text[I].Text := '';
- end;
-
- 3:begin //Popular Bands
- //Set Texts
- if (Result[I].ArtistName<>'') then
- Text[I].Text := Format(FormatStr, [Result[I].ArtistName,
- Result[I].TimesSungtot])
- else
- Text[I].Text := '';
- end;
- end;
- except
- on E: EConvertError do
- Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message);
- end;
- end;
-
- if (Page + 1 = TotPages) AND (TotEntrys Mod Count <> 0) then
- PerPage := (TotEntrys Mod Count)
- else
- PerPage := Count;
-
- Text[Count+1].Text := Format(Theme.StatDetail.PageStr, [Page + 1,
- TotPages,
- PerPage,
- TotEntrys]);
-
- //Show correct Title
- SetTitle;
-
- end;
-
-end;
-
-
-procedure TScreenStatDetail.SetAnimationProgress(Progress: real);
-var I: Integer;
-begin
- For I := 0 to high(Button) do
- Button[I].Texture.ScaleW := Progress;
-end;
-
-end.