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-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas614
1 files changed, 614 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
new file mode 100644
index 00000000..5e1841c6
--- /dev/null
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -0,0 +1,614 @@
+unit UScreenSongMenu;
+
+interface
+
+uses
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
+
+type
+ TScreenSongMenu = class(TMenu)
+ private
+ CurMenu: Byte; //Num of the cur. Shown Menu
+ public
+ Visible: Boolean; //Whether the Menu should be Drawn
+
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ function Draw: boolean; override;
+ procedure MenuShow(sMenu: Byte);
+ procedure HandleReturn;
+ end;
+
+const
+ SM_Main = 1;
+
+ SM_PlayList = 64 or 1;
+ SM_Playlist_Add = 64 or 2;
+ SM_Playlist_New = 64 or 3;
+
+ SM_Playlist_DelItem = 64 or 5;
+
+ SM_Playlist_Load = 64 or 8 or 1;
+ SM_Playlist_Del = 64 or 8 or 5;
+
+
+ SM_Party_Main = 128 or 1;
+ SM_Party_Joker = 128 or 2;
+
+var
+ ISelections: Array of String;
+ SelectValue: Integer;
+
+
+implementation
+
+uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, USongs;
+
+function TScreenSongMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ if (CurMenu = SM_Playlist_New) AND (Interaction=0) then
+ begin
+ case PressedKey of
+ SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
+ begin
+ Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode);
+ exit;
+ end;
+
+ SDLK_BACKSPACE:
+ begin
+ Button[Interaction].Text[0].DeleteLastL;
+ exit;
+ end;
+ end;
+ end;
+
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Music.PlayBack;
+ Visible := False;
+ end;
+
+ SDLK_RETURN:
+ begin
+ HandleReturn;
+ end;
+
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
+
+ SDLK_RIGHT:
+ begin
+ if (Interaction=3) then
+ InteractInc;
+ end;
+ SDLK_LEFT:
+ begin
+ if (Interaction=3) then
+ InteractDec;
+ end;
+
+ SDLK_1:
+ begin //Jocker
+ //Joker spielen
+ case CurMenu of
+ SM_Party_Main:
+ begin
+ ScreenSong.DoJoker(0)
+ end;
+ end;
+ end;
+ SDLK_2:
+ begin //Jocker
+ //Joker spielen
+ case CurMenu of
+ SM_Party_Main:
+ begin
+ ScreenSong.DoJoker(1)
+ end;
+ end;
+ end;
+ SDLK_3:
+ begin //Jocker
+ //Joker spielen
+ case CurMenu of
+ SM_Party_Main:
+ begin
+ ScreenSong.DoJoker(2)
+ end;
+ end;
+ end;
+
+
+ end;
+ end;
+end;
+
+constructor TScreenSongMenu.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ //Create Dummy SelectSlide Entrys
+ SetLength(ISelections, 1);
+ ISelections[0] := 'Dummy';
+
+
+ AddText(Theme.SongMenu.TextMenu);
+
+ LoadFromTheme(Theme.SongMenu);
+
+ AddButton(Theme.SongMenu.Button1);
+ if (Length(Button[0].Text) = 0) then
+ AddButtonText(14, 20, 'Button 1');
+
+ AddButton(Theme.SongMenu.Button2);
+ if (Length(Button[1].Text) = 0) then
+ AddButtonText(14, 20, 'Button 2');
+
+ AddButton(Theme.SongMenu.Button3);
+ if (Length(Button[2].Text) = 0) then
+ AddButtonText(14, 20, 'Button 3');
+
+ AddSelectSlide(Theme.SongMenu.SelectSlide3, SelectValue, ISelections);
+
+ AddButton(Theme.SongMenu.Button4);
+ if (Length(Button[3].Text) = 0) then
+ AddButtonText(14, 20, 'Button 4');
+
+
+ Interaction := 0;
+end;
+
+function TScreenSongMenu.Draw: boolean;
+begin
+ inherited Draw;
+end;
+
+procedure TScreenSongMenu.onShow;
+begin
+
+end;
+
+procedure TScreenSongMenu.MenuShow(sMenu: Byte);
+begin
+ Interaction := 0; //Reset Interaction
+ Visible := True; //Set Visible
+ Case sMenu of
+ SM_Main:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_MAIN');
+
+ Button[0].Visible := True;
+ Button[1].Visible := True;
+ Button[2].Visible := True;
+ Button[3].Visible := True;
+ SelectsS[0].Visible := False;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
+ Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
+ end;
+
+ SM_PlayList:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST');
+
+ Button[0].Visible := True;
+ Button[1].Visible := True;
+ Button[2].Visible := True;
+ Button[3].Visible := True;
+ SelectsS[0].Visible := False;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
+ Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DEL');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
+ end;
+
+ SM_Playlist_Add:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_ADD');
+
+ Button[0].Visible := True;
+ Button[1].Visible := False;
+ Button[2].Visible := False;
+ Button[3].Visible := True;
+ SelectsS[0].Visible := True;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_NEW');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_EXISTING');
+
+ SetLength(ISelections, Length(PlaylistMan.Playlists));
+ PlaylistMan.GetNames(ISelections);
+
+ if (Length(ISelections)>=1) then
+ begin
+ UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
+ end
+ else
+ begin
+ Button[3].Visible := False;
+ SelectsS[0].Visible := False;
+ Button[2].Visible := True;
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
+ end;
+ end;
+
+ SM_Playlist_New:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_NEW');
+
+ Button[0].Visible := True;
+ Button[1].Visible := False;
+ Button[2].Visible := True;
+ Button[3].Visible := True;
+ SelectsS[0].Visible := False;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_UNNAMED');
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_CREATE');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
+ end;
+
+ SM_Playlist_DelItem:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DELITEM');
+
+ Button[0].Visible := True;
+ Button[1].Visible := False;
+ Button[2].Visible := False;
+ Button[3].Visible := True;
+ SelectsS[0].Visible := False;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
+ end;
+
+ SM_Playlist_Load:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_LOAD');
+
+ //Show Delete Curent Playlist Button when Playlist is opened
+ Button[0].Visible := (CatSongs.CatNumShow = -3);
+
+ Button[1].Visible := False;
+ Button[2].Visible := False;
+ Button[3].Visible := True;
+ SelectsS[0].Visible := True;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DELCURRENT');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_LOAD');
+
+ SetLength(ISelections, Length(PlaylistMan.Playlists));
+ PlaylistMan.GetNames(ISelections);
+
+ if (Length(ISelections)>=1) then
+ begin
+ UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
+ Interaction := 3;
+ end
+ else
+ begin
+ Button[3].Visible := False;
+ SelectsS[0].Visible := False;
+ Button[2].Visible := True;
+ Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
+ Interaction := 2;
+ end;
+ end;
+
+ SM_Playlist_Del:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DEL');
+
+ Button[0].Visible := True;
+ Button[1].Visible := False;
+ Button[2].Visible := False;
+ Button[3].Visible := True;
+ SelectsS[0].Visible := False;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
+ end;
+
+
+ SM_Party_Main:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_MAIN');
+
+ Button[0].Visible := True;
+ Button[1].Visible := False;
+ Button[2].Visible := False;
+ Button[3].Visible := True;
+ SelectsS[0].Visible := False;
+
+ Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
+ //Button[1].Text[0].Text := Language.Translate('SONG_MENU_JOKER');
+ //Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYMODI');
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_JOKER');
+ end;
+
+ SM_Party_Joker:
+ begin
+ CurMenu := sMenu;
+ Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_JOKER');
+
+ Button[0].Visible := (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0);
+ Button[1].Visible := (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0);
+ Button[2].Visible := (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0);
+ Button[3].Visible := True;
+ SelectsS[0].Visible := False;
+
+ Button[0].Text[0].Text := String(PartySession.Teams.Teaminfo[0].Name);
+ Button[1].Text[0].Text := String(PartySession.Teams.Teaminfo[1].Name);
+ Button[2].Text[0].Text := String(PartySession.Teams.Teaminfo[2].Name);
+ Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
+
+ //Set right Interaction
+ if (not Button[0].Visible) then
+ begin
+ if (not Button[1].Visible) then
+ begin
+ if (not Button[2].Visible) then
+ begin
+ Interaction := 4;
+ end
+ else Interaction := 2;
+ end
+ else Interaction := 1;
+ end;
+
+ end;
+ end;
+end;
+
+procedure TScreenSongMenu.HandleReturn;
+begin
+ Case CurMenu of
+ SM_Main:
+ begin
+ Case Interaction of
+ 0: //Button 1
+ begin
+ ScreenSong.StartSong;
+ Visible := False;
+ end;
+
+ 1: //Button 2
+ begin
+ //Select New Players then Sing:
+ ScreenSong.SelectPlayers;
+ Visible := False;
+ end;
+
+ 2: //Button 3
+ begin
+ //Show add to Playlist Menu
+ MenuShow(SM_Playlist_Add);
+ end;
+
+ 3: //SelectSlide 3
+ begin
+ //Dummy
+ end;
+
+ 4: //Button 4
+ begin
+ ScreenSong.OpenEditor;
+ Visible := False;
+ end;
+ end;
+ end;
+
+ SM_PlayList:
+ begin
+ Visible := False;
+ Case Interaction of
+ 0: //Button 1
+ begin
+ ScreenSong.StartSong;
+ Visible := False;
+ end;
+
+ 1: //Button 2
+ begin
+ //Select New Players then Sing:
+ ScreenSong.SelectPlayers;
+ Visible := False;
+ end;
+
+ 2: //Button 3
+ begin
+ //Show add to Playlist Menu
+ MenuShow(SM_Playlist_DelItem);
+ end;
+
+ 3: //SelectSlide 3
+ begin
+ //Dummy
+ end;
+
+ 4: //Button 4
+ begin
+ ScreenSong.OpenEditor;
+ Visible := False;
+ end;
+ end;
+ end;
+
+ SM_Playlist_Add:
+ begin
+ Case Interaction of
+ 0: //Button 1
+ begin
+ MenuShow(SM_Playlist_New);
+ end;
+
+ 3: //SelectSlide 3
+ begin
+ //Dummy
+ end;
+
+ 4: //Button 4
+ begin
+ PlaylistMan.AddItem(ScreenSong.Interaction, SelectValue);
+ Visible := False;
+ end;
+ end;
+ end;
+
+ SM_Playlist_New:
+ begin
+ Case Interaction of
+ 0: //Button 1
+ begin
+ //Nothing, Button for Entering Name
+ end;
+
+ 2: //Button 3
+ begin
+ //Create Playlist and Add Song
+ PlaylistMan.AddItem(
+ ScreenSong.Interaction,
+ PlaylistMan.AddPlaylist(Button[0].Text[0].Text));
+ Visible := False;
+ end;
+
+ 3: //SelectSlide 3
+ begin
+ //Cancel -> Go back to Add screen
+ MenuShow(SM_Playlist_Add);
+ end;
+
+ 4: //Button 4
+ begin
+ Visible := False;
+ end;
+ end;
+ end;
+
+ SM_Playlist_DelItem:
+ begin
+ Visible := False;
+ Case Interaction of
+ 0: //Button 1
+ begin
+ //Delete
+ PlayListMan.DelItem(PlayListMan.GetIndexbySongID(ScreenSong.Interaction));
+ Visible := False;
+ end;
+
+ 4: //Button 4
+ begin
+ MenuShow(SM_Playlist);
+ end;
+ end;
+ end;
+
+ SM_Playlist_Load:
+ begin
+ Case Interaction of
+ 0: //Button 1 (Delete Playlist)
+ begin
+ MenuShow(SM_Playlist_Del);
+ end;
+ 4: //Button 4
+ begin
+ //Load Playlist
+ PlaylistMan.SetPlayList(SelectValue);
+ Visible := False;
+ end;
+ end;
+ end;
+
+ SM_Playlist_Del:
+ begin
+ Visible := False;
+ Case Interaction of
+ 0: //Button 1
+ begin
+ //Delete
+ PlayListMan.DelPlaylist(PlaylistMan.CurPlayList);
+ Visible := False;
+ end;
+
+ 4: //Button 4
+ begin
+ MenuShow(SM_Playlist_Load);
+ end;
+ end;
+ end;
+
+ SM_Party_Main:
+ begin
+ Case Interaction of
+ 0: //Button 1
+ begin
+ //Start Singing
+ ScreenSong.StartSong;
+ Visible := False;
+ end;
+
+ 4: //Button 4
+ begin
+ //Joker
+ MenuShow(SM_Party_Joker);
+ end;
+ end;
+ end;
+
+ SM_Party_Joker:
+ begin
+ Visible := False;
+ Case Interaction of
+ 0: //Button 1
+ begin
+ //Joker Team 1
+ ScreenSong.DoJoker(0);
+ end;
+
+ 1: //Button 2
+ begin
+ //Joker Team 2
+ ScreenSong.DoJoker(1);
+ end;
+
+ 2: //Button 3
+ begin
+ //Joker Team 3
+ ScreenSong.DoJoker(2);
+ end;
+
+ 4: //Button 4
+ begin
+ //Cancel... (Fo back to old Menu)
+ MenuShow(SM_Party_Main);
+ end;
+ end;
+ end;
+ end;
+end;
+
+end.
+ \ No newline at end of file