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-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas48
1 files changed, 8 insertions, 40 deletions
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
index d4ad8016..fd875527 100644
--- a/Game/Code/Screens/UScreenSongMenu.pas
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -45,36 +45,6 @@ implementation
uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist;
function TScreenSongMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
- function IsVisible: Boolean;
- begin
- Result := True;
- if (Interactions[Interaction].Typ = 0) then
- begin
- Result := Button[Interactions[Interaction].Num].Visible;
- end
- else if (Interactions[Interaction].Typ = 1) then
- begin
- //Result := Selects[Interactions[Interaction].Num].Visible;
- end
- else if (Interactions[Interaction].Typ = 3) then
- begin
- Result := SelectsS[Interactions[Interaction].Num].Visible;
- end;
- end;
-
- Procedure SelectNext;
- begin
- repeat
- InteractNext;
- until IsVisible;
- end;
-
- Procedure SelectPrev;
- begin
- repeat
- InteractPrev;
- until IsVisible;
- end;
begin
Result := true;
If (PressedDown) Then
@@ -113,8 +83,8 @@ begin
HandleReturn;
end;
- SDLK_DOWN: SelectNext;
- SDLK_UP: SelectPrev;
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
SDLK_RIGHT:
begin
@@ -141,10 +111,15 @@ var
I: integer;
begin
inherited Create;
+
+ //Create Dummy SelectSlide Entrys
SetLength(ISelections, 1);
ISelections[0] := 'Dummy';
- AddBackground(Theme.SongMenu.Background.Tex);
+
+ AddText(Theme.SongMenu.TextMenu);
+
+ LoadFromTheme(Theme.SongMenu);
AddButton(Theme.SongMenu.Button1);
if (Length(Button[0].Text) = 0) then
@@ -164,13 +139,6 @@ begin
if (Length(Button[3].Text) = 0) then
AddButtonText(14, 20, 'Button 4');
- AddText(Theme.SongMenu.TextMenu);
-
- for I := 0 to High(Theme.SongMenu.Static) do
- AddStatic(Theme.SongMenu.Static[I]);
-
- for I := 0 to High(Theme.SongMenu.Text) do
- AddText(Theme.SongMenu.Text[I]);
Interaction := 0;
end;