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-rw-r--r--Game/Code/Screens/UScreenSongJumpto.pas414
1 files changed, 207 insertions, 207 deletions
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas
index 1699e36f..bb9475cc 100644
--- a/Game/Code/Screens/UScreenSongJumpto.pas
+++ b/Game/Code/Screens/UScreenSongJumpto.pas
@@ -1,207 +1,207 @@
-unit UScreenSongJumpto;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
-
-type
- TScreenSongJumpto = class(TMenu)
- private
- //For ChangeMusic
- LastPlayed: Integer;
- VisibleBool: Boolean;
- public
- VisSongs: Integer;
-
- constructor Create; override;
-
- //Visible //Whether the Menu should be Drawn
- //Whether the Menu should be Drawn
- procedure SetVisible(Value: Boolean);
- property Visible: Boolean read VisibleBool write SetVisible;
-
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- function Draw: boolean; override;
-
- procedure SetTextFound(const Count: Cardinal);
- end;
-
-var
- IType: Array [0..2] of String;
- SelectType: Integer;
-
-
-implementation
-
-uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog;
-
-function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL, SDLK_LEFTBRACKET, SDLK_SEMICOLON:
- begin
- if Interaction = 0 then
- begin
- Button[0].Text[0].Text := Button[0].Text[0].Text + chr(ScanCode);
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
- end;
- end;
-
- SDLK_BACKSPACE:
- begin
- if (Interaction = 0) AND (Length(Button[0].Text[0].Text) > 0) then
- begin
- Button[0].Text[0].DeleteLastL;
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
- end;
- end;
-
- SDLK_RETURN,
- SDLK_ESCAPE:
- begin
- Visible := False;
- AudioPlayback.PlaySound(SoundLib.Back);
- if (VisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then
- begin
- ScreenSong.UnLoadDetailedCover;
- Button[0].Text[0].Text := '';
- CatSongs.SetFilter('', 0);
- SetTextFound(0);
- end;
- end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN:
- begin
- {SelectNext;
- Button[0].Text[0].Selected := (Interaction = 0);}
- end;
-
- SDLK_UP:
- begin
- {SelectPrev;
- Button[0].Text[0].Selected := (Interaction = 0); }
- end;
-
- SDLK_RIGHT:
- begin
- Interaction := 1;
- InteractInc;
- if (Length(Button[0].Text[0].Text) > 0) then
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
- Interaction := 0;
- end;
- SDLK_LEFT:
- begin
- Interaction := 1;
- InteractDec;
- if (Length(Button[0].Text[0].Text) > 0) then
- SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
- Interaction := 0;
- end;
- end;
- end;
-end;
-
-constructor TScreenSongJumpto.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- AddText(Theme.SongJumpto.TextFound);
-
- LoadFromTheme(Theme.SongJumpto);
-
- AddButton(Theme.SongJumpto.ButtonSearchText);
- if (Length(Button[0].Text) = 0) then
- AddButtonText(14, 20, '');
-
- SelectType := 0;
- AddSelectSlide(Theme.SongJumpto.SelectSlideType, SelectType, Theme.SongJumpto.IType);
-
-
- Interaction := 0;
- LastPlayed := 0;
-end;
-
-procedure TScreenSongJumpto.SetVisible(Value: Boolean);
-begin
-//If change from unvisible to Visible then OnShow
- if (VisibleBool = False) AND (Value = True) then
- OnShow;
-
- VisibleBool := Value;
-end;
-
-procedure TScreenSongJumpto.onShow;
-begin
- inherited;
-
- //Reset Screen if no Old Search is Displayed
- if (CatSongs.CatNumShow <> -2) then
- begin
- SelectsS[0].SetSelectOpt(0);
-
- Button[0].Text[0].Text := '';
- Text[0].Text := Theme.SongJumpto.NoSongsFound;
- end;
-
- //Select Input
- Interaction := 0;
- Button[0].Text[0].Selected := True;
-
- LastPlayed := ScreenSong.Interaction;
-end;
-
-function TScreenSongJumpto.Draw: boolean;
-begin
- Result := inherited Draw;
-end;
-
-procedure TScreenSongJumpto.SetTextFound(const Count: Cardinal);
-begin
- if (Count = 0) then
- begin
- Text[0].Text := Theme.SongJumpto.NoSongsFound;
- if (Length(Button[0].Text[0].Text) = 0) then
- ScreenSong.HideCatTL
- else
- ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
- end
- else
- begin
- Text[0].Text := Format(Theme.SongJumpto.SongsFound, [Count]);
-
- //Set CatTopLeftText
- ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
- end;
-
-
- //Set visSongs
- VisSongs := Count;
-
- //Fix SongSelection
- ScreenSong.Interaction := high(CatSongs.Song);
- ScreenSong.SelectNext;
- ScreenSong.FixSelected;
-
- //Play Correct Music
- if (ScreenSong.Interaction <> LastPlayed) then
- begin
- LastPlayed := ScreenSong.Interaction;
-
- ScreenSong.ChangeMusic;
- end;
-end;
-
-end.
+unit UScreenSongJumpto;
+
+interface
+
+{$I switches.inc}
+
+uses
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
+
+type
+ TScreenSongJumpto = class(TMenu)
+ private
+ //For ChangeMusic
+ LastPlayed: Integer;
+ VisibleBool: Boolean;
+ public
+ VisSongs: Integer;
+
+ constructor Create; override;
+
+ //Visible //Whether the Menu should be Drawn
+ //Whether the Menu should be Drawn
+ procedure SetVisible(Value: Boolean);
+ property Visible: Boolean read VisibleBool write SetVisible;
+
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ function Draw: boolean; override;
+
+ procedure SetTextFound(const Count: Cardinal);
+ end;
+
+var
+ IType: Array [0..2] of String;
+ SelectType: Integer;
+
+
+implementation
+
+uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog;
+
+function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL, SDLK_LEFTBRACKET, SDLK_SEMICOLON:
+ begin
+ if Interaction = 0 then
+ begin
+ Button[0].Text[0].Text := Button[0].Text[0].Text + chr(ScanCode);
+ SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
+ end;
+ end;
+
+ SDLK_BACKSPACE:
+ begin
+ if (Interaction = 0) AND (Length(Button[0].Text[0].Text) > 0) then
+ begin
+ Button[0].Text[0].DeleteLastL;
+ SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
+ end;
+ end;
+
+ SDLK_RETURN,
+ SDLK_ESCAPE:
+ begin
+ Visible := False;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ if (VisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then
+ begin
+ ScreenSong.UnLoadDetailedCover;
+ Button[0].Text[0].Text := '';
+ CatSongs.SetFilter('', 0);
+ SetTextFound(0);
+ end;
+ end;
+
+ // Up and Down could be done at the same time,
+ // but I don't want to declare variables inside
+ // functions like this one, called so many times
+ SDLK_DOWN:
+ begin
+ {SelectNext;
+ Button[0].Text[0].Selected := (Interaction = 0);}
+ end;
+
+ SDLK_UP:
+ begin
+ {SelectPrev;
+ Button[0].Text[0].Selected := (Interaction = 0); }
+ end;
+
+ SDLK_RIGHT:
+ begin
+ Interaction := 1;
+ InteractInc;
+ if (Length(Button[0].Text[0].Text) > 0) then
+ SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
+ Interaction := 0;
+ end;
+ SDLK_LEFT:
+ begin
+ Interaction := 1;
+ InteractDec;
+ if (Length(Button[0].Text[0].Text) > 0) then
+ SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
+ Interaction := 0;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenSongJumpto.Create;
+//var
+// I: integer; // Auto Removed, Unused Variable
+begin
+ inherited Create;
+
+ AddText(Theme.SongJumpto.TextFound);
+
+ LoadFromTheme(Theme.SongJumpto);
+
+ AddButton(Theme.SongJumpto.ButtonSearchText);
+ if (Length(Button[0].Text) = 0) then
+ AddButtonText(14, 20, '');
+
+ SelectType := 0;
+ AddSelectSlide(Theme.SongJumpto.SelectSlideType, SelectType, Theme.SongJumpto.IType);
+
+
+ Interaction := 0;
+ LastPlayed := 0;
+end;
+
+procedure TScreenSongJumpto.SetVisible(Value: Boolean);
+begin
+//If change from unvisible to Visible then OnShow
+ if (VisibleBool = False) AND (Value = True) then
+ OnShow;
+
+ VisibleBool := Value;
+end;
+
+procedure TScreenSongJumpto.onShow;
+begin
+ inherited;
+
+ //Reset Screen if no Old Search is Displayed
+ if (CatSongs.CatNumShow <> -2) then
+ begin
+ SelectsS[0].SetSelectOpt(0);
+
+ Button[0].Text[0].Text := '';
+ Text[0].Text := Theme.SongJumpto.NoSongsFound;
+ end;
+
+ //Select Input
+ Interaction := 0;
+ Button[0].Text[0].Selected := True;
+
+ LastPlayed := ScreenSong.Interaction;
+end;
+
+function TScreenSongJumpto.Draw: boolean;
+begin
+ Result := inherited Draw;
+end;
+
+procedure TScreenSongJumpto.SetTextFound(const Count: Cardinal);
+begin
+ if (Count = 0) then
+ begin
+ Text[0].Text := Theme.SongJumpto.NoSongsFound;
+ if (Length(Button[0].Text[0].Text) = 0) then
+ ScreenSong.HideCatTL
+ else
+ ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
+ end
+ else
+ begin
+ Text[0].Text := Format(Theme.SongJumpto.SongsFound, [Count]);
+
+ //Set CatTopLeftText
+ ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
+ end;
+
+
+ //Set visSongs
+ VisSongs := Count;
+
+ //Fix SongSelection
+ ScreenSong.Interaction := high(CatSongs.Song);
+ ScreenSong.SelectNext;
+ ScreenSong.FixSelected;
+
+ //Play Correct Music
+ if (ScreenSong.Interaction <> LastPlayed) then
+ begin
+ LastPlayed := ScreenSong.Interaction;
+
+ ScreenSong.ChangeMusic;
+ end;
+end;
+
+end.