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path: root/Game/Code/Screens/UScreenSong.pas
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-rw-r--r--Game/Code/Screens/UScreenSong.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 4e7f22fe..d747f65a 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -264,7 +264,7 @@ begin
begin
if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND
(Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND
- (WideUpperCase(CatSongs.Song[(I + Interaction) mod I2].Title)[1] = Letter) then
+ (WideCharUpperCase(CatSongs.Song[(I + Interaction) mod I2].Title)[1] = Letter) then
begin
SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
@@ -285,7 +285,7 @@ begin
begin
if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND
(Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) AND
- (WideUpperCase(CatSongs.Song[(I + Interaction) mod I2].Artist)[1] = Letter) then
+ (WideCharUpperCase(CatSongs.Song[(I + Interaction) mod I2].Artist)[1] = Letter) then
begin
SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));