diff options
Diffstat (limited to 'Game/Code/Screens/UScreenSong.pas')
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 91 |
1 files changed, 46 insertions, 45 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 5dc3c7ef..3ed5e745 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -35,7 +35,8 @@ type EqualizerBands: array of Byte; EqualizerTime: Cardinal; - procedure StartMusicPreview(Song: TSong); + procedure StartMusicPreview(); + procedure StopMusicPreview(); public TextArtist: integer; TextTitle: integer; @@ -53,7 +54,7 @@ type HighSpeed: boolean; CoverFull: boolean; CoverTime: real; - MusicStartTime: cardinal; + MusicPreviewTimer: PSDL_TimerID; CoverX: integer; CoverY: integer; @@ -468,7 +469,7 @@ begin Interaction := I - 1; //Stop Music - AudioPlayback.Stop; + StopMusicPreview(); CatSongs.ShowCategoryList; @@ -503,7 +504,7 @@ begin end else begin - AudioPlayback.Stop; + StopMusicPreview(); AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); @@ -1472,10 +1473,8 @@ begin if Length(CatSongs.Song) > 0 then begin //Load Music only when Song Preview is activated - if ( Ini.PreviewVolume <> 0 ) then - begin // to - do : new Song management - StartMusicPreview(CatSongs.Song[Interaction]); - end; + if ( Ini.PreviewVolume <> 0 ) then + StartMusicPreview(); SetScroll; //UpdateLCD; //TODO: maybe LCD Support as Plugin? @@ -1509,9 +1508,8 @@ end; procedure TScreenSong.onHide; begin - // if music fading is activated, turn music to 100% - If (IPreviewVolumeVals[Ini.PreviewVolume] <> 1.0) or (Ini.PreviewFading <> 0) then - AudioPlayback.SetVolume(1.0); + // turn music volume to 100% + AudioPlayback.SetVolume(1.0); // if preview is deactivated: load musicfile now If (IPreviewVolumeVals[Ini.PreviewVolume] = 0) then @@ -1521,8 +1519,7 @@ begin if (Display.NextScreen <> @ScreenSing) and (Display.NextScreen <> @ScreenSingModi) then begin - if (AudioPlayback <> nil) then - AudioPlayback.Stop; + StopMusicPreview(); end; end; @@ -1580,21 +1577,6 @@ begin Button[Interaction].Texture2.Alpha := 1; end; - //Song Fade - if (CatSongs.VisibleSongs > 0) and - (not CatSongs.Song[Interaction].Main) and - (Ini.PreviewVolume <> 0) and - (Ini.PreviewFading <> 0) then - begin - //Start Song Fade after a little Time, to prevent Song to be Played on Scrolling - if ((MusicStartTime > 0) and (SDL_GetTicks() >= MusicStartTime)) then - begin - MusicStartTime := 0; - StartMusicPreview(CatSongs.Song[Interaction]); - end; - end; - - //Update Fading Time CoverTime := CoverTime + TimeSkip; @@ -1708,10 +1690,13 @@ begin end; *) -procedure TScreenSong.StartMusicPreview(Song: TSong); +procedure TScreenSong.StartMusicPreview(); +var + Song: TSong; begin AudioPlayback.Close(); + Song := CatSongs.Song[Interaction]; if not assigned(Song) then Exit; @@ -1734,22 +1719,37 @@ begin end; end; -//Procedure Change current played Preview +procedure TScreenSong.StopMusicPreview(); +begin + // Cancel pending preview requests + SDL_RemoveTimer(MusicPreviewTimer); + + // Stop preview of previous song + AudioPlayback.Stop; +end; + +function MusicPreviewTimerCallback(interval: UInt32; param: Pointer): UInt32; cdecl; +var + ScreenSong: TScreenSong; +begin + ScreenSong := TScreenSong(param); + if (ScreenSong <> nil) then + ScreenSong.StartMusicPreview(); + Result := 0; +end; + +// Changes previewed song procedure TScreenSong.ChangeMusic; begin - //When Music Preview is avtivated -> then Change Music - if (Ini.PreviewVolume <> 0) then - begin - // Stop previous song - AudioPlayback.Stop; - // Disable music start delay - MusicStartTime := 0; + StopMusicPreview(); - if (CatSongs.VisibleSongs > 0) then - begin - // delay start of music for 200ms (see Draw()) - MusicStartTime := SDL_GetTicks() + 200; - end; + // Preview song if activated and current selection is not a category cover + if (CatSongs.VisibleSongs > 0) and + (not CatSongs.Song[Interaction].Main) and + (Ini.PreviewVolume <> 0) then + begin + // Delay song fading to prevent the song from being played while scrolling + MusicPreviewTimer := SDL_AddTimer(200, MusicPreviewTimerCallback, Self); end; end; @@ -2053,7 +2053,8 @@ end; procedure TScreenSong.StartSong; begin CatSongs.Selected := Interaction; - AudioPlayback.Stop; + StopMusicPreview(); + //Party Mode if (Mode = smPartyMode) then begin @@ -2068,7 +2069,7 @@ end; procedure TScreenSong.SelectPlayers; begin CatSongs.Selected := Interaction; - AudioPlayback.Stop; + StopMusicPreview(); ScreenName.Goto_SingScreen := True; FadeTo(@ScreenName); @@ -2080,7 +2081,7 @@ begin (not CatSongs.Song[Interaction].Main) and (Mode = smNormal) then begin - AudioPlayback.Stop; + StopMusicPreview(); AudioPlayback.PlaySound(SoundLib.Start); CurrentSong := CatSongs.Song[Interaction]; FadeTo(@ScreenEditSub); |