diff options
Diffstat (limited to 'Game/Code/Screens/UScreenSong.pas')
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 4047 |
1 files changed, 2040 insertions, 2007 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 7b16c315..569645d4 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -1,2007 +1,2040 @@ -unit UScreenSong;
-
-interface
-{$I switches.inc}
-
-uses
- UMenu, SDL, UMusic, UFiles, UTime, UDisplay, USongs, SysUtils, ULog, UThemes, UTexture, ULanguage,
- ULCD, ULight, UIni;
-
-type
- TScreenSong = class(TMenu)
- public
- TextArtist: integer;
- TextTitle: integer;
- TextNumber: integer;
-
- //Video Icon Mod
- VideoIcon: Cardinal;
-
- TextCat: integer;
- StaticCat: integer;
-
- SongCurrent: real;
- SongTarget: real;
-
- HighSpeed: boolean;
- CoverFull: boolean;
- CoverTime: real;
- CoverX: integer;
- CoverY: integer;
- CoverW: integer;
- is_jump: boolean; // Jump to Song Mod
- is_jump_title:boolean; //Jump to SOng MOd-YTrue if search for Title
-
- EqualizerBands: array of Byte;
- EqualizerTime: Cardinal;
- EqualizerTime2: Byte;
-
- //Party Mod
- Mode: Byte; //0 = Standard, 1= Go to PartyMode after Selection + Change to Random Song at Show
- //party Statics (Joker)
- StaticTeam1Joker1: Cardinal;
- StaticTeam1Joker2: Cardinal;
- StaticTeam1Joker3: Cardinal;
- StaticTeam1Joker4: Cardinal;
- StaticTeam1Joker5: Cardinal;
-
- StaticTeam2Joker1: Cardinal;
- StaticTeam2Joker2: Cardinal;
- StaticTeam2Joker3: Cardinal;
- StaticTeam2Joker4: Cardinal;
- StaticTeam2Joker5: Cardinal;
-
- StaticTeam3Joker1: Cardinal;
- StaticTeam3Joker2: Cardinal;
- StaticTeam3Joker3: Cardinal;
- StaticTeam3Joker4: Cardinal;
- StaticTeam3Joker5: Cardinal;
-
- StaticParty: Array of Cardinal;
- TextParty: Array of Cardinal;
- StaticNonParty: Array of Cardinal;
- TextNonParty: Array of Cardinal;
-
-
- constructor Create; override;
- procedure SetScroll;
- procedure SetScroll1;
- procedure SetScroll2;
- procedure SetScroll3;
- procedure SetScroll4;
- procedure SetScroll5;
- procedure SetScroll6;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- function Draw: boolean; override;
- procedure onShow; override;
- procedure onHide; override;
- procedure SelectNext;
- procedure SelectPrev;
- procedure UpdateLCD;
- procedure SkipTo(Target: Cardinal);
- procedure FixSelected; //Show Wrong Song when Tabs on Fix
- procedure FixSelected2; //Show Wrong Song when Tabs on Fix
- procedure ShowCatTL(Cat: Integer);// Show Cat in Top left
- procedure ShowCatTLCustom(Caption: String);// Show Custom Text in Top left
- procedure HideCatTL;// Show Cat in Tob left
- procedure Refresh; //Refresh Song Sorting
- procedure DrawEqualizer;
- procedure ChangeMusic;
- //Party Mode
- procedure SelectRandomSong;
- procedure SetJoker;
- procedure SetStatics;
- //procedures for Menu
- procedure StartSong;
- procedure OpenEditor;
- procedure DoJoker(Team: Byte);
- procedure SelectPlayers;
-
- procedure UnLoadDetailedCover;
-
- //Extensions
- procedure DrawExtensions;
- end;
-
-implementation
-uses UGraphic, UMain, UCovers, math, OpenGL12, Windows, USkins, UDLLManager, UParty, UPlaylist, UScreenSongMenu;
-
-// ***** Public methods ****** //
-
-//Show Wrong Song when Tabs on Fix
-procedure TScreenSong.FixSelected;
-var I, I2: Integer;
- begin
- if CatSongs.VisibleSongs > 0 then
- begin
- I2:= 0;
- for I := low(CatSongs.Song) to High(Catsongs.Song) do
- begin
- if CatSongs.Song[I].Visible then
- inc(I2);
-
- if I = Interaction - 1 then
- break;
- end;
-
- SongCurrent := I2;
- SongTarget := I2;
- end;
- end;
-
-procedure TScreenSong.FixSelected2;
-var I, I2: Integer;
- begin
- if CatSongs.VisibleSongs > 0 then
- begin
- I2:= 0;
- for I := low(CatSongs.Song) to High(Catsongs.Song) do
- begin
- if CatSongs.Song[I].Visible then
- inc(I2);
-
- if I = Interaction - 1 then
- break;
- end;
-
- SongTarget := I2;
- end;
- end;
-//Show Wrong Song when Tabs on Fix End
-
- procedure TScreenSong.ShowCatTLCustom(Caption: String);// Show Custom Text in Top left
- begin
- Text[TextCat].Text := Caption;
- Text[TextCat].Visible := true;
- Static[StaticCat].Visible := False;
- end;
-
- //Show Cat in Top Left Mod
- procedure TScreenSong.ShowCatTL(Cat: Integer);
- begin
- //Change
- Text[TextCat].Text := CatSongs.Song[Cat].Artist;
- //showmessage(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover);
- //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true);
-
- Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true);
- //Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', false);
- //Button[Cat].
- //Cover
-
-
- //Show
- Text[TextCat].Visible := true;
- Static[StaticCat].Visible := True;
- end;
-
- procedure TScreenSong.HideCatTL;
- begin
- //Hide
- //Text[TextCat].Visible := false;
- Static[StaticCat].Visible := false;
- //New -> Show Text specified in Theme
- Text[TextCat].Visible := True;
- Text[TextCat].Text := Theme.Song.TextCat.Text;
- end;
- //Show Cat in Top Left Mod End
-
-
-// Method for input parsing. If False is returned, GetNextWindow
-// should be checked to know the next window to load;
-function TScreenSong.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-var
- I: integer;
- I2: integer;
- HS: integer;
- SDL_ModState: Word;
- Letter: Char;
-begin
- Result := true;
-
- //Song Screen Extensions (Jumpto + Menu)
- if (ScreenSongMenu.Visible) then
- begin
- Result := ScreenSongMenu.ParseInput(PressedKey, ScanCode, PressedDown);
- Exit;
- end
- else if (ScreenSongJumpto.Visible) then
- begin
- Result := ScreenSongJumpto.ParseInput(PressedKey, ScanCode, PressedDown);
- Exit;
- end;
-
- If (PressedDown) Then
- begin // Key Down
-
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
- + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
-
- //Jump to Artist/Titel
- if (SDL_ModState and KMOD_LALT <> 0) AND (Mode = 0) AND (PressedKey >= SDLK_A) AND (PressedKey <= SDLK_Z) then
- begin
- Letter := UpCase(Chr(ScanCode));
- I2 := Length(CatSongs.Song);
-
- //Jump To Titel
- if (SDL_ModState = KMOD_LALT or KMOD_LSHIFT) then
- begin
- For I := 1 to high(CatSongs.Song) do
- begin
- if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND (UpCase(CatSongs.Song[(I + Interaction) mod I2].Title[1]) = Letter) then
- begin
- SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
-
- Music.PlayChange;
-
- ChangeMusic;
- SetScroll4;
- UpdateLCD;
- //Break and Exit
- Exit;
- end;
- end;
- end
- //Jump to Artist
- else if (SDL_ModState = KMOD_LALT) then
- begin
- For I := 1 to high(CatSongs.Song) do
- begin
- if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) AND (UpCase(CatSongs.Song[(I + Interaction) mod I2].Artist[1]) = Letter) then
- begin
- SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
-
- Music.PlayChange;
-
- ChangeMusic;
- SetScroll4;
- UpdateLCD;
-
- //Break and Exit
- Exit;
- end;
- end;
- end;
- Exit;
- end;
-
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- if (Mode = 0) then
- begin
- //On Escape goto Cat-List Hack
- if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow <> -1) then
- begin
- //Find Category
- I := Interaction;
- while not catsongs.Song[I].Main do
- begin
- Dec (I);
- if (I < low(catsongs.Song)) then
- break;
- end;
- if (I<= 1) then
- Interaction := high(catsongs.Song)
- else
- Interaction := I - 1;
-
- //Stop Music
- Music.Stop;
-
- CatSongs.ShowCategoryList;
-
- //Show Cat in Top Left Mod
- HideCatTL;
-
-
- //Show Wrong Song when Tabs on Fix
- SelectNext;
- FixSelected;
- //SelectPrev;
- //CatSongs.Song[0].Visible := False;
- end
- else
- begin
- //On Escape goto Cat-List Hack End
- //Tabs off and in Search or Playlist -> Go back to Song view
- if (CatSongs.CatNumShow < -1) then
- begin
- //Atm: Set Empty Filter
- CatSongs.SetFilter('', 0);
-
- //Show Cat in Top Left Mod
- HideCatTL;
- Interaction := 0;
-
- //Show Wrong Song when Tabs on Fix
- SelectNext;
- FixSelected;
-
- ChangeMusic;
- end
- else
- begin
- Music.Stop;
- Music.PlayBack;
-
- FadeTo(@ScreenMain);
- end;
-
- end;
- end
- //When in party Mode then Ask before Close
- else if (Mode = 1) then
- begin
- Music.PlayBack;
- CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
- end;
- end;
- SDLK_RETURN:
- begin
- if Length(Songs.Song) > 0 then
- begin
- {$IFDEF UseSerialPort}
- // PortWriteB($378, 0);
- {$ENDIF}
- if CatSongs.Song[Interaction].Main then
- begin // clicked on Category Button
-
- //Show Cat in Top Left Mod
- ShowCatTL (Interaction);
-
- //I := CatSongs.VisibleIndex(Interaction);
- CatSongs.ClickCategoryButton(Interaction);
- {I2 := CatSongs.VisibleIndex(Interaction);
- SongCurrent := SongCurrent - I + I2;
- SongTarget := SongTarget - I + I2; }
-
-// if I<>I2 then beep;
- // SetScroll4;
-
- //Show Wrong Song when Tabs on Fix
- SelectNext;
- FixSelected;
-
- //Play Music:
- ChangeMusic;
-
- end else begin // clicked on song
- if (Mode = 0) then //Normal Mode -> Start Song
- begin
- //Do the Action that is specified in Ini
- case Ini.OnSongClick of
- 0: StartSong;
- 1: SelectPlayers;
- 2:begin
- If (CatSongs.CatNumShow = -3) then
- ScreenSongMenu.MenuShow(SM_Playlist)
- else
- ScreenSongMenu.MenuShow(SM_Main);
- end;
- end;
- end
- else if (Mode = 1) then //PartyMode -> Show Menu
- begin
- if (Ini.PartyPopup = 1) then
- ScreenSongMenu.MenuShow(SM_Party_Main)
- else
- ScreenSong.StartSong;
- end;
- end;
- end;
- end;
-
- SDLK_M: //Show SongMenu
- begin
- if (Length(Songs.Song) > 0) then begin
- if (Mode = 0) then begin
- if not CatSongs.Song[Interaction].Main then begin // clicked on Song
- if CatSongs.CatNumShow = -3 then
- ScreenSongMenu.MenuShow(SM_Playlist)
- else
- ScreenSongMenu.MenuShow(SM_Main);
- end
- else
- begin
- ScreenSongMenu.MenuShow(SM_Playlist_Load);
- end;
- end //Party Mode -> Show Party Menu
- else ScreenSongMenu.MenuShow(SM_Party_Main);
- end;
- end;
-
- SDLK_P: //Show Playlist Menu
- begin
- if (Length(Songs.Song) > 0) AND (Mode = 0) then begin
- ScreenSongMenu.MenuShow(SM_Playlist_Load);
- end;
- end;
-
- SDLK_J: //Show Jumpto Menu
- begin
- if (Length(Songs.Song) > 0) AND (Mode = 0) then
- begin
- ScreenSongJumpto.Visible := True;
- end;
- end;
-
- SDLK_DOWN:
- begin
- if (Mode = 0) then
- begin
- //Only Change Cat when not in Playlist or Search Mode
- if (CatSongs.CatNumShow > -2) then
- begin
- //Cat Change Hack
- if Ini.Tabs_at_startup = 1 then
- begin
- I := Interaction;
- if I <= 0 then I := 1;
-
- while not catsongs.Song[I].Main do
- begin
- Inc (I);
- if (I > high(catsongs.Song)) then
- I := low(catsongs.Song);
- end;
-
- Interaction := I;
-
- //Show Cat in Top Left Mod
- ShowCatTL (Interaction);
-
- CatSongs.ClickCategoryButton(Interaction);
- SelectNext;
- FixSelected;
-
- //Play Music:
- Music.PlayChange;
- ChangeMusic;
-
- end;
-
- //
- //Cat Change Hack End}
- end;
- end;
- end;
- SDLK_UP:
- begin
- if (Mode = 0) then
- begin
- //Only Change Cat when not in Playlist or Search Mode
- if (CatSongs.CatNumShow > -2) then
- begin
- //Cat Change Hack
- if Ini.Tabs_at_startup = 1 then
- begin
- I := Interaction;
- I2 := 0;
- if I <= 0 then I := 1;
-
- while not catsongs.Song[I].Main or (I2 = 0) do
- begin
- if catsongs.Song[I].Main then
- Inc(I2);
- Dec (I);
- if (I < low(catsongs.Song)) then
- I := high(catsongs.Song);
- end;
-
- Interaction := I;
-
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- CatSongs.ClickCategoryButton(I);
- SelectNext;
- FixSelected;
-
- //Play Music:
- Music.PlayChange;
- ChangeMusic;
- end;
- end;
- //Cat Change Hack End}
- end;
- end;
-
- SDLK_RIGHT:
- begin
- if (Length(Songs.Song) > 0) AND (Mode = 0) then begin
- Music.PlayChange;
- SelectNext;
-// InteractNext;
-// SongTarget := Interaction;
- ChangeMusic;
- SetScroll4;
- UpdateLCD;
- Light.LightOne(1, 200);
- end;
- end;
-
- SDLK_LEFT:
- begin
- if (Length(Songs.Song) > 0)AND (Mode = 0) then begin
- Music.PlayChange;
- SelectPrev;
- ChangeMusic;
- SetScroll4;
- UpdateLCD;
- Light.LightOne(0, 200);
- end;
- end;
-
- SDLK_E:
- begin
- OpenEditor;
- end;
-
- SDLK_R:
- begin
- if (Length(Songs.Song) > 0) AND (Mode = 0) then begin
-
- if (SDL_ModState = KMOD_LSHIFT) AND (Ini.Tabs_at_startup = 1) then //Random Category
- begin
- I2 := 0; //Count Cats
- for I:= low(CatSongs.Song) to high (CatSongs.Song) do
- if CatSongs.Song[I].Main then Inc(I2);
-
- I2 := Random (I2)+1; //Zufall
-
- //Find Cat:
- for I:= low(CatSongs.Song) to high (CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- Dec(I2);
- if (I2<=0) then
- begin
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- Interaction := I;
-
- CatSongs.ShowCategoryList;
- CatSongs.ClickCategoryButton(I);
- SelectNext;
- FixSelected;
- break;
- end;
- end;
-
-
- end
- else if (SDL_ModState = KMOD_LCTRL) AND (Ini.Tabs_at_startup = 1) then //random in All Categorys
- begin
- repeat
- I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
- until CatSongs.Song[I2].Main = false;
-
- //Search Cat
- for I := I2 downto low(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- break;
- end;
- //In I ist jetzt die Kategorie in I2 der Song
-
- //Choose Cat
- CatSongs.ShowCategoryList;
-
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- CatSongs.ClickCategoryButton(I);
- SelectNext;
-
- //Fix: Not Existing Song selected:
- //if (I+1=I2) then Inc(I2);
-
- //Choose Song
- SkipTo(I2-I);
-
- end
- else //Random in one Category
- begin
- SkipTo(Random(CatSongs.VisibleSongs));
- end;
- Music.PlayChange;
-
- ChangeMusic;
- SetScroll4;
- UpdateLCD;
- end;
- end;
-
- SDLK_1:
- begin //Jocker
- if (Mode = 1) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then
- begin
- //Joker spielen
- Dec(PartySession.Teams.Teaminfo[0].Joker);
- SelectRandomSong;
- SetJoker;
- end;
- end;
-
- SDLK_2:
- begin //Jocker
- if (Mode = 1) AND (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0) then
- begin
- //Joker spielen
- Dec(PartySession.Teams.Teaminfo[1].Joker);
- SelectRandomSong;
- SetJoker;
- end;
- end;
-
- SDLK_3:
- begin //Jocker
- if (Mode = 1) AND (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0) then
- begin
- //Joker spielen
- Dec(PartySession.Teams.Teaminfo[2].Joker);
- SelectRandomSong;
- SetJoker;
- end;
- end;
- end;
- end;
-end;
-
-constructor TScreenSong.Create;
-var
- Pet: integer;
- I: integer;
-Label CreateSongButtons;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Song);
-
- TextArtist := AddText(Theme.Song.TextArtist);
- TextTitle := AddText(Theme.Song.TextTitle);
- TextNumber := AddText(Theme.Song.TextNumber);
-
- //Show Cat in Top Left mod
- TextCat := AddText(Theme.Song.TextCat);
- StaticCat := AddStatic(Theme.Song.StaticCat);
-
- //Show Video Icon Mod
- VideoIcon := AddStatic(Theme.Song.VideoIcon);
-
- //Party Mode
- StaticTeam1Joker1 := AddStatic(Theme.Song.StaticTeam1Joker1);
- StaticTeam1Joker2 := AddStatic(Theme.Song.StaticTeam1Joker2);
- StaticTeam1Joker3 := AddStatic(Theme.Song.StaticTeam1Joker3);
- StaticTeam1Joker4 := AddStatic(Theme.Song.StaticTeam1Joker4);
- StaticTeam1Joker5 := AddStatic(Theme.Song.StaticTeam1Joker5);
-
- StaticTeam2Joker1 := AddStatic(Theme.Song.StaticTeam2Joker1);
- StaticTeam2Joker2 := AddStatic(Theme.Song.StaticTeam2Joker2);
- StaticTeam2Joker3 := AddStatic(Theme.Song.StaticTeam2Joker3);
- StaticTeam2Joker4 := AddStatic(Theme.Song.StaticTeam2Joker4);
- StaticTeam2Joker5 := AddStatic(Theme.Song.StaticTeam2Joker5);
-
- StaticTeam3Joker1 := AddStatic(Theme.Song.StaticTeam3Joker1);
- StaticTeam3Joker2 := AddStatic(Theme.Song.StaticTeam3Joker2);
- StaticTeam3Joker3 := AddStatic(Theme.Song.StaticTeam3Joker3);
- StaticTeam3Joker4 := AddStatic(Theme.Song.StaticTeam3Joker4);
- StaticTeam3Joker5 := AddStatic(Theme.Song.StaticTeam3Joker5);
-
- //Load Party or NonParty specific Statics and Texts
- SetLength(StaticParty, Length(Theme.Song.StaticParty));
- for I := 0 to High(Theme.Song.StaticParty) do
- StaticParty[I] := AddStatic(Theme.Song.StaticParty[I]);
-
- SetLength(TextParty, Length(Theme.Song.TextParty));
- for I := 0 to High(Theme.Song.TextParty) do
- TextParty[I] := AddText(Theme.Song.TextParty[I]);
-
- SetLength(StaticNonParty, Length(Theme.Song.StaticNonParty));
- for I := 0 to High(Theme.Song.StaticNonParty) do
- StaticNonParty[I] := AddStatic(Theme.Song.StaticNonParty[I]);
-
- SetLength(TextNonParty, Length(Theme.Song.TextNonParty));
- for I := 0 to High(Theme.Song.TextNonParty) do
- TextNonParty[I] := AddText(Theme.Song.TextNonParty[I]);
-
- // Song List
-// Songs.LoadSongList; // moved to the UltraStar unit
- CatSongs.Refresh;
-
- if (length(CatSongs.Song) > 0) then
- begin
- //Set Length of Button Array one Time Instead of one time for every Song
- SetButtonLength(Length(CatSongs.Song));
-
- I := 0;
- CreateSongButtons:
-
- try
- for Pet := I to High(CatSongs.Song) do begin // creating all buttons
- // new
- Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0
-
- if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
- CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
-
- if CatSongs.Song[Pet].Cover = '' then
- AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections)
- else begin
- // cache texture if there is a need to this
- if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then begin
- Texture.CreateCacheMipmap := true;
- Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap
- Texture.CreateCacheMipmap := false;
-
- // puts this texture to the cache file
- Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover);
-
- // unload full size texture
- Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false);
-
- // we should also add mipmap texture by calling createtexture and use mipmap cache as data source
- end;
-
- // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
- AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- end;
- Texture.Limit := 1024*1024;
- I := -1;
- end;
- except
- //When Error is reported the First time for this Song
- if (I <> Pet) then
- begin
- //Some Error reporting:
- Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover);
-
- //Change Cover to NoCover and Continue Loading
- CatSongs.Song[Pet].Cover := '';
- I := Pet;
- end
- else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song
- begin
- Log.LogError('NoCover Cover is damaged!');
- try
- AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- except
- Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
- Halt;
- end;
- I := Pet + 1;
- end;
- end;
-
- if (I <> -1) then
- GoTo CreateSongButtons;
-
- end;
-
- // Randomize Patch
- Randomize;
- //Equalizer
- SetLength(EqualizerBands, Theme.Song.Equalizer.Bands);
- //ClearArray
- For I := low(EqualizerBands) to high(EqualizerBands) do
- EqualizerBands[I] := 3;
-
- if (Length(CatSongs.Song) > 0) then
- Interaction := 0;
-end;
-
-procedure TScreenSong.SetScroll;
-var
- VS, B: Integer;
-begin
- VS := CatSongs.VisibleSongs;
- if VS > 0 then
- begin
- //Set Positions
- Case Theme.Song.Cover.Style of
- 3: SetScroll3;
- 5:begin
- if VS > 5 then
- SetScroll5
- else
- SetScroll4;
- end;
- 6: SetScroll6;
- else SetScroll4;
- end;
- //Set Visibility of Video Icon
- Static[VideoIcon].Visible := (CatSongs.Song[Interaction].Video <> '');
-
- //Set Texts:
- Text[TextArtist].Text := CatSongs.Song[Interaction].Artist;
- Text[TextTitle].Text := CatSongs.Song[Interaction].Title;
- if (Ini.Tabs_at_startup = 1) And (CatSongs.CatNumShow = -1) then
- begin
- Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount);
- Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')';
- end
- else if (CatSongs.CatNumShow = -2) then
- Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS)
- else if (CatSongs.CatNumShow = -3) then
- Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS)
- else if (Ini.Tabs_at_startup = 1) then
- Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].CatNumber) + '/' + IntToStr(CatSongs.Song[Interaction - CatSongs.Song[Interaction].CatNumber].CatNumber)
- else
- Text[TextNumber].Text := IntToStr(Interaction+1) + '/' + IntToStr(Length(CatSongs.Song));
- end
- else
- begin
- Text[TextNumber].Text := '0/0';
- Text[TextArtist].Text := '';
- Text[TextTitle].Text := '';
- for B := 0 to High(Button) do
- Button[B].Visible := False;
-
- end;
-end;
-
-procedure TScreenSong.SetScroll1;
-var
- B: integer; // button
- BMin: integer; // button min
- BMax: integer; // button max
- Src: integer;
-// Dst: integer;
- Count: integer; // Dst is not used. Count is used.
- Ready: boolean;
-
- VisCount: integer; // count of visible (or selectable) buttons
- VisInt: integer; // visible position of interacted button
- Typ: integer; // 0 when all songs fits the screen
- Placed: integer; // number of placed visible buttons
-begin
-// Src := 0;
-// Dst := -1;
- Count := 1;
- Typ := 0;
- Ready := false;
- Placed := 0;
-
- VisCount := 0;
- for B := 0 to High(Button) do
- if CatSongs.Song[B].Visible then Inc(VisCount);
-
- VisInt := 0;
- for B := 0 to Interaction-1 do
- if CatSongs.Song[B].Visible then Inc(VisInt);
-
-
- if VisCount <= 6 then begin
- Typ := 0;
- end else begin
- if VisInt <= 3 then begin
- Typ := 1;
- Count := 7;
- Ready := true;
- end;
-
- if (VisCount - VisInt) <= 3 then begin
- Typ := 2;
- Count := 7;
- Ready := true;
- end;
-
- if not Ready then begin
- Typ := 3;
- Src := Interaction;
- end;
- end;
-
-
-
- // hide all buttons
- for B := 0 to High(Button) do begin
- Button[B].Visible := false;
- Button[B].Selectable := CatSongs.Song[B].Visible;
- end;
-
-{ for B := Src to Dst do begin
-// Button[B].Visible := true;
- Button[B].Visible := CatSongs.Song[B].Visible;
- Button[B].Selectable := Button[B].Visible;
- Button[B].Y := 140 + (B-Src) * 60;
- end;}
-
-
- if Typ = 0 then begin
- for B := 0 to High(Button) do begin
- if CatSongs.Song[B].Visible then begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (Placed) * 60;
- Inc(Placed);
- end;
- end;
- end;
-
- if Typ = 1 then begin
- B := 0;
- while (Count > 0) do begin
- if CatSongs.Song[B].Visible then begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Inc(B);
- end;
- end;
-
- if Typ = 2 then begin
- B := High(Button);
- while (Count > 0) do begin
- if CatSongs.Song[B].Visible then begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (6-Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Dec(B);
- end;
- end;
-
- if Typ = 3 then begin
- B := Src;
- Count := 4;
- while (Count > 0) do begin
- if CatSongs.Song[B].Visible then begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (3+Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Inc(B);
- end;
-
- B := Src-1;
- Placed := 0;
- Count := 3;
- while (Count > 0) do begin
- if CatSongs.Song[B].Visible then begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (2-Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Dec(B);
- end;
-
- end;
-
- if Length(Button) > 0 then
- Static[1].Texture.Y := Button[Interaction].Y - 5; // selection texture
-end;
-
-procedure TScreenSong.SetScroll2;
-var
- B: integer;
- Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
- Wsp2: real;
-begin
- // liniowe
- for B := 0 to High(Button) do
- Button[B].X := 300 + (B - Interaction) * 260;
-
- if Length(Button) >= 3 then begin
- if Interaction = 0 then
- Button[High(Button)].X := 300 - 260;
-
- if Interaction = High(Button) then
- Button[0].X := 300 + 260;
- end;
-
- // kolowe
-{ for B := 0 to High(Button) do begin
- Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd.
- Wsp2 := Wsp / Length(Button);
- Button[B].X := 300 + 10000 * sin(2*pi*Wsp2);
-// Button[B].Y := 140 + 50 * ;
- end;}
-end;
-
-procedure TScreenSong.SetScroll3; // with slide
-var
- B: integer;
- Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
- Wsp2: real;
-begin
- SongTarget := Interaction;
-
- // liniowe
- for B := 0 to High(Button) do
- begin
- Button[B].X := 300 + (B - SongCurrent) * 260;
- if (Button[B].X < -Button[B].W) OR (Button[B].X > 800) then
- Button[B].Visible := False
- else
- Button[B].Visible := True;
- end;
-
-{ if Length(Button) >= 3 then begin
- if Interaction = 0 then
- Button[High(Button)].X := 300 - 260;
-
- if Interaction = High(Button) then
- Button[0].X := 300 + 260;
- end;}
-
- // kolowe
-{ for B := 0 to High(Button) do begin
- Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd.
- Wsp2 := Wsp / Length(Button);
- Button[B].X := 300 + 10000 * sin(2*pi*Wsp2);
-// Button[B].Y := 140 + 50 * ;
- end;}
-end;
-
-procedure TScreenSong.SetScroll4; // rotate
-var
- B: integer;
- Wsp: real;
- Z, Z2: real;
- VS: integer;
-begin
- VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important
-
- // kolowe
- for B := 0 to High(Button) do begin
- Button[B].Visible := CatSongs.Song[B].Visible; // nowe
- if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
-
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
-
- Z := (1 + cos(Wsp)) / 2;
- Z2 := (1 + 2*Z) / 3;
-
-
- Button[B].X := Theme.Song.Cover.X + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
- Button[B].Z := Z / 2 + 0.3;
-
- Button[B].W := Theme.Song.Cover.H * Z2;
-
-// Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
- Button[B].Y := Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
- Button[B].H := Button[B].W;
- end;
- end;
-end;
-
-(*
-procedure TScreenSong.SetScroll4; // rotate
-var
- B: integer;
- Wsp: real;
- Z: real;
- Z2, Z3: real;
- VS: integer;
- function modreal (const X, Y: real):real;
- begin
- Result := Frac(x / y) * y;
- if Result < -3 then
- Result := Result + Y
- else if Result > 3 then
- Result := Result - Y;
- end;
-begin
- VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important
- Z3 := 1;
- if VS < 12 then
- Z2 := VS
- else
- Z2 := 12;
-
- // kolowe
- for B := 0 to High(Button) do begin
- Button[B].Visible := CatSongs.Song[B].Visible; // nowe
- if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
- if ((ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)>-3) AND (ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)<3)) then
- begin
- if CatSongs.VisibleIndex(B)> SongCurrent then
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2
- else
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2;
-
- Z3 := 2;
- Z := (1 + cos(Wsp)) / 2;
- //Z2 := (1 + 2*Z) / 3;
- //Z2 := (0.5 + Z/2);
- //Z2 := sin(Wsp);
-
- //Z2 := Power (Z2,Z3);
-
- Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3);
-
- //Button[B].X := Theme.Song.CoverX + ({Theme.Song.CoverX + Theme.Song.CoverW/2 + Theme.Song.CoverW*0.18 * VS {CatSongs.VisibleSongs {Length(Button) * sin(Wsp) {- Theme.Song.CoverX - Theme.Song.CoverW) * Z2; // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
- if (sin(Wsp)<0) then
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W
- else //*Theme.Song.CoverW*0.004*Z3
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX;
- Button[B].Z := Z-0.00001;
-
-// Button[B].Y := {50 + 140 + 50 - 50 * Z2;
- // Button[B].Y := (Theme.Song.CoverY + 40 + 50 - 50 * Z2);
- Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W);
- Button[B].H := Button[B].W;
- Button[B].Visible := True;
- end
- {else if (((CatSongs.VisibleIndex(B) - SongCurrent)>-3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) OR ((round (CatSongs.VisibleIndex(B) - SongCurrent) mod VS > -3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) then
- begin
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / 12 ;// 0.5.0 (II): takes another 16ms
-
- Z := (1 + cos(Wsp)) / 2 -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
-
- Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3);
-
- if (sin(Wsp)<0) then
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W
- else
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX;
-
- Button[B].Z := Z;
-
- Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W);
-
- Button[B].H := Button[B].W;
- Button[B].Visible := True;
- end
- else Button[B].Visible := False;
- end;
- end;
-end; *)
-
-procedure TScreenSong.SetScroll5; // rotate
-var
- B: integer;
- Angle: real;
- Pos: Real;
- VS: integer;
- diff: real;
- X: Real;
- helper: real;
-begin
- VS := CatSongs.VisibleSongs; // cache Visible Songs
- {Vars
- Theme.Song.CoverW: Radius des Kreises
- Theme.Song.CoverX: X Pos Linke Kante des gewählten Covers
- Theme.Song.CoverX: Y Pos Obere Kante des gewählten Covers
- Theme.Song.CoverH: Höhe der Cover
-
- (CatSongs.VisibleIndex(B) - SongCurrent)/VS = Abstand zum MIttleren Cover in %
- }
-
- //Change Pos of all Buttons
- for B := low(Button) to high(Button) do
- begin
- Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
- if Button[B].Visible then //Only Change Pos for Visible Buttons
- begin
- Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
- if (Pos < -VS/2) then
- Pos := Pos + VS
- else if (Pos > VS/2) then
- Pos := Pos - VS;
-
- if (Abs(Pos) < 2.5) then {fixed Positions}
- begin
- Angle := Pi * (Pos / 5);
-// Button[B].Visible := False;
-
- Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
-
-// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Button[B].Z := 0.95 - Abs(Pos) * 0.01;
-
- Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
-
- Button[B].W := Button[B].H;
-
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;
-
-
- X := Sin(Angle*1.3)*0.9;
-
- Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Diff;
-
- end
- else
- begin {Behind the Front Covers}
-
- // limit-bg-covers hack
- if (abs(abs(Pos)-VS/2)>10) then Button[B].Visible:=False;
- // end of limit-bg-covers hack
-
- if Pos < 0 then
- Pos := (Pos - VS/2)/VS
- else
- Pos := (Pos + VS/2)/VS;
-
- Angle := pi * Pos*2;
- if VS > 24 then
- begin
- if Angle < 0 then helper:=-1 else helper:=1;
- Angle:=2*pi-abs(Angle);
- Angle:=Angle*(VS/24);
- Angle:=(2*pi-Angle)*helper;
- end;
-
- Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
-
- Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
-
- Button[B].W := Button[B].H;
-
- Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75;
-
-// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;
-
- Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52);
-
- end;
-
- //Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H)/1.5); //Cover at down border of the change field
-// Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7);
-
- end;
- end;
-end;
-
-procedure TScreenSong.SetScroll6; // rotate (slotmachine style)
-var
- B: integer;
- Angle: real;
- Pos: Real;
- VS: integer;
- diff: real;
- X: Real;
- Wsp: real;
- Z, Z2: real;
-begin
- VS := CatSongs.VisibleSongs; // cache Visible Songs
- if VS <=5 then begin
- // kolowe
- for B := 0 to High(Button) do
- begin
- Button[B].Visible := CatSongs.Song[B].Visible; // nowe
- if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
-
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
-
- Z := (1 + cos(Wsp)) / 2;
- Z2 := (1 + 2*Z) / 3;
-
-
- Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
- Button[B].Z := Z / 2 + 0.3;
-
- Button[B].W := Theme.Song.Cover.H * Z2;
-
-// Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
- Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
- Button[B].H := Button[B].W;
- end;
- end;
- end
- else begin
-
- //Change Pos of all Buttons
- for B := low(Button) to high(Button) do
- begin
- Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
- if Button[B].Visible then //Only Change Pos for Visible Buttons
- begin
- Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
- if (Pos < -VS/2) then
- Pos := Pos + VS
- else if (Pos > VS/2) then
- Pos := Pos - VS;
-
- if (Abs(Pos) < 2.5) then {fixed Positions}
- begin
- Angle := Pi * (Pos / 5);
-// Button[B].Visible := False;
-
- Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
-
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Button[B].Z := 0.95 - Abs(Pos) * 0.01;
-
- Button[B].X := (Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
-
- Button[B].W := Button[B].H;
-
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;
-
-
- X := Sin(Angle*1.3)*0.9;
-
- Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff;
- end
- else
- begin {Behind the Front Covers}
-
- // limit-bg-covers hack
- if (abs(VS/2-abs(Pos))>10) then Button[B].Visible:=False;
- if VS > 25 then VS:=25;
- // end of limit-bg-covers hack
-
- if Pos < 0 then
- Pos := (Pos - VS/2)/VS
- else
- Pos := (Pos + VS/2)/VS;
-
- Angle := pi * Pos*2;
-
- Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
-
- Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
-
- Button[B].W := Button[B].H;
-
- Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5;
-
-
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52);
- end;
- end;
- end;
- end;
-end;
-
-
-procedure TScreenSong.onShow;
-begin
- Music.Stop;
-
- if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1;
- if Ini.Players = 4 then PlayersPlay := 6;
-
- //Cat Mod etc
- if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow = -1) then
- begin
- CatSongs.ShowCategoryList;
- FixSelected;
- //Show Cat in Top Left Mod
- HideCatTL;
- end;
-
-
- if Length(CatSongs.Song) > 0 then begin
- //Load Music only when Song Preview is activated
- if (Ini.PreviewVolume <> 0) then
- begin
- Music.SetLoop(false);
- Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
- Music.MoveTo(Music.Length / 4);
- Music.Play;
-
- //Set Preview Volume
- Music.SetMusicVolume (Ini.PreviewVolume * 10);
- {//if Music Fade is activated, Set Volume to 0 %
- if (Ini.PreviewFading <> 0) then
- Music.SetMusicVolume(0);}
- end;
-
- SetScroll;
- UpdateLCD;
- end;
-
- //Playlist Mode
- if (Mode = 0) then
- begin
- //If Playlist Shown -> Select Next automatically
- if (CatSongs.CatNumShow = -3) then
- begin
- SelectNext;
- ChangeMusic;
- end;
- end
- //Party Mode
- else if (Mode = 1) then
- begin
-
- SelectRandomSong;
- //Show Menu directly in PartyMode
- //But only if selected in Options
- if (Ini.PartyPopup = 1) then
- begin
- ScreenSongMenu.MenuShow(SM_Party_Main);
- end;
-
-
- end;
-
- SetJoker;
- SetStatics;
-end;
-
-procedure TScreenSong.onHide;
-begin
- //When Music Fading is activated, Turn Music to 100 %
- If (Ini.PreviewVolume <> 100) or (Ini.PreviewFading <> 0) then
- Music.SetMusicVolume(100);
-
- //If Preview is deactivated: Load MUsicfile now
- If (Ini.PreviewVolume = 0) then
- Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
-
- //When hide then Stop Music (For Party Mode Popup on Exit)
- if (Display.NextScreen <> @ScreenSing) and (Display.NextScreen <> @ScreenSingModi) and (Music <> nil) then
- Music.Stop;
-end;
-
-procedure TScreenSong.DrawExtensions;
-begin
- //Draw Song Menu
- if (ScreenSongMenu.Visible) then
- begin
- ScreenSongMenu.Draw;
- end
- else if (ScreenSongJumpto.Visible) then
- begin
- ScreenSongJumpto.Draw;
- end
-end;
-
-function TScreenSong.Draw: boolean;
-var
- dx: real;
- dt: real;
- I: Integer;
-begin
- dx := SongTarget-SongCurrent;
- dt := TimeSkip*7;
- if dt > 1 then dt := 1;
- SongCurrent := SongCurrent + dx*dt;
-
-{ if SongCurrent > Catsongs.VisibleSongs then begin
- SongCurrent := SongCurrent - Catsongs.VisibleSongs;
- SongTarget := SongTarget - Catsongs.VisibleSongs;
- end;}
-
-// Log.BenchmarkStart(5);
- SetScroll;
-// Log.BenchmarkEnd(5);
-// Log.LogBenchmark('SetScroll4', 5);
-
- //Fading Functions, Only if Covertime is under 5 Seconds
- If (CoverTime < 5) then
- begin
- // 0.5.0: cover fade
- if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then begin
- // load new texture
- Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
- Button[Interaction].Texture.Alpha := 1;
- Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
- Button[Interaction].Texture2.Alpha := 1;
- end;
-
- //Song Fade
- if (CatSongs.VisibleSongs > 0) AND (Ini.PreviewVolume <> 0) AND (Not CatSongs.Song[Interaction].Main) AND (Ini.PreviewFading <> 0) then
- begin
- //Start Song Fade after a little Time, to prevent Song to be Played on Scrolling
- if (CoverTime < 0.2) and (CoverTime + TimeSkip >= 0.2) then
- Music.Play;
-
- //Update Song Volume
- if (CoverTime < Ini.PreviewFading) then
- Music.SetMusicVolume(Round (CoverTime * Ini.PreviewVolume / Ini.PreviewFading * 10))
- else
- Music.SetMusicVolume(Ini.PreviewVolume * 10);
-
- end;
-
-
- //Update Fading Time
- CoverTime := CoverTime + TimeSkip;
-
- //Update Fading Texture
- Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5;
- if Button[Interaction].Texture2.Alpha > 1 then Button[Interaction].Texture2.Alpha := 1;
-
- end;
-
- //inherited Draw;
- //heres a little Hack, that causes the Statics
- //are Drawn after the Buttons because of some Blending Problems.
- //This should cause no Problems because all Buttons on this screen
- //Has Z Position.
- //Draw BG
- DrawBG;
-
- //Instead of Draw FG Procedure:
- //We draw Buttons for our own
- for I := 0 to Length(Button) - 1 do
- Button[I].Draw;
-
- // Statics
- for I := 0 to Length(Static) - 1 do
- Static[I].Draw;
-
- // and texts
- for I := 0 to Length(Text) - 1 do
- Text[I].Draw;
-
-
- //Draw Equalizer
- if Theme.Song.Equalizer.Visible then
- DrawEqualizer;
-
- DrawExtensions;
-
-end;
-
-procedure TScreenSong.SelectNext;
-var
- Skip: integer;
- I: integer;
- VS: Integer;
-begin
- VS := CatSongs.VisibleSongs;
-
- if VS > 0 then
- begin
- UnLoadDetailedCover;
-
- Skip := 1;
-
- // this 1 could be changed by CatSongs.FindNextVisible
- while (not CatSongs.Song[(Interaction + Skip) mod Length(Interactions)].Visible) do Inc(Skip);
-
- SongTarget := SongTarget + 1;//Skip;
-
- Interaction := (Interaction + Skip) mod Length(Interactions);
-
- // try to keep all at the beginning
- if SongTarget > VS-1 then begin
- SongTarget := SongTarget - VS;
- SongCurrent := SongCurrent - VS;
- end;
-
- end;
- // Interaction -> Button, ktorego okladke przeczytamy
- // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture
-end;
-
-procedure TScreenSong.SelectPrev;
-var
- Skip: integer;
- I: integer;
- VS: Integer;
-begin
- VS := CatSongs.VisibleSongs;
-
- if VS > 0 then
- begin
- UnLoadDetailedCover;
-
- Skip := 1;
-
- while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do Inc(Skip);
- SongTarget := SongTarget - 1;//Skip;
-
- Interaction := (Interaction - Skip + Length(Interactions)) mod Length(Interactions);
-
- // try to keep all at the beginning
- if SongTarget < 0 then begin
- SongTarget := SongTarget + CatSongs.VisibleSongs;
- SongCurrent := SongCurrent + CatSongs.VisibleSongs;
- end;
-
- // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture
- end;
-end;
-
-procedure TScreenSong.UpdateLCD;
-begin
- LCD.HideCursor;
- LCD.Clear;
- LCD.WriteText(1, Text[TextArtist].Text);
- LCD.WriteText(2, Text[TextTitle].Text);
-end;
-
-//Procedure Change current played Preview
-procedure TScreenSong.ChangeMusic;
-begin
- //When Music Preview is avtivated -> then Change Music
- if (Ini.PreviewVolume <> 0) then
- begin
- if (NOT CatSongs.Song[Interaction].Main) AND(CatSongs.VisibleSongs > 0) then
- begin
- Music.Close;
- if Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin
- Music.MoveTo(Music.Length / 4);
- //If Song Fading is activated then don't Play directly, and Set Volume to Null, else Play normal
- if (Ini.PreviewFading = 0) then
- Music.Play
- else
- Music.SetMusicVolume(0);
- end;
- end
- else
- Music.Stop;
- end;
-end;
-
-procedure TScreenSong.SkipTo(Target: Cardinal); // 0.5.0
-var
- Skip: integer;
- I: integer;
-begin
- UnLoadDetailedCover;
-
- Interaction := High(CatSongs.Song);
- SongTarget := 0;
-
- for I := 1 to Target+1 do
- SelectNext;
-
- FixSelected2;
-end;
-
-procedure TScreenSong.DrawEqualizer;
-var
- Data: TFFTData; //Audio Data
- I, J: Integer;
- Res: byte;
- A, B: Integer;
- PosX, PosY: Integer;
- Pos: Real;
-begin
-if (not Music.Finished) AND (Theme.Song.Equalizer.Length > 0) then
-begin
-
-
- A := GetTickCount div 44;
-
- if (A <> EqualizerTime) then
- begin
- EqualizerTime := A;
- Data := Music.GetFFTData;
-
- B:=0;
- Pos := 0;
- Res := ceil(92/Theme.Song.Equalizer.Bands);//How much channels are used for one Band
-
- //Change Lengths
- for I := 0 to (Res * Theme.Song.Equalizer.Bands - 1) do
- begin
- A := floor(I/Res);
-
- if (A<>B) then //Band changed
- begin
- if (Pos <= Theme.Song.Equalizer.Length) then
- begin
- if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then
- EqualizerBands[B] := EqualizerBands[B] - 1
- else
- EqualizerBands[B] := floor(Pos);
- end
- else
- EqualizerBands[B] := 1;
-
- B := A;
- Pos := 0;
- end;
-
- if I > 35 then
- Data[i] := Data[i] * 8
- else if I > 11 then
- Data[i] := Data[i] * 4.5
- else
- Data[i] := Data[i] * 1.1;
-
- if (Data[i] >= 1) then
- Data[i] := 0.9999999999999;
-
- if Data[i]*Theme.Song.Equalizer.Length > Pos then
- Pos := Data[i]*Theme.Song.Equalizer.Length;
- end;
-
- //Change Last Band
- if (EqualizerBands[B] <= Theme.Song.Equalizer.Length) then
- begin
- if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then
- EqualizerBands[B] := EqualizerBands[B] - 1
- else
- EqualizerBands[B] := floor(Pos)
- end
- else
- EqualizerBands[B] := 1;
- end;
-
- //Draw every Channel
- glColor4f(Theme.Song.Equalizer.ColR, Theme.Song.Equalizer.ColG, Theme.Song.Equalizer.ColB, Theme.Song.Equalizer.Alpha); //Set Color
- glDisable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
-
- PosY := Theme.Song.Equalizer.Y;
- PosX := Theme.Song.Equalizer.X;
-
- For I := 0 to Theme.Song.Equalizer.Bands-1 do
- begin
- if Theme.Song.Equalizer.Direction then
- PosY := Theme.Song.Equalizer.Y //+ (Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space) * Theme.Song.Equalizer.Length
- else
- PosX := Theme.Song.Equalizer.X;
- //Draw for every visible quad
- for J := 1 to EqualizerBands[I] do
- begin
- glBegin(GL_QUADS);
- glVertex3f(PosX, PosY, Theme.Song.Equalizer.Z);
- glVertex3f(PosX, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z);
- glVertex3f(PosX+Theme.Song.Equalizer.W, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z);
- glVertex3f(PosX+Theme.Song.Equalizer.W, PosY, Theme.Song.Equalizer.Z);
- glEnd;
-
- if Theme.Song.Equalizer.Direction then //Vertically
- PosY := PosY - Theme.Song.Equalizer.H - Theme.Song.Equalizer.Space
- else //Horizontally
- PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space;
- end;
- if Theme.Song.Equalizer.Direction then //Horizontally
- PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space
- else //Vertically
- PosY := PosY + Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space;
- end;
-end;
-end;
-
-Procedure TScreenSong.SelectRandomSong;
-var
- I, I2: Integer;
-begin
- Case PlaylistMan.Mode of
- 0: //All Songs Just Select Random Song
- begin
- //When Tabs are activated then use Tab Method
- if (Ini.Tabs_at_startup = 1) then
- begin
- repeat
- I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
- until CatSongs.Song[I2].Main = false;
-
- //Search Cat
- for I := I2 downto low(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- break;
- end;
- //In I ist jetzt die Kategorie in I2 der Song
- //I is the CatNum, I2 is the No of the Song within this Cat
-
- //Choose Cat
- CatSongs.ShowCategoryList;
-
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- CatSongs.ClickCategoryButton(I);
- SelectNext;
-
- //Choose Song
- SkipTo(I2-I);
- end
- //When Tabs are deactivated use easy Method
- else
- SkipTo(Random(CatSongs.VisibleSongs));
- end;
- 1: //One Category Select Category and Select Random Song
- begin
- CatSongs.ShowCategoryList;
- CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList);
- ShowCatTL(PlaylistMan.CurPlayList);
-
- SelectNext;
- FixSelected2;
-
- SkipTo(Random(CatSongs.VisibleSongs));
- end;
- 2: //Playlist: Select Playlist and Select Random Song
- begin
- PlaylistMan.SetPlayList(PlaylistMan.CurPlayList);
-
- SkipTo(Random(CatSongs.VisibleSongs));
- FixSelected2;
- end;
- end;
-
- Music.PlayChange;
- ChangeMusic;
- SetScroll;
- UpdateLCD;
-end;
-
-procedure TScreenSong.SetJoker;
-begin
- //If Party Mode
- if Mode = 1 then //Show Joker that are available
- begin
- if (PartySession.Teams.NumTeams >= 1) then
- begin
- Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1);
- Static[StaticTeam1Joker2].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 2);
- Static[StaticTeam1Joker3].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 3);
- Static[StaticTeam1Joker4].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 4);
- Static[StaticTeam1Joker5].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 5);
- end
- else
- begin
- Static[StaticTeam1Joker1].Visible := False;
- Static[StaticTeam1Joker2].Visible := False;
- Static[StaticTeam1Joker3].Visible := False;
- Static[StaticTeam1Joker4].Visible := False;
- Static[StaticTeam1Joker5].Visible := False;
- end;
-
- if (PartySession.Teams.NumTeams >= 2) then
- begin
- Static[StaticTeam2Joker1].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 1);
- Static[StaticTeam2Joker2].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 2);
- Static[StaticTeam2Joker3].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 3);
- Static[StaticTeam2Joker4].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 4);
- Static[StaticTeam2Joker5].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 5);
- end
- else
- begin
- Static[StaticTeam2Joker1].Visible := False;
- Static[StaticTeam2Joker2].Visible := False;
- Static[StaticTeam2Joker3].Visible := False;
- Static[StaticTeam2Joker4].Visible := False;
- Static[StaticTeam2Joker5].Visible := False;
- end;
-
- if (PartySession.Teams.NumTeams >= 3) then
- begin
- Static[StaticTeam3Joker1].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 1);
- Static[StaticTeam3Joker2].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 2);
- Static[StaticTeam3Joker3].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 3);
- Static[StaticTeam3Joker4].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 4);
- Static[StaticTeam3Joker5].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 5);
- end
- else
- begin
- Static[StaticTeam3Joker1].Visible := False;
- Static[StaticTeam3Joker2].Visible := False;
- Static[StaticTeam3Joker3].Visible := False;
- Static[StaticTeam3Joker4].Visible := False;
- Static[StaticTeam3Joker5].Visible := False;
- end;
- end
- else
- begin //Hide all
- Static[StaticTeam1Joker1].Visible := False;
- Static[StaticTeam1Joker2].Visible := False;
- Static[StaticTeam1Joker3].Visible := False;
- Static[StaticTeam1Joker4].Visible := False;
- Static[StaticTeam1Joker5].Visible := False;
-
- Static[StaticTeam2Joker1].Visible := False;
- Static[StaticTeam2Joker2].Visible := False;
- Static[StaticTeam2Joker3].Visible := False;
- Static[StaticTeam2Joker4].Visible := False;
- Static[StaticTeam2Joker5].Visible := False;
-
- Static[StaticTeam3Joker1].Visible := False;
- Static[StaticTeam3Joker2].Visible := False;
- Static[StaticTeam3Joker3].Visible := False;
- Static[StaticTeam3Joker4].Visible := False;
- Static[StaticTeam3Joker5].Visible := False;
- end;
-end;
-
-procedure TScreenSong.SetStatics;
-var
- I: Integer;
- Visible: Boolean;
-begin
- //Set Visibility of Party Statics and Text
- Visible := (Mode = 1);
-
- For I := 0 to high(StaticParty) do
- Static[StaticParty[I]].Visible := Visible;
-
- For I := 0 to high(TextParty) do
- Text[TextParty[I]].Visible := Visible;
-
- //Set Visibility of Non Party Statics and Text
- Visible := not Visible;
-
- For I := 0 to high(StaticNonParty) do
- Static[StaticNonParty[I]].Visible := Visible;
-
- For I := 0 to high(TextNonParty) do
- Text[TextNonParty[I]].Visible := Visible;
-end;
-
-//Procedures for Menu
-
-procedure TScreenSong.StartSong;
-begin
- CatSongs.Selected := Interaction;
- Music.Stop;
- //Party Mode
- if (Mode = 1) then
- begin
- FadeTo(@ScreenSingModi);
- end
- else
- begin
- FadeTo(@ScreenSing);
- end;
-end;
-
-procedure TScreenSong.SelectPlayers;
-begin
- CatSongs.Selected := Interaction;
- Music.Stop;
-
- ScreenName.Goto_SingScreen := True;
- FadeTo(@ScreenName);
-end;
-
-procedure TScreenSong.OpenEditor;
-begin
- if (Length(Songs.Song) > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = 0) then begin
- Music.Stop;
- Music.PlayStart;
- ScreenEditSub.Path := CatSongs.Song[Interaction].Path;
- ScreenEditSub.FileName := CatSongs.Song[Interaction].FileName;
- FadeTo(@ScreenEditSub);
- end;
-end;
-
-//Team No of Team (0-5)
-procedure TScreenSong.DoJoker (Team: Byte);
-begin
- if (Mode = 1) AND (PartySession.Teams.NumTeams >= Team + 1) AND (PartySession.Teams.Teaminfo[Team].Joker > 0) then
- begin
- //Joker spielen
- Dec(PartySession.Teams.Teaminfo[Team].Joker);
- SelectRandomSong;
- SetJoker;
- end;
-end;
-
-//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song
-procedure TScreenSong.UnLoadDetailedCover;
-begin
- CoverTime := 0;
-
- Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', true); // 0.5.0: show cached texture
- Button[Interaction].Texture2.Alpha := 0;
-
- if Button[Interaction].Texture.Name <> Skin.GetTextureFileName('SongCover') then
- Texture.UnloadTexture(Button[Interaction].Texture.Name, false);
-end;
-
-procedure TScreenSong.Refresh;
-begin {
-CatSongs.Refresh;
-CatSongs.ShowCategoryList;
-Interaction := 0;
-SelectNext;
-FixSelected; }
-
-end;
-
-end.
+unit UScreenSong; + +interface +{$I switches.inc} + +uses + UMenu, + SDL, + UMusic, + UFiles, + UTime, + UDisplay, + USongs, + SysUtils, + ULog, + UThemes, + UTexture, + ULanguage, + ULCD, + ULight, + UIni; + +type + TScreenSong = class(TMenu) + public + TextArtist: integer; + TextTitle: integer; + TextNumber: integer; + + //Video Icon Mod + VideoIcon: Cardinal; + + TextCat: integer; + StaticCat: integer; + + SongCurrent: real; + SongTarget: real; + + HighSpeed: boolean; + CoverFull: boolean; + CoverTime: real; + CoverX: integer; + CoverY: integer; + CoverW: integer; + is_jump: boolean; // Jump to Song Mod + is_jump_title:boolean; //Jump to SOng MOd-YTrue if search for Title + + EqualizerBands: array of Byte; + EqualizerTime: Cardinal; + EqualizerTime2: Byte; + + //Party Mod + Mode: Byte; //0 = Standard, 1= Go to PartyMode after Selection + Change to Random Song at Show + //party Statics (Joker) + StaticTeam1Joker1: Cardinal; + StaticTeam1Joker2: Cardinal; + StaticTeam1Joker3: Cardinal; + StaticTeam1Joker4: Cardinal; + StaticTeam1Joker5: Cardinal; + + StaticTeam2Joker1: Cardinal; + StaticTeam2Joker2: Cardinal; + StaticTeam2Joker3: Cardinal; + StaticTeam2Joker4: Cardinal; + StaticTeam2Joker5: Cardinal; + + StaticTeam3Joker1: Cardinal; + StaticTeam3Joker2: Cardinal; + StaticTeam3Joker3: Cardinal; + StaticTeam3Joker4: Cardinal; + StaticTeam3Joker5: Cardinal; + + StaticParty: Array of Cardinal; + TextParty: Array of Cardinal; + StaticNonParty: Array of Cardinal; + TextNonParty: Array of Cardinal; + + + constructor Create; override; + procedure SetScroll; + procedure SetScroll1; + procedure SetScroll2; + procedure SetScroll3; + procedure SetScroll4; + procedure SetScroll5; + procedure SetScroll6; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function Draw: boolean; override; + procedure onShow; override; + procedure onHide; override; + procedure SelectNext; + procedure SelectPrev; + procedure UpdateLCD; + procedure SkipTo(Target: Cardinal); + procedure FixSelected; //Show Wrong Song when Tabs on Fix + procedure FixSelected2; //Show Wrong Song when Tabs on Fix + procedure ShowCatTL(Cat: Integer);// Show Cat in Top left + procedure ShowCatTLCustom(Caption: String);// Show Custom Text in Top left + procedure HideCatTL;// Show Cat in Tob left + procedure Refresh; //Refresh Song Sorting + procedure DrawEqualizer; + procedure ChangeMusic; + //Party Mode + procedure SelectRandomSong; + procedure SetJoker; + procedure SetStatics; + //procedures for Menu + procedure StartSong; + procedure OpenEditor; + procedure DoJoker(Team: Byte); + procedure SelectPlayers; + + procedure UnLoadDetailedCover; + + //Extensions + procedure DrawExtensions; + end; + +implementation +uses UGraphic, + UMain, + UCovers, + math, + OpenGL12, + {$IFDEF win32} + windows, + {$ELSE} + lclintf, + {$ENDIF} + USkins, + UDLLManager, + UParty, + UPlaylist, + UScreenSongMenu; + +// ***** Public methods ****** // + +//Show Wrong Song when Tabs on Fix +procedure TScreenSong.FixSelected; +var I, I2: Integer; + begin + if CatSongs.VisibleSongs > 0 then + begin + I2:= 0; + for I := low(CatSongs.Song) to High(Catsongs.Song) do + begin + if CatSongs.Song[I].Visible then + inc(I2); + + if I = Interaction - 1 then + break; + end; + + SongCurrent := I2; + SongTarget := I2; + end; + end; + +procedure TScreenSong.FixSelected2; +var I, I2: Integer; + begin + if CatSongs.VisibleSongs > 0 then + begin + I2:= 0; + for I := low(CatSongs.Song) to High(Catsongs.Song) do + begin + if CatSongs.Song[I].Visible then + inc(I2); + + if I = Interaction - 1 then + break; + end; + + SongTarget := I2; + end; + end; +//Show Wrong Song when Tabs on Fix End + + procedure TScreenSong.ShowCatTLCustom(Caption: String);// Show Custom Text in Top left + begin + Text[TextCat].Text := Caption; + Text[TextCat].Visible := true; + Static[StaticCat].Visible := False; + end; + + //Show Cat in Top Left Mod + procedure TScreenSong.ShowCatTL(Cat: Integer); + begin + //Change + Text[TextCat].Text := CatSongs.Song[Cat].Artist; + //showmessage(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover); + //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true); + + Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true); + //Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', false); + //Button[Cat]. + //Cover + + + //Show + Text[TextCat].Visible := true; + Static[StaticCat].Visible := True; + end; + + procedure TScreenSong.HideCatTL; + begin + //Hide + //Text[TextCat].Visible := false; + Static[StaticCat].Visible := false; + //New -> Show Text specified in Theme + Text[TextCat].Visible := True; + Text[TextCat].Text := Theme.Song.TextCat.Text; + end; + //Show Cat in Top Left Mod End + + +// Method for input parsing. If False is returned, GetNextWindow +// should be checked to know the next window to load; +function TScreenSong.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +var + I: integer; + I2: integer; + HS: integer; + SDL_ModState: Word; + Letter: Char; +begin + Result := true; + + //Song Screen Extensions (Jumpto + Menu) + if (ScreenSongMenu.Visible) then + begin + Result := ScreenSongMenu.ParseInput(PressedKey, ScanCode, PressedDown); + Exit; + end + else if (ScreenSongJumpto.Visible) then + begin + Result := ScreenSongJumpto.ParseInput(PressedKey, ScanCode, PressedDown); + Exit; + end; + + If (PressedDown) Then + begin // Key Down + + SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT + + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); + + //Jump to Artist/Titel + if (SDL_ModState and KMOD_LALT <> 0) AND (Mode = 0) AND (PressedKey >= SDLK_A) AND (PressedKey <= SDLK_Z) then + begin + Letter := UpCase(Chr(ScanCode)); + I2 := Length(CatSongs.Song); + + //Jump To Titel + if (SDL_ModState = KMOD_LALT or KMOD_LSHIFT) then + begin + For I := 1 to high(CatSongs.Song) do + begin + if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND (UpCase(CatSongs.Song[(I + Interaction) mod I2].Title[1]) = Letter) then + begin + SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); + + Music.PlayChange; + + ChangeMusic; + SetScroll4; + UpdateLCD; + //Break and Exit + Exit; + end; + end; + end + //Jump to Artist + else if (SDL_ModState = KMOD_LALT) then + begin + For I := 1 to high(CatSongs.Song) do + begin + if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) AND (UpCase(CatSongs.Song[(I + Interaction) mod I2].Artist[1]) = Letter) then + begin + SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); + + Music.PlayChange; + + ChangeMusic; + SetScroll4; + UpdateLCD; + + //Break and Exit + Exit; + end; + end; + end; + Exit; + end; + + case PressedKey of + SDLK_Q: + begin + Result := false; + end; + + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + if (Mode = 0) then + begin + //On Escape goto Cat-List Hack + if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow <> -1) then + begin + //Find Category + I := Interaction; + while not catsongs.Song[I].Main do + begin + Dec (I); + if (I < low(catsongs.Song)) then + break; + end; + if (I<= 1) then + Interaction := high(catsongs.Song) + else + Interaction := I - 1; + + //Stop Music + Music.Stop; + + CatSongs.ShowCategoryList; + + //Show Cat in Top Left Mod + HideCatTL; + + + //Show Wrong Song when Tabs on Fix + SelectNext; + FixSelected; + //SelectPrev; + //CatSongs.Song[0].Visible := False; + end + else + begin + //On Escape goto Cat-List Hack End + //Tabs off and in Search or Playlist -> Go back to Song view + if (CatSongs.CatNumShow < -1) then + begin + //Atm: Set Empty Filter + CatSongs.SetFilter('', 0); + + //Show Cat in Top Left Mod + HideCatTL; + Interaction := 0; + + //Show Wrong Song when Tabs on Fix + SelectNext; + FixSelected; + + ChangeMusic; + end + else + begin + Music.Stop; + Music.PlayBack; + + FadeTo(@ScreenMain); + end; + + end; + end + //When in party Mode then Ask before Close + else if (Mode = 1) then + begin + Music.PlayBack; + CheckFadeTo(@ScreenMain,'MSG_END_PARTY'); + end; + end; + SDLK_RETURN: + begin + if Length(Songs.Song) > 0 then + begin + {$IFDEF UseSerialPort} + // PortWriteB($378, 0); + {$ENDIF} + if CatSongs.Song[Interaction].Main then + begin // clicked on Category Button + + //Show Cat in Top Left Mod + ShowCatTL (Interaction); + + //I := CatSongs.VisibleIndex(Interaction); + CatSongs.ClickCategoryButton(Interaction); + {I2 := CatSongs.VisibleIndex(Interaction); + SongCurrent := SongCurrent - I + I2; + SongTarget := SongTarget - I + I2; } + +// if I<>I2 then beep; + // SetScroll4; + + //Show Wrong Song when Tabs on Fix + SelectNext; + FixSelected; + + //Play Music: + ChangeMusic; + + end else begin // clicked on song + if (Mode = 0) then //Normal Mode -> Start Song + begin + //Do the Action that is specified in Ini + case Ini.OnSongClick of + 0: StartSong; + 1: SelectPlayers; + 2:begin + If (CatSongs.CatNumShow = -3) then + ScreenSongMenu.MenuShow(SM_Playlist) + else + ScreenSongMenu.MenuShow(SM_Main); + end; + end; + end + else if (Mode = 1) then //PartyMode -> Show Menu + begin + if (Ini.PartyPopup = 1) then + ScreenSongMenu.MenuShow(SM_Party_Main) + else + ScreenSong.StartSong; + end; + end; + end; + end; + + SDLK_M: //Show SongMenu + begin + if (Length(Songs.Song) > 0) then begin + if (Mode = 0) then begin + if not CatSongs.Song[Interaction].Main then begin // clicked on Song + if CatSongs.CatNumShow = -3 then + ScreenSongMenu.MenuShow(SM_Playlist) + else + ScreenSongMenu.MenuShow(SM_Main); + end + else + begin + ScreenSongMenu.MenuShow(SM_Playlist_Load); + end; + end //Party Mode -> Show Party Menu + else ScreenSongMenu.MenuShow(SM_Party_Main); + end; + end; + + SDLK_P: //Show Playlist Menu + begin + if (Length(Songs.Song) > 0) AND (Mode = 0) then begin + ScreenSongMenu.MenuShow(SM_Playlist_Load); + end; + end; + + SDLK_J: //Show Jumpto Menu + begin + if (Length(Songs.Song) > 0) AND (Mode = 0) then + begin + ScreenSongJumpto.Visible := True; + end; + end; + + SDLK_DOWN: + begin + if (Mode = 0) then + begin + //Only Change Cat when not in Playlist or Search Mode + if (CatSongs.CatNumShow > -2) then + begin + //Cat Change Hack + if Ini.Tabs_at_startup = 1 then + begin + I := Interaction; + if I <= 0 then I := 1; + + while not catsongs.Song[I].Main do + begin + Inc (I); + if (I > high(catsongs.Song)) then + I := low(catsongs.Song); + end; + + Interaction := I; + + //Show Cat in Top Left Mod + ShowCatTL (Interaction); + + CatSongs.ClickCategoryButton(Interaction); + SelectNext; + FixSelected; + + //Play Music: + Music.PlayChange; + ChangeMusic; + + end; + + // + //Cat Change Hack End} + end; + end; + end; + SDLK_UP: + begin + if (Mode = 0) then + begin + //Only Change Cat when not in Playlist or Search Mode + if (CatSongs.CatNumShow > -2) then + begin + //Cat Change Hack + if Ini.Tabs_at_startup = 1 then + begin + I := Interaction; + I2 := 0; + if I <= 0 then I := 1; + + while not catsongs.Song[I].Main or (I2 = 0) do + begin + if catsongs.Song[I].Main then + Inc(I2); + Dec (I); + if (I < low(catsongs.Song)) then + I := high(catsongs.Song); + end; + + Interaction := I; + + //Show Cat in Top Left Mod + ShowCatTL (I); + + CatSongs.ClickCategoryButton(I); + SelectNext; + FixSelected; + + //Play Music: + Music.PlayChange; + ChangeMusic; + end; + end; + //Cat Change Hack End} + end; + end; + + SDLK_RIGHT: + begin + if (Length(Songs.Song) > 0) AND (Mode = 0) then begin + Music.PlayChange; + SelectNext; +// InteractNext; +// SongTarget := Interaction; + ChangeMusic; + SetScroll4; + UpdateLCD; + Light.LightOne(1, 200); + end; + end; + + SDLK_LEFT: + begin + if (Length(Songs.Song) > 0)AND (Mode = 0) then begin + Music.PlayChange; + SelectPrev; + ChangeMusic; + SetScroll4; + UpdateLCD; + Light.LightOne(0, 200); + end; + end; + + SDLK_E: + begin + OpenEditor; + end; + + SDLK_R: + begin + if (Length(Songs.Song) > 0) AND (Mode = 0) then begin + + if (SDL_ModState = KMOD_LSHIFT) AND (Ini.Tabs_at_startup = 1) then //Random Category + begin + I2 := 0; //Count Cats + for I:= low(CatSongs.Song) to high (CatSongs.Song) do + if CatSongs.Song[I].Main then Inc(I2); + + I2 := Random (I2)+1; //Zufall + + //Find Cat: + for I:= low(CatSongs.Song) to high (CatSongs.Song) do + begin + if CatSongs.Song[I].Main then + Dec(I2); + if (I2<=0) then + begin + //Show Cat in Top Left Mod + ShowCatTL (I); + + Interaction := I; + + CatSongs.ShowCategoryList; + CatSongs.ClickCategoryButton(I); + SelectNext; + FixSelected; + break; + end; + end; + + + end + else if (SDL_ModState = KMOD_LCTRL) AND (Ini.Tabs_at_startup = 1) then //random in All Categorys + begin + repeat + I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1; + until CatSongs.Song[I2].Main = false; + + //Search Cat + for I := I2 downto low(CatSongs.Song) do + begin + if CatSongs.Song[I].Main then + break; + end; + //In I ist jetzt die Kategorie in I2 der Song + + //Choose Cat + CatSongs.ShowCategoryList; + + //Show Cat in Top Left Mod + ShowCatTL (I); + + CatSongs.ClickCategoryButton(I); + SelectNext; + + //Fix: Not Existing Song selected: + //if (I+1=I2) then Inc(I2); + + //Choose Song + SkipTo(I2-I); + + end + else //Random in one Category + begin + SkipTo(Random(CatSongs.VisibleSongs)); + end; + Music.PlayChange; + + ChangeMusic; + SetScroll4; + UpdateLCD; + end; + end; + + SDLK_1: + begin //Jocker + if (Mode = 1) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then + begin + //Joker spielen + Dec(PartySession.Teams.Teaminfo[0].Joker); + SelectRandomSong; + SetJoker; + end; + end; + + SDLK_2: + begin //Jocker + if (Mode = 1) AND (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0) then + begin + //Joker spielen + Dec(PartySession.Teams.Teaminfo[1].Joker); + SelectRandomSong; + SetJoker; + end; + end; + + SDLK_3: + begin //Jocker + if (Mode = 1) AND (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0) then + begin + //Joker spielen + Dec(PartySession.Teams.Teaminfo[2].Joker); + SelectRandomSong; + SetJoker; + end; + end; + end; + end; +end; + +constructor TScreenSong.Create; +var + Pet: integer; + I: integer; +Label CreateSongButtons; +begin + inherited Create; + + LoadFromTheme(Theme.Song); + + TextArtist := AddText(Theme.Song.TextArtist); + TextTitle := AddText(Theme.Song.TextTitle); + TextNumber := AddText(Theme.Song.TextNumber); + + //Show Cat in Top Left mod + TextCat := AddText(Theme.Song.TextCat); + StaticCat := AddStatic(Theme.Song.StaticCat); + + //Show Video Icon Mod + VideoIcon := AddStatic(Theme.Song.VideoIcon); + + //Party Mode + StaticTeam1Joker1 := AddStatic(Theme.Song.StaticTeam1Joker1); + StaticTeam1Joker2 := AddStatic(Theme.Song.StaticTeam1Joker2); + StaticTeam1Joker3 := AddStatic(Theme.Song.StaticTeam1Joker3); + StaticTeam1Joker4 := AddStatic(Theme.Song.StaticTeam1Joker4); + StaticTeam1Joker5 := AddStatic(Theme.Song.StaticTeam1Joker5); + + StaticTeam2Joker1 := AddStatic(Theme.Song.StaticTeam2Joker1); + StaticTeam2Joker2 := AddStatic(Theme.Song.StaticTeam2Joker2); + StaticTeam2Joker3 := AddStatic(Theme.Song.StaticTeam2Joker3); + StaticTeam2Joker4 := AddStatic(Theme.Song.StaticTeam2Joker4); + StaticTeam2Joker5 := AddStatic(Theme.Song.StaticTeam2Joker5); + + StaticTeam3Joker1 := AddStatic(Theme.Song.StaticTeam3Joker1); + StaticTeam3Joker2 := AddStatic(Theme.Song.StaticTeam3Joker2); + StaticTeam3Joker3 := AddStatic(Theme.Song.StaticTeam3Joker3); + StaticTeam3Joker4 := AddStatic(Theme.Song.StaticTeam3Joker4); + StaticTeam3Joker5 := AddStatic(Theme.Song.StaticTeam3Joker5); + + //Load Party or NonParty specific Statics and Texts + SetLength(StaticParty, Length(Theme.Song.StaticParty)); + for I := 0 to High(Theme.Song.StaticParty) do + StaticParty[I] := AddStatic(Theme.Song.StaticParty[I]); + + SetLength(TextParty, Length(Theme.Song.TextParty)); + for I := 0 to High(Theme.Song.TextParty) do + TextParty[I] := AddText(Theme.Song.TextParty[I]); + + SetLength(StaticNonParty, Length(Theme.Song.StaticNonParty)); + for I := 0 to High(Theme.Song.StaticNonParty) do + StaticNonParty[I] := AddStatic(Theme.Song.StaticNonParty[I]); + + SetLength(TextNonParty, Length(Theme.Song.TextNonParty)); + for I := 0 to High(Theme.Song.TextNonParty) do + TextNonParty[I] := AddText(Theme.Song.TextNonParty[I]); + + // Song List +// Songs.LoadSongList; // moved to the UltraStar unit + CatSongs.Refresh; + + if (length(CatSongs.Song) > 0) then + begin + //Set Length of Button Array one Time Instead of one time for every Song + SetButtonLength(Length(CatSongs.Song)); + + I := 0; + CreateSongButtons: + + try + for Pet := I to High(CatSongs.Song) do begin // creating all buttons + // new + Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0 + + if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then + CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover' + + if CatSongs.Song[Pet].Cover = '' then + AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections) + else begin + // cache texture if there is a need to this + if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then begin + Texture.CreateCacheMipmap := true; + Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap + Texture.CreateCacheMipmap := false; + + // puts this texture to the cache file + Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover); + + // unload full size texture + Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false); + + // we should also add mipmap texture by calling createtexture and use mipmap cache as data source + end; + + // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here) + AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections); + end; + Texture.Limit := 1024*1024; + I := -1; + end; + except + //When Error is reported the First time for this Song + if (I <> Pet) then + begin + //Some Error reporting: + Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover); + + //Change Cover to NoCover and Continue Loading + CatSongs.Song[Pet].Cover := ''; + I := Pet; + end + else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song + begin + Log.LogError('NoCover Cover is damaged!'); + try + AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections); + except + {$IFDEF win32} + Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK); + {$ELSE} + // TODO : JB_linux - better handle this message and display to user.. + writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'); + Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' ); + {$ENDIF} + Halt; + end; + I := Pet + 1; + end; + end; + + if (I <> -1) then + GoTo CreateSongButtons; + + end; + + // Randomize Patch + Randomize; + //Equalizer + SetLength(EqualizerBands, Theme.Song.Equalizer.Bands); + //ClearArray + For I := low(EqualizerBands) to high(EqualizerBands) do + EqualizerBands[I] := 3; + + if (Length(CatSongs.Song) > 0) then + Interaction := 0; +end; + +procedure TScreenSong.SetScroll; +var + VS, B: Integer; +begin + VS := CatSongs.VisibleSongs; + if VS > 0 then + begin + //Set Positions + Case Theme.Song.Cover.Style of + 3: SetScroll3; + 5:begin + if VS > 5 then + SetScroll5 + else + SetScroll4; + end; + 6: SetScroll6; + else SetScroll4; + end; + //Set Visibility of Video Icon + Static[VideoIcon].Visible := (CatSongs.Song[Interaction].Video <> ''); + + //Set Texts: + Text[TextArtist].Text := CatSongs.Song[Interaction].Artist; + Text[TextTitle].Text := CatSongs.Song[Interaction].Title; + if (Ini.Tabs_at_startup = 1) And (CatSongs.CatNumShow = -1) then + begin + Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount); + Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')'; + end + else if (CatSongs.CatNumShow = -2) then + Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS) + else if (CatSongs.CatNumShow = -3) then + Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS) + else if (Ini.Tabs_at_startup = 1) then + Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].CatNumber) + '/' + IntToStr(CatSongs.Song[Interaction - CatSongs.Song[Interaction].CatNumber].CatNumber) + else + Text[TextNumber].Text := IntToStr(Interaction+1) + '/' + IntToStr(Length(CatSongs.Song)); + end + else + begin + Text[TextNumber].Text := '0/0'; + Text[TextArtist].Text := ''; + Text[TextTitle].Text := ''; + for B := 0 to High(Button) do + Button[B].Visible := False; + + end; +end; + +procedure TScreenSong.SetScroll1; +var + B: integer; // button + BMin: integer; // button min + BMax: integer; // button max + Src: integer; +// Dst: integer; + Count: integer; // Dst is not used. Count is used. + Ready: boolean; + + VisCount: integer; // count of visible (or selectable) buttons + VisInt: integer; // visible position of interacted button + Typ: integer; // 0 when all songs fits the screen + Placed: integer; // number of placed visible buttons +begin +// Src := 0; +// Dst := -1; + Count := 1; + Typ := 0; + Ready := false; + Placed := 0; + + VisCount := 0; + for B := 0 to High(Button) do + if CatSongs.Song[B].Visible then Inc(VisCount); + + VisInt := 0; + for B := 0 to Interaction-1 do + if CatSongs.Song[B].Visible then Inc(VisInt); + + + if VisCount <= 6 then begin + Typ := 0; + end else begin + if VisInt <= 3 then begin + Typ := 1; + Count := 7; + Ready := true; + end; + + if (VisCount - VisInt) <= 3 then begin + Typ := 2; + Count := 7; + Ready := true; + end; + + if not Ready then begin + Typ := 3; + Src := Interaction; + end; + end; + + + + // hide all buttons + for B := 0 to High(Button) do begin + Button[B].Visible := false; + Button[B].Selectable := CatSongs.Song[B].Visible; + end; + +{ for B := Src to Dst do begin +// Button[B].Visible := true; + Button[B].Visible := CatSongs.Song[B].Visible; + Button[B].Selectable := Button[B].Visible; + Button[B].Y := 140 + (B-Src) * 60; + end;} + + + if Typ = 0 then begin + for B := 0 to High(Button) do begin + if CatSongs.Song[B].Visible then begin + Button[B].Visible := true; + Button[B].Y := 140 + (Placed) * 60; + Inc(Placed); + end; + end; + end; + + if Typ = 1 then begin + B := 0; + while (Count > 0) do begin + if CatSongs.Song[B].Visible then begin + Button[B].Visible := true; + Button[B].Y := 140 + (Placed) * 60; + Inc(Placed); + Dec(Count); + end; + Inc(B); + end; + end; + + if Typ = 2 then begin + B := High(Button); + while (Count > 0) do begin + if CatSongs.Song[B].Visible then begin + Button[B].Visible := true; + Button[B].Y := 140 + (6-Placed) * 60; + Inc(Placed); + Dec(Count); + end; + Dec(B); + end; + end; + + if Typ = 3 then begin + B := Src; + Count := 4; + while (Count > 0) do begin + if CatSongs.Song[B].Visible then begin + Button[B].Visible := true; + Button[B].Y := 140 + (3+Placed) * 60; + Inc(Placed); + Dec(Count); + end; + Inc(B); + end; + + B := Src-1; + Placed := 0; + Count := 3; + while (Count > 0) do begin + if CatSongs.Song[B].Visible then begin + Button[B].Visible := true; + Button[B].Y := 140 + (2-Placed) * 60; + Inc(Placed); + Dec(Count); + end; + Dec(B); + end; + + end; + + if Length(Button) > 0 then + Static[1].Texture.Y := Button[Interaction].Y - 5; // selection texture +end; + +procedure TScreenSong.SetScroll2; +var + B: integer; + Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu + Wsp2: real; +begin + // liniowe + for B := 0 to High(Button) do + Button[B].X := 300 + (B - Interaction) * 260; + + if Length(Button) >= 3 then begin + if Interaction = 0 then + Button[High(Button)].X := 300 - 260; + + if Interaction = High(Button) then + Button[0].X := 300 + 260; + end; + + // kolowe +{ for B := 0 to High(Button) do begin + Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd. + Wsp2 := Wsp / Length(Button); + Button[B].X := 300 + 10000 * sin(2*pi*Wsp2); +// Button[B].Y := 140 + 50 * ; + end;} +end; + +procedure TScreenSong.SetScroll3; // with slide +var + B: integer; + Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu + Wsp2: real; +begin + SongTarget := Interaction; + + // liniowe + for B := 0 to High(Button) do + begin + Button[B].X := 300 + (B - SongCurrent) * 260; + if (Button[B].X < -Button[B].W) OR (Button[B].X > 800) then + Button[B].Visible := False + else + Button[B].Visible := True; + end; + +{ if Length(Button) >= 3 then begin + if Interaction = 0 then + Button[High(Button)].X := 300 - 260; + + if Interaction = High(Button) then + Button[0].X := 300 + 260; + end;} + + // kolowe +{ for B := 0 to High(Button) do begin + Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd. + Wsp2 := Wsp / Length(Button); + Button[B].X := 300 + 10000 * sin(2*pi*Wsp2); +// Button[B].Y := 140 + 50 * ; + end;} +end; + +procedure TScreenSong.SetScroll4; // rotate +var + B: integer; + Wsp: real; + Z, Z2: real; + VS: integer; +begin + VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important + + // kolowe + for B := 0 to High(Button) do begin + Button[B].Visible := CatSongs.Song[B].Visible; // nowe + if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed + + Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms + + Z := (1 + cos(Wsp)) / 2; + Z2 := (1 + 2*Z) / 3; + + + Button[B].X := Theme.Song.Cover.X + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs + Button[B].Z := Z / 2 + 0.3; + + Button[B].W := Theme.Song.Cover.H * Z2; + +// Button[B].Y := {50 +} 140 + 50 - 50 * Z2; + Button[B].Y := Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; + Button[B].H := Button[B].W; + end; + end; +end; + +(* +procedure TScreenSong.SetScroll4; // rotate +var + B: integer; + Wsp: real; + Z: real; + Z2, Z3: real; + VS: integer; + function modreal (const X, Y: real):real; + begin + Result := Frac(x / y) * y; + if Result < -3 then + Result := Result + Y + else if Result > 3 then + Result := Result - Y; + end; +begin + VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important + Z3 := 1; + if VS < 12 then + Z2 := VS + else + Z2 := 12; + + // kolowe + for B := 0 to High(Button) do begin + Button[B].Visible := CatSongs.Song[B].Visible; // nowe + if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed + if ((ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)>-3) AND (ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)<3)) then + begin + if CatSongs.VisibleIndex(B)> SongCurrent then + Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2 + else + Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2; + + Z3 := 2; + Z := (1 + cos(Wsp)) / 2; + //Z2 := (1 + 2*Z) / 3; + //Z2 := (0.5 + Z/2); + //Z2 := sin(Wsp); + + //Z2 := Power (Z2,Z3); + + Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3); + + //Button[B].X := Theme.Song.CoverX + ({Theme.Song.CoverX + Theme.Song.CoverW/2 + Theme.Song.CoverW*0.18 * VS {CatSongs.VisibleSongs {Length(Button) * sin(Wsp) {- Theme.Song.CoverX - Theme.Song.CoverW) * Z2; // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs + if (sin(Wsp)<0) then + Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W + else //*Theme.Song.CoverW*0.004*Z3 + Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX; + Button[B].Z := Z-0.00001; + +// Button[B].Y := {50 + 140 + 50 - 50 * Z2; + // Button[B].Y := (Theme.Song.CoverY + 40 + 50 - 50 * Z2); + Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W); + Button[B].H := Button[B].W; + Button[B].Visible := True; + end + {else if (((CatSongs.VisibleIndex(B) - SongCurrent)>-3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) OR ((round (CatSongs.VisibleIndex(B) - SongCurrent) mod VS > -3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) then + begin + Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / 12 ;// 0.5.0 (II): takes another 16ms + + Z := (1 + cos(Wsp)) / 2 -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers + + Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3); + + if (sin(Wsp)<0) then + Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W + else + Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX; + + Button[B].Z := Z; + + Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W); + + Button[B].H := Button[B].W; + Button[B].Visible := True; + end + else Button[B].Visible := False; + end; + end; +end; *) + +procedure TScreenSong.SetScroll5; // rotate +var + B: integer; + Angle: real; + Pos: Real; + VS: integer; + diff: real; + X: Real; + helper: real; +begin + VS := CatSongs.VisibleSongs; // cache Visible Songs + {Vars + Theme.Song.CoverW: Radius des Kreises + Theme.Song.CoverX: X Pos Linke Kante des gewählten Covers + Theme.Song.CoverX: Y Pos Obere Kante des gewählten Covers + Theme.Song.CoverH: Höhe der Cover + + (CatSongs.VisibleIndex(B) - SongCurrent)/VS = Abstand zum MIttleren Cover in % + } + + //Change Pos of all Buttons + for B := low(Button) to high(Button) do + begin + Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility + if Button[B].Visible then //Only Change Pos for Visible Buttons + begin + Pos := (CatSongs.VisibleIndex(B) - SongCurrent); + if (Pos < -VS/2) then + Pos := Pos + VS + else if (Pos > VS/2) then + Pos := Pos - VS; + + if (Abs(Pos) < 2.5) then {fixed Positions} + begin + Angle := Pi * (Pos / 5); +// Button[B].Visible := False; + + Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3); + +// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; + Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; + + Button[B].Z := 0.95 - Abs(Pos) * 0.01; + + Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5); + + Button[B].W := Button[B].H; + + Diff := (Button[B].H - Theme.Song.Cover.H)/2; + + + X := Sin(Angle*1.3)*0.9; + + Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Diff; + + end + else + begin {Behind the Front Covers} + + // limit-bg-covers hack + if (abs(abs(Pos)-VS/2)>10) then Button[B].Visible:=False; + // end of limit-bg-covers hack + + if Pos < 0 then + Pos := (Pos - VS/2)/VS + else + Pos := (Pos + VS/2)/VS; + + Angle := pi * Pos*2; + if VS > 24 then + begin + if Angle < 0 then helper:=-1 else helper:=1; + Angle:=2*pi-abs(Angle); + Angle:=Angle*(VS/24); + Angle:=(2*pi-Angle)*helper; + end; + + Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers + + Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3); + + Button[B].W := Button[B].H; + + Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75; + +// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; + Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; + + Diff := (Button[B].H - Theme.Song.Cover.H)/2; + + Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52); + + end; + + //Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H)/1.5); //Cover at down border of the change field +// Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7); + + end; + end; +end; + +procedure TScreenSong.SetScroll6; // rotate (slotmachine style) +var + B: integer; + Angle: real; + Pos: Real; + VS: integer; + diff: real; + X: Real; + Wsp: real; + Z, Z2: real; +begin + VS := CatSongs.VisibleSongs; // cache Visible Songs + if VS <=5 then begin + // kolowe + for B := 0 to High(Button) do + begin + Button[B].Visible := CatSongs.Song[B].Visible; // nowe + if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed + + Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms + + Z := (1 + cos(Wsp)) / 2; + Z2 := (1 + 2*Z) / 3; + + + Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs + Button[B].Z := Z / 2 + 0.3; + + Button[B].W := Theme.Song.Cover.H * Z2; + +// Button[B].Y := {50 +} 140 + 50 - 50 * Z2; + Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; + Button[B].H := Button[B].W; + end; + end; + end + else begin + + //Change Pos of all Buttons + for B := low(Button) to high(Button) do + begin + Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility + if Button[B].Visible then //Only Change Pos for Visible Buttons + begin + Pos := (CatSongs.VisibleIndex(B) - SongCurrent); + if (Pos < -VS/2) then + Pos := Pos + VS + else if (Pos > VS/2) then + Pos := Pos - VS; + + if (Abs(Pos) < 2.5) then {fixed Positions} + begin + Angle := Pi * (Pos / 5); +// Button[B].Visible := False; + + Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3); + + Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; + + Button[B].Z := 0.95 - Abs(Pos) * 0.01; + + Button[B].X := (Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5); + + Button[B].W := Button[B].H; + + Diff := (Button[B].H - Theme.Song.Cover.H)/2; + + + X := Sin(Angle*1.3)*0.9; + + Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff; + end + else + begin {Behind the Front Covers} + + // limit-bg-covers hack + if (abs(VS/2-abs(Pos))>10) then Button[B].Visible:=False; + if VS > 25 then VS:=25; + // end of limit-bg-covers hack + + if Pos < 0 then + Pos := (Pos - VS/2)/VS + else + Pos := (Pos + VS/2)/VS; + + Angle := pi * Pos*2; + + Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers + + Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3); + + Button[B].W := Button[B].H; + + Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5; + + + Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; + + Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52); + end; + end; + end; + end; +end; + + +procedure TScreenSong.onShow; +begin + Music.Stop; + + if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1; + if Ini.Players = 4 then PlayersPlay := 6; + + //Cat Mod etc + if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow = -1) then + begin + CatSongs.ShowCategoryList; + FixSelected; + //Show Cat in Top Left Mod + HideCatTL; + end; + + + if Length(CatSongs.Song) > 0 then begin + //Load Music only when Song Preview is activated + if (Ini.PreviewVolume <> 0) then + begin + Music.SetLoop(false); + Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3); + Music.MoveTo(Music.Length / 4); + Music.Play; + + //Set Preview Volume + Music.SetMusicVolume (Ini.PreviewVolume * 10); + {//if Music Fade is activated, Set Volume to 0 % + if (Ini.PreviewFading <> 0) then + Music.SetMusicVolume(0);} + end; + + SetScroll; + UpdateLCD; + end; + + //Playlist Mode + if (Mode = 0) then + begin + //If Playlist Shown -> Select Next automatically + if (CatSongs.CatNumShow = -3) then + begin + SelectNext; + ChangeMusic; + end; + end + //Party Mode + else if (Mode = 1) then + begin + + SelectRandomSong; + //Show Menu directly in PartyMode + //But only if selected in Options + if (Ini.PartyPopup = 1) then + begin + ScreenSongMenu.MenuShow(SM_Party_Main); + end; + + + end; + + SetJoker; + SetStatics; +end; + +procedure TScreenSong.onHide; +begin + //When Music Fading is activated, Turn Music to 100 % + If (Ini.PreviewVolume <> 100) or (Ini.PreviewFading <> 0) then + Music.SetMusicVolume(100); + + //If Preview is deactivated: Load MUsicfile now + If (Ini.PreviewVolume = 0) then + Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3); + + //When hide then Stop Music (For Party Mode Popup on Exit) + if (Display.NextScreen <> @ScreenSing) and (Display.NextScreen <> @ScreenSingModi) and (Music <> nil) then + Music.Stop; +end; + +procedure TScreenSong.DrawExtensions; +begin + //Draw Song Menu + if (ScreenSongMenu.Visible) then + begin + ScreenSongMenu.Draw; + end + else if (ScreenSongJumpto.Visible) then + begin + ScreenSongJumpto.Draw; + end +end; + +function TScreenSong.Draw: boolean; +var + dx: real; + dt: real; + I: Integer; +begin + dx := SongTarget-SongCurrent; + dt := TimeSkip*7; + if dt > 1 then dt := 1; + SongCurrent := SongCurrent + dx*dt; + +{ if SongCurrent > Catsongs.VisibleSongs then begin + SongCurrent := SongCurrent - Catsongs.VisibleSongs; + SongTarget := SongTarget - Catsongs.VisibleSongs; + end;} + +// Log.BenchmarkStart(5); + SetScroll; +// Log.BenchmarkEnd(5); +// Log.LogBenchmark('SetScroll4', 5); + + //Fading Functions, Only if Covertime is under 5 Seconds + If (CoverTime < 5) then + begin + // 0.5.0: cover fade + if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then begin + // load new texture + Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); + Button[Interaction].Texture.Alpha := 1; + Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); + Button[Interaction].Texture2.Alpha := 1; + end; + + //Song Fade + if (CatSongs.VisibleSongs > 0) AND (Ini.PreviewVolume <> 0) AND (Not CatSongs.Song[Interaction].Main) AND (Ini.PreviewFading <> 0) then + begin + //Start Song Fade after a little Time, to prevent Song to be Played on Scrolling + if (CoverTime < 0.2) and (CoverTime + TimeSkip >= 0.2) then + Music.Play; + + //Update Song Volume + if (CoverTime < Ini.PreviewFading) then + Music.SetMusicVolume(Round (CoverTime * Ini.PreviewVolume / Ini.PreviewFading * 10)) + else + Music.SetMusicVolume(Ini.PreviewVolume * 10); + + end; + + + //Update Fading Time + CoverTime := CoverTime + TimeSkip; + + //Update Fading Texture + Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5; + if Button[Interaction].Texture2.Alpha > 1 then Button[Interaction].Texture2.Alpha := 1; + + end; + + //inherited Draw; + //heres a little Hack, that causes the Statics + //are Drawn after the Buttons because of some Blending Problems. + //This should cause no Problems because all Buttons on this screen + //Has Z Position. + //Draw BG + DrawBG; + + //Instead of Draw FG Procedure: + //We draw Buttons for our own + for I := 0 to Length(Button) - 1 do + Button[I].Draw; + + // Statics + for I := 0 to Length(Static) - 1 do + Static[I].Draw; + + // and texts + for I := 0 to Length(Text) - 1 do + Text[I].Draw; + + + //Draw Equalizer + if Theme.Song.Equalizer.Visible then + DrawEqualizer; + + DrawExtensions; + +end; + +procedure TScreenSong.SelectNext; +var + Skip: integer; + I: integer; + VS: Integer; +begin + VS := CatSongs.VisibleSongs; + + if VS > 0 then + begin + UnLoadDetailedCover; + + Skip := 1; + + // this 1 could be changed by CatSongs.FindNextVisible + while (not CatSongs.Song[(Interaction + Skip) mod Length(Interactions)].Visible) do Inc(Skip); + + SongTarget := SongTarget + 1;//Skip; + + Interaction := (Interaction + Skip) mod Length(Interactions); + + // try to keep all at the beginning + if SongTarget > VS-1 then begin + SongTarget := SongTarget - VS; + SongCurrent := SongCurrent - VS; + end; + + end; + // Interaction -> Button, ktorego okladke przeczytamy + // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture +end; + +procedure TScreenSong.SelectPrev; +var + Skip: integer; + I: integer; + VS: Integer; +begin + VS := CatSongs.VisibleSongs; + + if VS > 0 then + begin + UnLoadDetailedCover; + + Skip := 1; + + while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do Inc(Skip); + SongTarget := SongTarget - 1;//Skip; + + Interaction := (Interaction - Skip + Length(Interactions)) mod Length(Interactions); + + // try to keep all at the beginning + if SongTarget < 0 then begin + SongTarget := SongTarget + CatSongs.VisibleSongs; + SongCurrent := SongCurrent + CatSongs.VisibleSongs; + end; + + // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture + end; +end; + +procedure TScreenSong.UpdateLCD; +begin + LCD.HideCursor; + LCD.Clear; + LCD.WriteText(1, Text[TextArtist].Text); + LCD.WriteText(2, Text[TextTitle].Text); +end; + +//Procedure Change current played Preview +procedure TScreenSong.ChangeMusic; +begin + //When Music Preview is avtivated -> then Change Music + if (Ini.PreviewVolume <> 0) then + begin + if (NOT CatSongs.Song[Interaction].Main) AND(CatSongs.VisibleSongs > 0) then + begin + Music.Close; + if Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin + Music.MoveTo(Music.Length / 4); + //If Song Fading is activated then don't Play directly, and Set Volume to Null, else Play normal + if (Ini.PreviewFading = 0) then + Music.Play + else + Music.SetMusicVolume(0); + end; + end + else + Music.Stop; + end; +end; + +procedure TScreenSong.SkipTo(Target: Cardinal); // 0.5.0 +var + Skip: integer; + I: integer; +begin + UnLoadDetailedCover; + + Interaction := High(CatSongs.Song); + SongTarget := 0; + + for I := 1 to Target+1 do + SelectNext; + + FixSelected2; +end; + +procedure TScreenSong.DrawEqualizer; +var + Data: TFFTData; //Audio Data + I, J: Integer; + Res: byte; + A, B: Integer; + PosX, PosY: Integer; + Pos: Real; +begin +if (not Music.Finished) AND (Theme.Song.Equalizer.Length > 0) then +begin + + + A := GetTickCount div 44; + + if (A <> EqualizerTime) then + begin + EqualizerTime := A; + Data := Music.GetFFTData; + + B:=0; + Pos := 0; + Res := ceil(92/Theme.Song.Equalizer.Bands);//How much channels are used for one Band + + //Change Lengths + for I := 0 to (Res * Theme.Song.Equalizer.Bands - 1) do + begin + A := floor(I/Res); + + if (A<>B) then //Band changed + begin + if (Pos <= Theme.Song.Equalizer.Length) then + begin + if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then + EqualizerBands[B] := EqualizerBands[B] - 1 + else + EqualizerBands[B] := floor(Pos); + end + else + EqualizerBands[B] := 1; + + B := A; + Pos := 0; + end; + + if I > 35 then + Data[i] := Data[i] * 8 + else if I > 11 then + Data[i] := Data[i] * 4.5 + else + Data[i] := Data[i] * 1.1; + + if (Data[i] >= 1) then + Data[i] := 0.9999999999999; + + if Data[i]*Theme.Song.Equalizer.Length > Pos then + Pos := Data[i]*Theme.Song.Equalizer.Length; + end; + + //Change Last Band + if (EqualizerBands[B] <= Theme.Song.Equalizer.Length) then + begin + if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then + EqualizerBands[B] := EqualizerBands[B] - 1 + else + EqualizerBands[B] := floor(Pos) + end + else + EqualizerBands[B] := 1; + end; + + //Draw every Channel + glColor4f(Theme.Song.Equalizer.ColR, Theme.Song.Equalizer.ColG, Theme.Song.Equalizer.ColB, Theme.Song.Equalizer.Alpha); //Set Color + glDisable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + + PosY := Theme.Song.Equalizer.Y; + PosX := Theme.Song.Equalizer.X; + + For I := 0 to Theme.Song.Equalizer.Bands-1 do + begin + if Theme.Song.Equalizer.Direction then + PosY := Theme.Song.Equalizer.Y //+ (Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space) * Theme.Song.Equalizer.Length + else + PosX := Theme.Song.Equalizer.X; + //Draw for every visible quad + for J := 1 to EqualizerBands[I] do + begin + glBegin(GL_QUADS); + glVertex3f(PosX, PosY, Theme.Song.Equalizer.Z); + glVertex3f(PosX, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z); + glVertex3f(PosX+Theme.Song.Equalizer.W, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z); + glVertex3f(PosX+Theme.Song.Equalizer.W, PosY, Theme.Song.Equalizer.Z); + glEnd; + + if Theme.Song.Equalizer.Direction then //Vertically + PosY := PosY - Theme.Song.Equalizer.H - Theme.Song.Equalizer.Space + else //Horizontally + PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space; + end; + if Theme.Song.Equalizer.Direction then //Horizontally + PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space + else //Vertically + PosY := PosY + Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space; + end; +end; +end; + +Procedure TScreenSong.SelectRandomSong; +var + I, I2: Integer; +begin + Case PlaylistMan.Mode of + 0: //All Songs Just Select Random Song + begin + //When Tabs are activated then use Tab Method + if (Ini.Tabs_at_startup = 1) then + begin + repeat + I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1; + until CatSongs.Song[I2].Main = false; + + //Search Cat + for I := I2 downto low(CatSongs.Song) do + begin + if CatSongs.Song[I].Main then + break; + end; + //In I ist jetzt die Kategorie in I2 der Song + //I is the CatNum, I2 is the No of the Song within this Cat + + //Choose Cat + CatSongs.ShowCategoryList; + + //Show Cat in Top Left Mod + ShowCatTL (I); + + CatSongs.ClickCategoryButton(I); + SelectNext; + + //Choose Song + SkipTo(I2-I); + end + //When Tabs are deactivated use easy Method + else + SkipTo(Random(CatSongs.VisibleSongs)); + end; + 1: //One Category Select Category and Select Random Song + begin + CatSongs.ShowCategoryList; + CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList); + ShowCatTL(PlaylistMan.CurPlayList); + + SelectNext; + FixSelected2; + + SkipTo(Random(CatSongs.VisibleSongs)); + end; + 2: //Playlist: Select Playlist and Select Random Song + begin + PlaylistMan.SetPlayList(PlaylistMan.CurPlayList); + + SkipTo(Random(CatSongs.VisibleSongs)); + FixSelected2; + end; + end; + + Music.PlayChange; + ChangeMusic; + SetScroll; + UpdateLCD; +end; + +procedure TScreenSong.SetJoker; +begin + //If Party Mode + if Mode = 1 then //Show Joker that are available + begin + if (PartySession.Teams.NumTeams >= 1) then + begin + Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1); + Static[StaticTeam1Joker2].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 2); + Static[StaticTeam1Joker3].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 3); + Static[StaticTeam1Joker4].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 4); + Static[StaticTeam1Joker5].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 5); + end + else + begin + Static[StaticTeam1Joker1].Visible := False; + Static[StaticTeam1Joker2].Visible := False; + Static[StaticTeam1Joker3].Visible := False; + Static[StaticTeam1Joker4].Visible := False; + Static[StaticTeam1Joker5].Visible := False; + end; + + if (PartySession.Teams.NumTeams >= 2) then + begin + Static[StaticTeam2Joker1].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 1); + Static[StaticTeam2Joker2].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 2); + Static[StaticTeam2Joker3].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 3); + Static[StaticTeam2Joker4].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 4); + Static[StaticTeam2Joker5].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 5); + end + else + begin + Static[StaticTeam2Joker1].Visible := False; + Static[StaticTeam2Joker2].Visible := False; + Static[StaticTeam2Joker3].Visible := False; + Static[StaticTeam2Joker4].Visible := False; + Static[StaticTeam2Joker5].Visible := False; + end; + + if (PartySession.Teams.NumTeams >= 3) then + begin + Static[StaticTeam3Joker1].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 1); + Static[StaticTeam3Joker2].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 2); + Static[StaticTeam3Joker3].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 3); + Static[StaticTeam3Joker4].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 4); + Static[StaticTeam3Joker5].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 5); + end + else + begin + Static[StaticTeam3Joker1].Visible := False; + Static[StaticTeam3Joker2].Visible := False; + Static[StaticTeam3Joker3].Visible := False; + Static[StaticTeam3Joker4].Visible := False; + Static[StaticTeam3Joker5].Visible := False; + end; + end + else + begin //Hide all + Static[StaticTeam1Joker1].Visible := False; + Static[StaticTeam1Joker2].Visible := False; + Static[StaticTeam1Joker3].Visible := False; + Static[StaticTeam1Joker4].Visible := False; + Static[StaticTeam1Joker5].Visible := False; + + Static[StaticTeam2Joker1].Visible := False; + Static[StaticTeam2Joker2].Visible := False; + Static[StaticTeam2Joker3].Visible := False; + Static[StaticTeam2Joker4].Visible := False; + Static[StaticTeam2Joker5].Visible := False; + + Static[StaticTeam3Joker1].Visible := False; + Static[StaticTeam3Joker2].Visible := False; + Static[StaticTeam3Joker3].Visible := False; + Static[StaticTeam3Joker4].Visible := False; + Static[StaticTeam3Joker5].Visible := False; + end; +end; + +procedure TScreenSong.SetStatics; +var + I: Integer; + Visible: Boolean; +begin + //Set Visibility of Party Statics and Text + Visible := (Mode = 1); + + For I := 0 to high(StaticParty) do + Static[StaticParty[I]].Visible := Visible; + + For I := 0 to high(TextParty) do + Text[TextParty[I]].Visible := Visible; + + //Set Visibility of Non Party Statics and Text + Visible := not Visible; + + For I := 0 to high(StaticNonParty) do + Static[StaticNonParty[I]].Visible := Visible; + + For I := 0 to high(TextNonParty) do + Text[TextNonParty[I]].Visible := Visible; +end; + +//Procedures for Menu + +procedure TScreenSong.StartSong; +begin + CatSongs.Selected := Interaction; + Music.Stop; + //Party Mode + if (Mode = 1) then + begin + FadeTo(@ScreenSingModi); + end + else + begin + FadeTo(@ScreenSing); + end; +end; + +procedure TScreenSong.SelectPlayers; +begin + CatSongs.Selected := Interaction; + Music.Stop; + + ScreenName.Goto_SingScreen := True; + FadeTo(@ScreenName); +end; + +procedure TScreenSong.OpenEditor; +begin + if (Length(Songs.Song) > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = 0) then begin + Music.Stop; + Music.PlayStart; + ScreenEditSub.Path := CatSongs.Song[Interaction].Path; + ScreenEditSub.FileName := CatSongs.Song[Interaction].FileName; + FadeTo(@ScreenEditSub); + end; +end; + +//Team No of Team (0-5) +procedure TScreenSong.DoJoker (Team: Byte); +begin + if (Mode = 1) AND (PartySession.Teams.NumTeams >= Team + 1) AND (PartySession.Teams.Teaminfo[Team].Joker > 0) then + begin + //Joker spielen + Dec(PartySession.Teams.Teaminfo[Team].Joker); + SelectRandomSong; + SetJoker; + end; +end; + +//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song +procedure TScreenSong.UnLoadDetailedCover; +begin + CoverTime := 0; + + Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', true); // 0.5.0: show cached texture + Button[Interaction].Texture2.Alpha := 0; + + if Button[Interaction].Texture.Name <> Skin.GetTextureFileName('SongCover') then + Texture.UnloadTexture(Button[Interaction].Texture.Name, false); +end; + +procedure TScreenSong.Refresh; +begin { +CatSongs.Refresh; +CatSongs.ShowCategoryList; +Interaction := 0; +SelectNext; +FixSelected; } + +end; + +end. |