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-rw-r--r--Game/Code/Screens/UScreenSong.pas7
1 files changed, 6 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 3f2f5d58..85c38c26 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -2,6 +2,10 @@ unit UScreenSong;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
@@ -1719,7 +1723,7 @@ begin
if (not AudioPlayback.Finished) AND (Theme.Song.Equalizer.Length > 0) then
begin
-
+ {$ifdef win32}
A := GetTickCount div 44;
if (A <> EqualizerTime) then
@@ -1794,6 +1798,7 @@ begin
else
EqualizerBands[B] := 1;
end;
+ {$endif}
//Draw every Channel
glColor4f(Theme.Song.Equalizer.ColR, Theme.Song.Equalizer.ColG, Theme.Song.Equalizer.ColB, Theme.Song.Equalizer.Alpha); //Set Color