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-rw-r--r--Game/Code/Screens/UScreenSong.pas2172
1 files changed, 0 insertions, 2172 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
deleted file mode 100644
index b142b4dc..00000000
--- a/Game/Code/Screens/UScreenSong.pas
+++ /dev/null
@@ -1,2172 +0,0 @@
-unit UScreenSong;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-
-uses
- UMenu,
- SDL,
- UMusic,
- UFiles,
- UTime,
- UDisplay,
- USongs,
- SysUtils,
- ULog,
- UThemes,
- UTexture,
- ULanguage,
- ULCD,
- ULight,
- USong,
- UIni;
-
-type
- TScreenSong = class(TMenu)
- private
- EqualizerData: TFFTData; // moved here to avoid stack overflows
- EqualizerBands: array of Byte;
- EqualizerTime: Cardinal;
- EqualizerTime2: Byte;
- public
- TextArtist: integer;
- TextTitle: integer;
- TextNumber: integer;
-
- //Video Icon Mod
- VideoIcon: Cardinal;
-
- TextCat: integer;
- StaticCat: integer;
-
- SongCurrent: real;
- SongTarget: real;
-
- HighSpeed: boolean;
- CoverFull: boolean;
- CoverTime: real;
- CoverX: integer;
- CoverY: integer;
- CoverW: integer;
- is_jump: boolean; // Jump to Song Mod
- is_jump_title:boolean; //Jump to SOng MOd-YTrue if search for Title
-
- //Party Mod
- Mode: TSingMode;
-
- //party Statics (Joker)
- StaticTeam1Joker1: Cardinal;
- StaticTeam1Joker2: Cardinal;
- StaticTeam1Joker3: Cardinal;
- StaticTeam1Joker4: Cardinal;
- StaticTeam1Joker5: Cardinal;
-
- StaticTeam2Joker1: Cardinal;
- StaticTeam2Joker2: Cardinal;
- StaticTeam2Joker3: Cardinal;
- StaticTeam2Joker4: Cardinal;
- StaticTeam2Joker5: Cardinal;
-
- StaticTeam3Joker1: Cardinal;
- StaticTeam3Joker2: Cardinal;
- StaticTeam3Joker3: Cardinal;
- StaticTeam3Joker4: Cardinal;
- StaticTeam3Joker5: Cardinal;
-
- StaticParty: Array of Cardinal;
- TextParty: Array of Cardinal;
- StaticNonParty: Array of Cardinal;
- TextNonParty: Array of Cardinal;
-
-
- constructor Create; override;
- procedure SetScroll;
- procedure SetScroll1;
- procedure SetScroll2;
- procedure SetScroll3;
- procedure SetScroll4;
- procedure SetScroll5;
- procedure SetScroll6;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- function Draw: boolean; override;
- procedure GenerateThumbnails();
- procedure onShow; override;
- procedure onHide; override;
- procedure SelectNext;
- procedure SelectPrev;
- procedure UpdateLCD;
- procedure SkipTo(Target: Cardinal);
- procedure FixSelected; //Show Wrong Song when Tabs on Fix
- procedure FixSelected2; //Show Wrong Song when Tabs on Fix
- procedure ShowCatTL(Cat: Integer);// Show Cat in Top left
- procedure ShowCatTLCustom(Caption: String);// Show Custom Text in Top left
- procedure HideCatTL;// Show Cat in Tob left
- procedure Refresh; //Refresh Song Sorting
- procedure DrawEqualizer;
- procedure ChangeMusic;
- //Party Mode
- procedure SelectRandomSong;
- procedure SetJoker;
- procedure SetStatics;
- //procedures for Menu
- procedure StartSong;
- procedure OpenEditor;
- procedure DoJoker(Team: Byte);
- procedure SelectPlayers;
-
- procedure UnLoadDetailedCover;
-
- //Extensions
- procedure DrawExtensions;
- end;
-
-implementation
-uses UGraphic,
- UMain,
- UCovers,
- math,
- OpenGL12,
- {$IFDEF win32}
- windows,
- {$ELSE}
- lclintf,
- {$ENDIF}
- USkins,
- UDLLManager,
- UParty,
- UPlaylist,
- UScreenSongMenu;
-
-// ***** Public methods ****** //
-
-//Show Wrong Song when Tabs on Fix
-procedure TScreenSong.FixSelected;
-var I, I2: Integer;
- begin
- if CatSongs.VisibleSongs > 0 then
- begin
- I2:= 0;
- for I := low(CatSongs.Song) to High(Catsongs.Song) do
- begin
- if CatSongs.Song[I].Visible then
- inc(I2);
-
- if I = Interaction - 1 then
- break;
- end;
-
- SongCurrent := I2;
- SongTarget := I2;
- end;
- end;
-
-procedure TScreenSong.FixSelected2;
-var I, I2: Integer;
- begin
- if CatSongs.VisibleSongs > 0 then
- begin
- I2:= 0;
- for I := low(CatSongs.Song) to High(Catsongs.Song) do
- begin
- if CatSongs.Song[I].Visible then
- inc(I2);
-
- if I = Interaction - 1 then
- break;
- end;
-
- SongTarget := I2;
- end;
- end;
-//Show Wrong Song when Tabs on Fix End
-
- procedure TScreenSong.ShowCatTLCustom(Caption: String);// Show Custom Text in Top left
- begin
- Text[TextCat].Text := Caption;
- Text[TextCat].Visible := true;
- Static[StaticCat].Visible := False;
- end;
-
- //Show Cat in Top Left Mod
- procedure TScreenSong.ShowCatTL(Cat: Integer);
- begin
- //Change
- Text[TextCat].Text := CatSongs.Song[Cat].Artist;
- //showmessage(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover);
- //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true);
-
- Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true);
- //Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', false);
- //Button[Cat].
- //Cover
-
-
- //Show
- Text[TextCat].Visible := true;
- Static[StaticCat].Visible := True;
- end;
-
- procedure TScreenSong.HideCatTL;
- begin
- //Hide
- //Text[TextCat].Visible := false;
- Static[StaticCat].Visible := false;
- //New -> Show Text specified in Theme
- Text[TextCat].Visible := True;
- Text[TextCat].Text := Theme.Song.TextCat.Text;
- end;
- //Show Cat in Top Left Mod End
-
-
-// Method for input parsing. If False is returned, GetNextWindow
-// should be checked to know the next window to load;
-function TScreenSong.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-var
- I: integer;
- I2: integer;
- HS: integer;
- SDL_ModState: Word;
- Letter: Char;
-begin
- Result := true;
-
- //Song Screen Extensions (Jumpto + Menu)
- if (ScreenSongMenu.Visible) then
- begin
- Result := ScreenSongMenu.ParseInput(PressedKey, ScanCode, PressedDown);
- Exit;
- end
- else if (ScreenSongJumpto.Visible) then
- begin
- Result := ScreenSongJumpto.ParseInput(PressedKey, ScanCode, PressedDown);
- Exit;
- end;
-
- If (PressedDown) Then
- begin // Key Down
-
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
- + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
-
- //Jump to Artist/Titel
- if (SDL_ModState and KMOD_LALT <> 0) AND (Mode = smNormal) AND (PressedKey >= SDLK_A) AND (PressedKey <= SDLK_Z) then
- begin
- Letter := UpCase(Chr(ScanCode));
- I2 := Length(CatSongs.Song);
-
- //Jump To Titel
- if (SDL_ModState = KMOD_LALT or KMOD_LSHIFT) then
- begin
- For I := 1 to high(CatSongs.Song) do
- begin
- if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND
- (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND
- (widechar(UpperCase(CatSongs.Song[(I + Interaction) mod I2].Title)[1]) = widechar(Letter)) then
- begin
- SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
-
- AudioPlayback.PlaySound(SoundLib.Change);
-
- ChangeMusic;
- SetScroll4;
- UpdateLCD;
- //Break and Exit
- Exit;
- end;
- end;
- end
- //Jump to Artist
- else if (SDL_ModState = KMOD_LALT) then
- begin
- For I := 1 to high(CatSongs.Song) do
- begin
- if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND
- (Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) AND
- (widechar(uppercase(CatSongs.Song[(I + Interaction) mod I2].Artist)[1]) = widechar(Letter)) then
- begin
- SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
-
- AudioPlayback.PlaySound(SoundLib.Change);
-
- ChangeMusic;
- SetScroll4;
- UpdateLCD;
-
- //Break and Exit
- Exit;
- end;
- end;
- end;
- Exit;
- end;
-
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- if (Mode = smNormal) then
- begin
- //On Escape goto Cat-List Hack
- if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow <> -1) then
- begin
- //Find Category
- I := Interaction;
- while not catsongs.Song[I].Main do
- begin
- Dec (I);
- if (I < low(catsongs.Song)) then
- break;
- end;
- if (I<= 1) then
- Interaction := high(catsongs.Song)
- else
- Interaction := I - 1;
-
- //Stop Music
- AudioPlayback.Stop;
-
- CatSongs.ShowCategoryList;
-
- //Show Cat in Top Left Mod
- HideCatTL;
-
-
- //Show Wrong Song when Tabs on Fix
- SelectNext;
- FixSelected;
- //SelectPrev;
- //CatSongs.Song[0].Visible := False;
- end
- else
- begin
- //On Escape goto Cat-List Hack End
- //Tabs off and in Search or Playlist -> Go back to Song view
- if (CatSongs.CatNumShow < -1) then
- begin
- //Atm: Set Empty Filter
- CatSongs.SetFilter('', 0);
-
- //Show Cat in Top Left Mod
- HideCatTL;
- Interaction := 0;
-
- //Show Wrong Song when Tabs on Fix
- SelectNext;
- FixSelected;
-
- ChangeMusic;
- end
- else
- begin
- AudioPlayback.Stop;
- AudioPlayback.PlaySound(SoundLib.Back);
-
- FadeTo(@ScreenMain);
- end;
-
- end;
- end
- //When in party Mode then Ask before Close
- else if (Mode = smPartyMode) then
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
- end;
- end;
- SDLK_RETURN:
- begin
- if Songs.SongList.Count > 0 then
- begin
- {$IFDEF UseSerialPort}
- // PortWriteB($378, 0);
- {$ENDIF}
- if CatSongs.Song[Interaction].Main then
- begin // clicked on Category Button
-
- //Show Cat in Top Left Mod
- ShowCatTL (Interaction);
-
- //I := CatSongs.VisibleIndex(Interaction);
- CatSongs.ClickCategoryButton(Interaction);
- {I2 := CatSongs.VisibleIndex(Interaction);
- SongCurrent := SongCurrent - I + I2;
- SongTarget := SongTarget - I + I2; }
-
-// if I<>I2 then beep;
- // SetScroll4;
-
- //Show Wrong Song when Tabs on Fix
- SelectNext;
- FixSelected;
-
- //Play Music:
- ChangeMusic;
-
- end
- else
- begin // clicked on song
- if (Mode = smNormal) then //Normal Mode -> Start Song
- begin
- //Do the Action that is specified in Ini
- case Ini.OnSongClick of
- 0: StartSong;
- 1: SelectPlayers;
- 2:begin
- If (CatSongs.CatNumShow = -3) then
- ScreenSongMenu.MenuShow(SM_Playlist)
- else
- ScreenSongMenu.MenuShow(SM_Main);
- end;
- end;
- end
- else if (Mode = smPartyMode) then //PartyMode -> Show Menu
- begin
- if (Ini.PartyPopup = 1) then
- ScreenSongMenu.MenuShow(SM_Party_Main)
- else
- ScreenSong.StartSong;
- end;
- end;
- end;
- end;
-
- SDLK_M: //Show SongMenu
- begin
- if (Songs.SongList.Count > 0) then begin
- if (Mode = smNormal) then begin
- if not CatSongs.Song[Interaction].Main then begin // clicked on Song
- if CatSongs.CatNumShow = -3 then
- ScreenSongMenu.MenuShow(SM_Playlist)
- else
- ScreenSongMenu.MenuShow(SM_Main);
- end
- else
- begin
- ScreenSongMenu.MenuShow(SM_Playlist_Load);
- end;
- end //Party Mode -> Show Party Menu
- else ScreenSongMenu.MenuShow(SM_Party_Main);
- end;
- end;
-
- SDLK_P: //Show Playlist Menu
- begin
- if (Songs.SongList.Count > 0) AND (Mode = smNormal) then begin
- ScreenSongMenu.MenuShow(SM_Playlist_Load);
- end;
- end;
-
- SDLK_J: //Show Jumpto Menu
- begin
- if (Songs.SongList.Count > 0) AND (Mode = smNormal) then
- begin
- ScreenSongJumpto.Visible := True;
- end;
- end;
-
- SDLK_DOWN:
- begin
- if (Mode = smNormal) then
- begin
- //Only Change Cat when not in Playlist or Search Mode
- if (CatSongs.CatNumShow > -2) then
- begin
- //Cat Change Hack
- if Ini.Tabs_at_startup = 1 then
- begin
- I := Interaction;
- if I <= 0 then I := 1;
-
- while not catsongs.Song[I].Main do
- begin
- Inc (I);
- if (I > high(catsongs.Song)) then
- I := low(catsongs.Song);
- end;
-
- Interaction := I;
-
- //Show Cat in Top Left Mod
- ShowCatTL (Interaction);
-
- CatSongs.ClickCategoryButton(Interaction);
- SelectNext;
- FixSelected;
-
- //Play Music:
- AudioPlayback.PlaySound(SoundLib.Change);
- ChangeMusic;
-
- end;
-
- //
- //Cat Change Hack End}
- end;
- end;
- end;
- SDLK_UP:
- begin
- if (Mode = smNormal) then
- begin
- //Only Change Cat when not in Playlist or Search Mode
- if (CatSongs.CatNumShow > -2) then
- begin
- //Cat Change Hack
- if Ini.Tabs_at_startup = 1 then
- begin
- I := Interaction;
- I2 := 0;
- if I <= 0 then I := 1;
-
- while not catsongs.Song[I].Main or (I2 = 0) do
- begin
- if catsongs.Song[I].Main then
- Inc(I2);
- Dec (I);
- if (I < low(catsongs.Song)) then
- I := high(catsongs.Song);
- end;
-
- Interaction := I;
-
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- CatSongs.ClickCategoryButton(I);
- SelectNext;
- FixSelected;
-
- //Play Music:
- AudioPlayback.PlaySound(SoundLib.Change);
- ChangeMusic;
- end;
- end;
- //Cat Change Hack End}
- end;
- end;
-
- SDLK_RIGHT:
- begin
- if (Songs.SongList.Count > 0) AND (Mode = smNormal) then
- begin
- AudioPlayback.PlaySound(SoundLib.Change);
- SelectNext;
-// InteractNext;
-// SongTarget := Interaction;
- ChangeMusic;
- SetScroll4;
- UpdateLCD;
- Light.LightOne(1, 200);
- end;
- end;
-
- SDLK_LEFT:
- begin
- if (Songs.SongList.Count > 0)AND (Mode = smNormal) then begin
- AudioPlayback.PlaySound(SoundLib.Change);
- SelectPrev;
- ChangeMusic;
- SetScroll4;
- UpdateLCD;
- Light.LightOne(0, 200);
- end;
- end;
-
- SDLK_E:
- begin
- OpenEditor;
- end;
-
- SDLK_R:
- begin
- if (Songs.SongList.Count > 0) AND (Mode = smNormal) then begin
-
- if (SDL_ModState = KMOD_LSHIFT) AND (Ini.Tabs_at_startup = 1) then //Random Category
- begin
- I2 := 0; //Count Cats
- for I:= low(CatSongs.Song) to high (CatSongs.Song) do
- if CatSongs.Song[I].Main then Inc(I2);
-
- I2 := Random (I2)+1; //Zufall
-
- //Find Cat:
- for I:= low(CatSongs.Song) to high (CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- Dec(I2);
- if (I2<=0) then
- begin
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- Interaction := I;
-
- CatSongs.ShowCategoryList;
- CatSongs.ClickCategoryButton(I);
- SelectNext;
- FixSelected;
- break;
- end;
- end;
-
-
- end
- else if (SDL_ModState = KMOD_LCTRL) AND (Ini.Tabs_at_startup = 1) then //random in All Categorys
- begin
- repeat
- I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
- until CatSongs.Song[I2].Main = false;
-
- //Search Cat
- for I := I2 downto low(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- break;
- end;
- //In I ist jetzt die Kategorie in I2 der Song
-
- //Choose Cat
- CatSongs.ShowCategoryList;
-
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- CatSongs.ClickCategoryButton(I);
- SelectNext;
-
- //Fix: Not Existing Song selected:
- //if (I+1=I2) then Inc(I2);
-
- //Choose Song
- SkipTo(I2-I);
-
- end
- else //Random in one Category
- begin
- SkipTo(Random(CatSongs.VisibleSongs));
- end;
- AudioPlayback.PlaySound(SoundLib.Change);
-
- ChangeMusic;
- SetScroll4;
- UpdateLCD;
- end;
- end;
-
- SDLK_1:
- begin //Jocker // to-do : Party
- {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then
- begin
- //Joker spielen
- Dec(PartySession.Teams.Teaminfo[0].Joker);
- SelectRandomSong;
- SetJoker;
- end; }
- end;
-
- SDLK_2:
- begin //Jocker
- {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0) then
- begin
- //Joker spielen
- Dec(PartySession.Teams.Teaminfo[1].Joker);
- SelectRandomSong;
- SetJoker;
- end; }
- end;
-
- SDLK_3:
- begin //Jocker
- {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0) then
- begin
- //Joker spielen
- Dec(PartySession.Teams.Teaminfo[2].Joker);
- SelectRandomSong;
- SetJoker;
- end; }
- end;
- end;
- end;
-end;
-
-constructor TScreenSong.Create;
-var
-// Pet: integer;
- I: integer;
-//Label CreateSongButtons;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Song);
-
- TextArtist := AddText(Theme.Song.TextArtist);
- TextTitle := AddText(Theme.Song.TextTitle);
- TextNumber := AddText(Theme.Song.TextNumber);
-
- //Show Cat in Top Left mod
- TextCat := AddText(Theme.Song.TextCat);
- StaticCat := AddStatic(Theme.Song.StaticCat);
-
- //Show Video Icon Mod
- VideoIcon := AddStatic(Theme.Song.VideoIcon);
-
- //Party Mode
- StaticTeam1Joker1 := AddStatic(Theme.Song.StaticTeam1Joker1);
- StaticTeam1Joker2 := AddStatic(Theme.Song.StaticTeam1Joker2);
- StaticTeam1Joker3 := AddStatic(Theme.Song.StaticTeam1Joker3);
- StaticTeam1Joker4 := AddStatic(Theme.Song.StaticTeam1Joker4);
- StaticTeam1Joker5 := AddStatic(Theme.Song.StaticTeam1Joker5);
-
- StaticTeam2Joker1 := AddStatic(Theme.Song.StaticTeam2Joker1);
- StaticTeam2Joker2 := AddStatic(Theme.Song.StaticTeam2Joker2);
- StaticTeam2Joker3 := AddStatic(Theme.Song.StaticTeam2Joker3);
- StaticTeam2Joker4 := AddStatic(Theme.Song.StaticTeam2Joker4);
- StaticTeam2Joker5 := AddStatic(Theme.Song.StaticTeam2Joker5);
-
- StaticTeam3Joker1 := AddStatic(Theme.Song.StaticTeam3Joker1);
- StaticTeam3Joker2 := AddStatic(Theme.Song.StaticTeam3Joker2);
- StaticTeam3Joker3 := AddStatic(Theme.Song.StaticTeam3Joker3);
- StaticTeam3Joker4 := AddStatic(Theme.Song.StaticTeam3Joker4);
- StaticTeam3Joker5 := AddStatic(Theme.Song.StaticTeam3Joker5);
-
- //Load Party or NonParty specific Statics and Texts
- SetLength(StaticParty, Length(Theme.Song.StaticParty));
- for I := 0 to High(Theme.Song.StaticParty) do
- StaticParty[I] := AddStatic(Theme.Song.StaticParty[I]);
-
- SetLength(TextParty, Length(Theme.Song.TextParty));
- for I := 0 to High(Theme.Song.TextParty) do
- TextParty[I] := AddText(Theme.Song.TextParty[I]);
-
- SetLength(StaticNonParty, Length(Theme.Song.StaticNonParty));
- for I := 0 to High(Theme.Song.StaticNonParty) do
- StaticNonParty[I] := AddStatic(Theme.Song.StaticNonParty[I]);
-
- SetLength(TextNonParty, Length(Theme.Song.TextNonParty));
- for I := 0 to High(Theme.Song.TextNonParty) do
- TextNonParty[I] := AddText(Theme.Song.TextNonParty[I]);
-
- // Song List
-// Songs.LoadSongList; // moved to the UltraStar unit
- CatSongs.Refresh;
-
- GenerateThumbnails();
-(*
- if (length(CatSongs.Song) > 0) then
- begin
- //Set Length of Button Array one Time Instead of one time for every Song
- SetButtonLength(Length(CatSongs.Song));
-
- I := 0;
- CreateSongButtons:
-
- try
- for Pet := I to High(CatSongs.Song) do begin // creating all buttons
- // new
- Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0
-
- if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
- CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
-
- if CatSongs.Song[Pet].Cover = '' then
- AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections)
- else begin
- // cache texture if there is a need to this
- if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
- begin
- Texture.CreateCacheMipmap := true;
- Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap
- Texture.CreateCacheMipmap := false;
-
- // puts this texture to the cache file
- Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover);
-
- // unload full size texture
- Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false);
-
- // we should also add mipmap texture by calling createtexture and use mipmap cache as data source
- end;
-
- // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
- AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- end;
- Texture.Limit := 1024*1024;
- I := -1;
- end;
- except
- //When Error is reported the First time for this Song
- if (I <> Pet) then
- begin
- //Some Error reporting:
- Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover);
-
- //Change Cover to NoCover and Continue Loading
- CatSongs.Song[Pet].Cover := '';
- I := Pet;
- end
- else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song
- begin
- Log.LogError('NoCover Cover is damaged!');
- try
- AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- except
- {$IFDEF MSWINDOWS}
- Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
- {$ELSE}
- // TODO : JB_linux - better handle this message and display to user..
- writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.');
- Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' );
- {$ENDIF}
- Halt;
- end;
- I := Pet + 1;
- end;
- end;
-
- if (I <> -1) then
- GoTo CreateSongButtons;
-
- end;
-*)
-
- // Randomize Patch
- Randomize;
- //Equalizer
- SetLength(EqualizerBands, Theme.Song.Equalizer.Bands);
- //ClearArray
- For I := low(EqualizerBands) to high(EqualizerBands) do
- EqualizerBands[I] := 3;
-
- if (Length(CatSongs.Song) > 0) then
- Interaction := 0;
-end;
-
-procedure TScreenSong.GenerateThumbnails();
-var
- I : Integer;
- Pet: integer;
-Label CreateSongButtons;
-begin
- if (length(CatSongs.Song) > 0) then
- begin
- //Set Length of Button Array one Time Instead of one time for every Song
- SetButtonLength(Length(CatSongs.Song));
-
- I := 0;
- CreateSongButtons:
-
- try
- for Pet := I to High(CatSongs.Song) do begin // creating all buttons
- // new
- Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0
-
- if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
- CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
-
- if CatSongs.Song[Pet].Cover = '' then
- AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections)
- else begin
- // cache texture if there is a need to this
- if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
- begin
- Texture.CreateCacheMipmap := true;
- Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap
- Texture.CreateCacheMipmap := false;
-
- // puts this texture to the cache file
- Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover);
-
- // unload full size texture
- Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false);
-
- // we should also add mipmap texture by calling createtexture and use mipmap cache as data source
- end;
-
- // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
- AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- end;
- Texture.Limit := 1024*1024;
- I := -1;
- end;
- except
- //When Error is reported the First time for this Song
- if (I <> Pet) then
- begin
- //Some Error reporting:
- Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover);
-
- //Change Cover to NoCover and Continue Loading
- CatSongs.Song[Pet].Cover := '';
- I := Pet;
- end
- else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song
- begin
- Log.LogError('NoCover Cover is damaged!');
- try
- AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- except
- {$IFDEF MSWINDOWS}
- Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
- {$ELSE}
- // TODO : JB_linux - better handle this message and display to user..
- writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.');
- Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' );
- {$ENDIF}
- Halt;
- end;
- I := Pet + 1;
- end;
- end;
-
- if (I <> -1) then
- GoTo CreateSongButtons;
-
- end;
-end;
-
-procedure TScreenSong.SetScroll;
-var
- VS, B: Integer;
-begin
- VS := CatSongs.VisibleSongs;
- if VS > 0 then
- begin
- //Set Positions
- Case Theme.Song.Cover.Style of
- 3: SetScroll3;
- 5:begin
- if VS > 5 then
- SetScroll5
- else
- SetScroll4;
- end;
- 6: SetScroll6;
- else SetScroll4;
- end;
- //Set Visibility of Video Icon
- Static[VideoIcon].Visible := (CatSongs.Song[Interaction].Video <> '');
-
- //Set Texts:
- Text[TextArtist].Text := CatSongs.Song[Interaction].Artist;
- Text[TextTitle].Text := CatSongs.Song[Interaction].Title;
- if (Ini.Tabs_at_startup = 1) And (CatSongs.CatNumShow = -1) then
- begin
- Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount);
- Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')';
- end
- else if (CatSongs.CatNumShow = -2) then
- Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS)
- else if (CatSongs.CatNumShow = -3) then
- Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS)
- else if (Ini.Tabs_at_startup = 1) then
- Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].CatNumber) + '/' + IntToStr(CatSongs.Song[Interaction - CatSongs.Song[Interaction].CatNumber].CatNumber)
- else
- Text[TextNumber].Text := IntToStr(Interaction+1) + '/' + IntToStr(Length(CatSongs.Song));
- end
- else
- begin
- Text[TextNumber].Text := '0/0';
- Text[TextArtist].Text := '';
- Text[TextTitle].Text := '';
- for B := 0 to High(Button) do
- Button[B].Visible := False;
-
- end;
-end;
-
-procedure TScreenSong.SetScroll1;
-var
- B: integer; // button
- BMin: integer; // button min
- BMax: integer; // button max
- Src: integer;
-// Dst: integer;
- Count: integer; // Dst is not used. Count is used.
- Ready: boolean;
-
- VisCount: integer; // count of visible (or selectable) buttons
- VisInt: integer; // visible position of interacted button
- Typ: integer; // 0 when all songs fits the screen
- Placed: integer; // number of placed visible buttons
-begin
-// Src := 0;
-// Dst := -1;
- Count := 1;
- Typ := 0;
- Ready := false;
- Placed := 0;
-
- VisCount := 0;
- for B := 0 to High(Button) do
- if CatSongs.Song[B].Visible then Inc(VisCount);
-
- VisInt := 0;
- for B := 0 to Interaction-1 do
- if CatSongs.Song[B].Visible then Inc(VisInt);
-
-
- if VisCount <= 6 then begin
- Typ := 0;
- end else begin
- if VisInt <= 3 then begin
- Typ := 1;
- Count := 7;
- Ready := true;
- end;
-
- if (VisCount - VisInt) <= 3 then begin
- Typ := 2;
- Count := 7;
- Ready := true;
- end;
-
- if not Ready then begin
- Typ := 3;
- Src := Interaction;
- end;
- end;
-
-
-
- // hide all buttons
- for B := 0 to High(Button) do begin
- Button[B].Visible := false;
- Button[B].Selectable := CatSongs.Song[B].Visible;
- end;
-
-{ for B := Src to Dst do begin
-// Button[B].Visible := true;
- Button[B].Visible := CatSongs.Song[B].Visible;
- Button[B].Selectable := Button[B].Visible;
- Button[B].Y := 140 + (B-Src) * 60;
- end;}
-
-
- if Typ = 0 then begin
- for B := 0 to High(Button) do begin
- if CatSongs.Song[B].Visible then begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (Placed) * 60;
- Inc(Placed);
- end;
- end;
- end;
-
- if Typ = 1 then begin
- B := 0;
- while (Count > 0) do begin
- if CatSongs.Song[B].Visible then begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Inc(B);
- end;
- end;
-
- if Typ = 2 then begin
- B := High(Button);
- while (Count > 0) do begin
- if CatSongs.Song[B].Visible then begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (6-Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Dec(B);
- end;
- end;
-
- if Typ = 3 then begin
- B := Src;
- Count := 4;
- while (Count > 0) do begin
- if CatSongs.Song[B].Visible then begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (3+Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Inc(B);
- end;
-
- B := Src-1;
- Placed := 0;
- Count := 3;
- while (Count > 0) do begin
- if CatSongs.Song[B].Visible then begin
- Button[B].Visible := true;
- Button[B].Y := 140 + (2-Placed) * 60;
- Inc(Placed);
- Dec(Count);
- end;
- Dec(B);
- end;
-
- end;
-
- if Length(Button) > 0 then
- Static[1].Texture.Y := Button[Interaction].Y - 5; // selection texture
-end;
-
-procedure TScreenSong.SetScroll2;
-var
- B: integer;
- Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
- Wsp2: real;
-begin
- // liniowe
- for B := 0 to High(Button) do
- Button[B].X := 300 + (B - Interaction) * 260;
-
- if Length(Button) >= 3 then begin
- if Interaction = 0 then
- Button[High(Button)].X := 300 - 260;
-
- if Interaction = High(Button) then
- Button[0].X := 300 + 260;
- end;
-
- // kolowe
-{ for B := 0 to High(Button) do begin
- Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd.
- Wsp2 := Wsp / Length(Button);
- Button[B].X := 300 + 10000 * sin(2*pi*Wsp2);
-// Button[B].Y := 140 + 50 * ;
- end;}
-end;
-
-procedure TScreenSong.SetScroll3; // with slide
-var
- B: integer;
- Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
- Wsp2: real;
-begin
- SongTarget := Interaction;
-
- // liniowe
- for B := 0 to High(Button) do
- begin
- Button[B].X := 300 + (B - SongCurrent) * 260;
- if (Button[B].X < -Button[B].W) OR (Button[B].X > 800) then
- Button[B].Visible := False
- else
- Button[B].Visible := True;
- end;
-
-{ if Length(Button) >= 3 then begin
- if Interaction = 0 then
- Button[High(Button)].X := 300 - 260;
-
- if Interaction = High(Button) then
- Button[0].X := 300 + 260;
- end;}
-
- // kolowe
-{ for B := 0 to High(Button) do begin
- Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd.
- Wsp2 := Wsp / Length(Button);
- Button[B].X := 300 + 10000 * sin(2*pi*Wsp2);
-// Button[B].Y := 140 + 50 * ;
- end;}
-end;
-
-procedure TScreenSong.SetScroll4; // rotate
-var
- B: integer;
- Wsp: real;
- Z, Z2: real;
- VS: integer;
-begin
- VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important
-
- // kolowe
- for B := 0 to High(Button) do begin
- Button[B].Visible := CatSongs.Song[B].Visible; // nowe
- if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
-
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
-
- Z := (1 + cos(Wsp)) / 2;
- Z2 := (1 + 2*Z) / 3;
-
-
- Button[B].X := Theme.Song.Cover.X + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
- Button[B].Z := Z / 2 + 0.3;
-
- Button[B].W := Theme.Song.Cover.H * Z2;
-
-// Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
- Button[B].Y := Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
- Button[B].H := Button[B].W;
- end;
- end;
-end;
-
-(*
-procedure TScreenSong.SetScroll4; // rotate
-var
- B: integer;
- Wsp: real;
- Z: real;
- Z2, Z3: real;
- VS: integer;
- function modreal (const X, Y: real):real;
- begin
- Result := Frac(x / y) * y;
- if Result < -3 then
- Result := Result + Y
- else if Result > 3 then
- Result := Result - Y;
- end;
-begin
- VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important
- Z3 := 1;
- if VS < 12 then
- Z2 := VS
- else
- Z2 := 12;
-
- // kolowe
- for B := 0 to High(Button) do begin
- Button[B].Visible := CatSongs.Song[B].Visible; // nowe
- if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
- if ((ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)>-3) AND (ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)<3)) then
- begin
- if CatSongs.VisibleIndex(B)> SongCurrent then
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2
- else
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2;
-
- Z3 := 2;
- Z := (1 + cos(Wsp)) / 2;
- //Z2 := (1 + 2*Z) / 3;
- //Z2 := (0.5 + Z/2);
- //Z2 := sin(Wsp);
-
- //Z2 := Power (Z2,Z3);
-
- Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3);
-
- //Button[B].X := Theme.Song.CoverX + ({Theme.Song.CoverX + Theme.Song.CoverW/2 + Theme.Song.CoverW*0.18 * VS {CatSongs.VisibleSongs {Length(Button) * sin(Wsp) {- Theme.Song.CoverX - Theme.Song.CoverW) * Z2; // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
- if (sin(Wsp)<0) then
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W
- else //*Theme.Song.CoverW*0.004*Z3
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX;
- Button[B].Z := Z-0.00001;
-
-// Button[B].Y := {50 + 140 + 50 - 50 * Z2;
- // Button[B].Y := (Theme.Song.CoverY + 40 + 50 - 50 * Z2);
- Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W);
- Button[B].H := Button[B].W;
- Button[B].Visible := True;
- end
- {else if (((CatSongs.VisibleIndex(B) - SongCurrent)>-3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) OR ((round (CatSongs.VisibleIndex(B) - SongCurrent) mod VS > -3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) then
- begin
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / 12 ;// 0.5.0 (II): takes another 16ms
-
- Z := (1 + cos(Wsp)) / 2 -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
-
- Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3);
-
- if (sin(Wsp)<0) then
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W
- else
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX;
-
- Button[B].Z := Z;
-
- Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W);
-
- Button[B].H := Button[B].W;
- Button[B].Visible := True;
- end
- else Button[B].Visible := False;
- end;
- end;
-end; *)
-
-procedure TScreenSong.SetScroll5; // rotate
-var
- B: integer;
- Angle: real;
- Pos: Real;
- VS: integer;
- diff: real;
- X: Real;
- helper: real;
-begin
- VS := CatSongs.VisibleSongs; // cache Visible Songs
- {Vars
- Theme.Song.CoverW: Radius des Kreises
- Theme.Song.CoverX: X Pos Linke Kante des gewählten Covers
- Theme.Song.CoverX: Y Pos Obere Kante des gewählten Covers
- Theme.Song.CoverH: Höhe der Cover
-
- (CatSongs.VisibleIndex(B) - SongCurrent)/VS = Abstand zum MIttleren Cover in %
- }
-
- //Change Pos of all Buttons
- for B := low(Button) to high(Button) do
- begin
- Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
- if Button[B].Visible then //Only Change Pos for Visible Buttons
- begin
- Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
- if (Pos < -VS/2) then
- Pos := Pos + VS
- else if (Pos > VS/2) then
- Pos := Pos - VS;
-
- if (Abs(Pos) < 2.5) then {fixed Positions}
- begin
- Angle := Pi * (Pos / 5);
-// Button[B].Visible := False;
-
- Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
-
-// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Button[B].Z := 0.95 - Abs(Pos) * 0.01;
-
- Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
-
- Button[B].W := Button[B].H;
-
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;
-
-
- X := Sin(Angle*1.3)*0.9;
-
- Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Diff;
-
- end
- else
- begin {Behind the Front Covers}
-
- // limit-bg-covers hack
- if (abs(abs(Pos)-VS/2)>10) then Button[B].Visible:=False;
- // end of limit-bg-covers hack
-
- if Pos < 0 then
- Pos := (Pos - VS/2)/VS
- else
- Pos := (Pos + VS/2)/VS;
-
- Angle := pi * Pos*2;
- if VS > 24 then
- begin
- if Angle < 0 then helper:=-1 else helper:=1;
- Angle:=2*pi-abs(Angle);
- Angle:=Angle*(VS/24);
- Angle:=(2*pi-Angle)*helper;
- end;
-
- Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
-
- Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
-
- Button[B].W := Button[B].H;
-
- Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75;
-
-// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;
-
- Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52);
-
- end;
-
- //Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H)/1.5); //Cover at down border of the change field
-// Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7);
-
- end;
- end;
-end;
-
-procedure TScreenSong.SetScroll6; // rotate (slotmachine style)
-var
- B: integer;
- Angle: real;
- Pos: Real;
- VS: integer;
- diff: real;
- X: Real;
- Wsp: real;
- Z, Z2: real;
-begin
- VS := CatSongs.VisibleSongs; // cache Visible Songs
- if VS <=5 then begin
- // kolowe
- for B := 0 to High(Button) do
- begin
- Button[B].Visible := CatSongs.Song[B].Visible; // nowe
- if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
-
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
-
- Z := (1 + cos(Wsp)) / 2;
- Z2 := (1 + 2*Z) / 3;
-
-
- Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
- Button[B].Z := Z / 2 + 0.3;
-
- Button[B].W := Theme.Song.Cover.H * Z2;
-
-// Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
- Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
- Button[B].H := Button[B].W;
- end;
- end;
- end
- else begin
-
- //Change Pos of all Buttons
- for B := low(Button) to high(Button) do
- begin
- Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
- if Button[B].Visible then //Only Change Pos for Visible Buttons
- begin
- Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
- if (Pos < -VS/2) then
- Pos := Pos + VS
- else if (Pos > VS/2) then
- Pos := Pos - VS;
-
- if (Abs(Pos) < 2.5) then {fixed Positions}
- begin
- Angle := Pi * (Pos / 5);
-// Button[B].Visible := False;
-
- Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
-
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Button[B].Z := 0.95 - Abs(Pos) * 0.01;
-
- Button[B].X := (Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
-
- Button[B].W := Button[B].H;
-
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;
-
-
- X := Sin(Angle*1.3)*0.9;
-
- Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff;
- end
- else
- begin {Behind the Front Covers}
-
- // limit-bg-covers hack
- if (abs(VS/2-abs(Pos))>10) then Button[B].Visible:=False;
- if VS > 25 then VS:=25;
- // end of limit-bg-covers hack
-
- if Pos < 0 then
- Pos := (Pos - VS/2)/VS
- else
- Pos := (Pos + VS/2)/VS;
-
- Angle := pi * Pos*2;
-
- Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
-
- Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
-
- Button[B].W := Button[B].H;
-
- Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5;
-
-
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52);
- end;
- end;
- end;
- end;
-end;
-
-
-procedure TScreenSong.onShow;
-begin
- AudioPlayback.Stop;
-
- if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1;
- if Ini.Players = 4 then PlayersPlay := 6;
-
- //Cat Mod etc
- if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow = -1) then
- begin
- CatSongs.ShowCategoryList;
- FixSelected;
- //Show Cat in Top Left Mod
- HideCatTL;
- end;
-
-
- if Length(CatSongs.Song) > 0 then begin
- //Load Music only when Song Preview is activated
- if ( Ini.PreviewVolume <> 0 ) then
- begin
- if(AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3)) then
- begin
- AudioPlayback.SetLoop(false);
- AudioPlayback.Position := AudioPlayback.Length / 4;
- AudioPlayback.Play;
-
- //Set Preview Volume
- AudioPlayback.SetMusicVolume (Ini.PreviewVolume * 10);
- {//if Music Fade is activated, Set Volume to 0 %
- if (Ini.PreviewFading <> 0) then
- Music.SetMusicVolume(0);}
- end;
- end;
-
- SetScroll;
- UpdateLCD;
- end;
-
- //Playlist Mode
- if (Mode = smNormal) then
- begin
- //If Playlist Shown -> Select Next automatically
- if (CatSongs.CatNumShow = -3) then
- begin
- SelectNext;
- ChangeMusic;
- end;
- end
- //Party Mode
- else if (Mode = smPartyMode) then
- begin
-
- SelectRandomSong;
- //Show Menu directly in PartyMode
- //But only if selected in Options
- if (Ini.PartyPopup = 1) then
- begin
- ScreenSongMenu.MenuShow(SM_Party_Main);
- end;
-
-
- end;
-
- SetJoker;
- SetStatics;
-end;
-
-procedure TScreenSong.onHide;
-begin
- //When Music Fading is activated, Turn Music to 100 %
- If (Ini.PreviewVolume <> 100) or (Ini.PreviewFading <> 0) then
- AudioPlayback.SetMusicVolume(100);
-
- //If Preview is deactivated: Load MUsicfile now
- If (Ini.PreviewVolume = 0) then
- AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
-
- //When hide then Stop Music (For Party Mode Popup on Exit)
- if (Display.NextScreen <> @ScreenSing) and (Display.NextScreen <> @ScreenSingModi) and (AudioPlayback <> nil) then
- AudioPlayback.Stop;
-end;
-
-procedure TScreenSong.DrawExtensions;
-begin
- //Draw Song Menu
- if (ScreenSongMenu.Visible) then
- begin
- ScreenSongMenu.Draw;
- end
- else if (ScreenSongJumpto.Visible) then
- begin
- ScreenSongJumpto.Draw;
- end
-end;
-
-function TScreenSong.Draw: boolean;
-var
- dx: real;
- dt: real;
- I: Integer;
-begin
- dx := SongTarget-SongCurrent;
- dt := TimeSkip * 7;
-
-// writeln( 'TScreenSong.Draw '+ inttostr(trunc(TimeSkip)) );
-
- if dt > 1 then
- dt := 1;
-
- SongCurrent := SongCurrent + dx*dt;
-
-{ if SongCurrent > Catsongs.VisibleSongs then begin
- SongCurrent := SongCurrent - Catsongs.VisibleSongs;
- SongTarget := SongTarget - Catsongs.VisibleSongs;
- end;}
-
-// Log.BenchmarkStart(5);
- SetScroll;
-// Log.BenchmarkEnd(5);
-// Log.LogBenchmark('SetScroll4', 5);
-
- //Fading Functions, Only if Covertime is under 5 Seconds
- If (CoverTime < 5) then
- begin
- // 0.5.0: cover fade
- if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then
- begin
- // load new texture
- Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
- Button[Interaction].Texture.Alpha := 1;
- Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
- Button[Interaction].Texture2.Alpha := 1;
- end;
-
- //Song Fade
- if (CatSongs.VisibleSongs > 0) AND (Ini.PreviewVolume <> 0) AND (Not CatSongs.Song[Interaction].Main) AND (Ini.PreviewFading <> 0) then
- begin
- //Start Song Fade after a little Time, to prevent Song to be Played on Scrolling
- if (CoverTime < 0.2) and (CoverTime + TimeSkip >= 0.2) then
- AudioPlayback.Play;
-
- //Update Song Volume
- if (CoverTime < Ini.PreviewFading) then
- AudioPlayback.SetMusicVolume(Round (CoverTime * Ini.PreviewVolume / Ini.PreviewFading * 10))
- else
- AudioPlayback.SetMusicVolume(Ini.PreviewVolume * 10);
-
- end;
-
-
- //Update Fading Time
- CoverTime := CoverTime + TimeSkip;
-
- //Update Fading Texture
- Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5;
- if Button[Interaction].Texture2.Alpha > 1 then Button[Interaction].Texture2.Alpha := 1;
-
- end;
-
- //inherited Draw;
- //heres a little Hack, that causes the Statics
- //are Drawn after the Buttons because of some Blending Problems.
- //This should cause no Problems because all Buttons on this screen
- //Has Z Position.
- //Draw BG
- DrawBG;
-
- //Instead of Draw FG Procedure:
- //We draw Buttons for our own
- for I := 0 to Length(Button) - 1 do
- Button[I].Draw;
-
- // Statics
- for I := 0 to Length(Static) - 1 do
- Static[I].Draw;
-
- // and texts
- for I := 0 to Length(Text) - 1 do
- Text[I].Draw;
-
-
- //Draw Equalizer
- if Theme.Song.Equalizer.Visible then
- DrawEqualizer;
-
- DrawExtensions;
-
-end;
-
-procedure TScreenSong.SelectNext;
-var
- Skip: integer;
- I: integer;
- VS: Integer;
-begin
- VS := CatSongs.VisibleSongs;
-
- if VS > 0 then
- begin
- UnLoadDetailedCover;
-
- Skip := 1;
-
- // this 1 could be changed by CatSongs.FindNextVisible
- while (not CatSongs.Song[(Interaction + Skip) mod Length(Interactions)].Visible) do Inc(Skip);
-
- SongTarget := SongTarget + 1;//Skip;
-
- Interaction := (Interaction + Skip) mod Length(Interactions);
-
- // try to keep all at the beginning
- if SongTarget > VS-1 then begin
- SongTarget := SongTarget - VS;
- SongCurrent := SongCurrent - VS;
- end;
-
- end;
- // Interaction -> Button, ktorego okladke przeczytamy
- // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture
-end;
-
-procedure TScreenSong.SelectPrev;
-var
- Skip: integer;
- I: integer;
- VS: Integer;
-begin
- VS := CatSongs.VisibleSongs;
-
- if VS > 0 then
- begin
- UnLoadDetailedCover;
-
- Skip := 1;
-
- while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do Inc(Skip);
- SongTarget := SongTarget - 1;//Skip;
-
- Interaction := (Interaction - Skip + Length(Interactions)) mod Length(Interactions);
-
- // try to keep all at the beginning
- if SongTarget < 0 then begin
- SongTarget := SongTarget + CatSongs.VisibleSongs;
- SongCurrent := SongCurrent + CatSongs.VisibleSongs;
- end;
-
- // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture
- end;
-end;
-
-procedure TScreenSong.UpdateLCD;
-begin
- LCD.HideCursor;
- LCD.Clear;
- LCD.WriteText(1, Text[TextArtist].Text);
- LCD.WriteText(2, Text[TextTitle].Text);
-end;
-
-//Procedure Change current played Preview
-procedure TScreenSong.ChangeMusic;
-begin
- //When Music Preview is avtivated -> then Change Music
- if (Ini.PreviewVolume <> 0) then
- begin
- if (NOT CatSongs.Song[Interaction].Main) AND(CatSongs.VisibleSongs > 0) then
- begin
- AudioPlayback.Close;
- if AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin
- AudioPlayback.Position := AudioPlayback.Length / 4;
- //If Song Fading is activated then don't Play directly, and Set Volume to Null, else Play normal
- if (Ini.PreviewFading = 0) then
- AudioPlayback.Play
- else
- AudioPlayback.SetMusicVolume(0);
- end;
- end
- else
- AudioPlayback.Stop;
- end;
-end;
-
-procedure TScreenSong.SkipTo(Target: Cardinal); // 0.5.0
-var
- Skip: integer;
- I: integer;
-begin
- UnLoadDetailedCover;
-
- Interaction := High(CatSongs.Song);
- SongTarget := 0;
-
- for I := 1 to Target+1 do
- SelectNext;
-
- FixSelected2;
-end;
-
-procedure TScreenSong.DrawEqualizer;
-var
- I, J: Integer;
- Res: byte;
- A, B: Integer;
- PosX, PosY: Integer;
- Pos: Real;
- lTmp : double;
-begin
-
-if (not AudioPlayback.Finished) AND (Theme.Song.Equalizer.Length > 0) then
-begin
-
- {$ifdef win32}
- A := GetTickCount div 44;
-
- if (A <> EqualizerTime) then
- begin
- EqualizerTime := A;
- AudioPlayback.GetFFTData(EqualizerData);
-
- B := 0;
- Pos := 0;
- Res := ceil(92/Theme.Song.Equalizer.Bands);//How much channels are used for one Band
-
- //Change Lengths
- for I := 0 to (Res * Theme.Song.Equalizer.Bands - 1) do
- begin
- A := floor(I/Res);
-
- if (A<>B) then //Band changed
- begin
- if (Pos <= Theme.Song.Equalizer.Length) then
- begin
- if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then
- EqualizerBands[B] := EqualizerBands[B] - 1
- else
- EqualizerBands[B] := floor(Pos);
- end
- else
- EqualizerBands[B] := 1;
-
- B := A;
- Pos := 0;
- end;
-
- if I > 35 then
- EqualizerData[i] := EqualizerData[i] * 8
- else if I > 11 then
- EqualizerData[i] := EqualizerData[i] * 4.5
- else
- EqualizerData[i] := EqualizerData[i] * 1.1;
-
- if (EqualizerData[i] >= 1) then
- EqualizerData[i] := 0.9999999999999;
-
- try
- if ( assigned( Theme ) ) AND
- ( assigned( Theme.Song ) ) AND
- ( i < length( EqualizerData ) ) THEN
- begin
- if single( EqualizerData[i] ) > 1 then
- begin
- lTmp := Single(EqualizerData[i]) * Theme.Song.Equalizer.Length;
- if lTmp > Pos then
- Pos := lTmp;
- end;
- end;
- except
- {$IFDEF FPC}
- on E:EInvalidOp do
- writeln( 'UScreenSong - DOH !!!! ('+inttostr(i)+' '+ inttostr( integer( EqualizerData[i] ) )+' * '+ ')' );
- {$ENDIF}
- end
-
- end;
-
- //Change Last Band
- if (EqualizerBands[B] <= Theme.Song.Equalizer.Length) then
- begin
- if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then
- EqualizerBands[B] := EqualizerBands[B] - 1
- else
- EqualizerBands[B] := floor(Pos)
- end
- else
- EqualizerBands[B] := 1;
- end;
- {$endif}
-
- //Draw every Channel
- glColor4f(Theme.Song.Equalizer.ColR, Theme.Song.Equalizer.ColG, Theme.Song.Equalizer.ColB, Theme.Song.Equalizer.Alpha); //Set Color
- glDisable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
-
- PosY := Theme.Song.Equalizer.Y;
- PosX := Theme.Song.Equalizer.X;
-
- For I := 0 to Theme.Song.Equalizer.Bands-1 do
- begin
- if Theme.Song.Equalizer.Direction then
- PosY := Theme.Song.Equalizer.Y //+ (Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space) * Theme.Song.Equalizer.Length
- else
- PosX := Theme.Song.Equalizer.X;
- //Draw for every visible quad
- for J := 1 to EqualizerBands[I] do
- begin
- glBegin(GL_QUADS);
- glVertex3f(PosX, PosY, Theme.Song.Equalizer.Z);
- glVertex3f(PosX, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z);
- glVertex3f(PosX+Theme.Song.Equalizer.W, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z);
- glVertex3f(PosX+Theme.Song.Equalizer.W, PosY, Theme.Song.Equalizer.Z);
- glEnd;
-
- if Theme.Song.Equalizer.Direction then //Vertically
- PosY := PosY - Theme.Song.Equalizer.H - Theme.Song.Equalizer.Space
- else //Horizontally
- PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space;
- end;
- if Theme.Song.Equalizer.Direction then //Horizontally
- PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space
- else //Vertically
- PosY := PosY + Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space;
- end;
-end;
-end;
-
-Procedure TScreenSong.SelectRandomSong;
-var
- I, I2: Integer;
-begin
- Case PlaylistMan.Mode of
- smNormal: //All Songs Just Select Random Song
- begin
- //When Tabs are activated then use Tab Method
- if (Ini.Tabs_at_startup = 1) then
- begin
- repeat
- I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
- until CatSongs.Song[I2].Main = false;
-
- //Search Cat
- for I := I2 downto low(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- break;
- end;
- //In I ist jetzt die Kategorie in I2 der Song
- //I is the CatNum, I2 is the No of the Song within this Cat
-
- //Choose Cat
- CatSongs.ShowCategoryList;
-
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- CatSongs.ClickCategoryButton(I);
- SelectNext;
-
- //Choose Song
- SkipTo(I2-I);
- end
- //When Tabs are deactivated use easy Method
- else
- SkipTo(Random(CatSongs.VisibleSongs));
- end;
- smPartyMode: //One Category Select Category and Select Random Song
- begin
- CatSongs.ShowCategoryList;
- CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList);
- ShowCatTL(PlaylistMan.CurPlayList);
-
- SelectNext;
- FixSelected2;
-
- SkipTo(Random(CatSongs.VisibleSongs));
- end;
- smPlaylistRandom: //Playlist: Select Playlist and Select Random Song
- begin
- PlaylistMan.SetPlayList(PlaylistMan.CurPlayList);
-
- SkipTo(Random(CatSongs.VisibleSongs));
- FixSelected2;
- end;
- end;
-
- AudioPlayback.PlaySound(SoundLib.Change);
- ChangeMusic;
- SetScroll;
- UpdateLCD;
-end;
-
-procedure TScreenSong.SetJoker;
-begin
- {//If Party Mode
- // to-do : Party
- if Mode = smPartyMode then //Show Joker that are available
- begin
- if (PartySession.Teams.NumTeams >= 1) then
- begin
- Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1);
- Static[StaticTeam1Joker2].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 2);
- Static[StaticTeam1Joker3].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 3);
- Static[StaticTeam1Joker4].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 4);
- Static[StaticTeam1Joker5].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 5);
- end
- else
- begin
- Static[StaticTeam1Joker1].Visible := False;
- Static[StaticTeam1Joker2].Visible := False;
- Static[StaticTeam1Joker3].Visible := False;
- Static[StaticTeam1Joker4].Visible := False;
- Static[StaticTeam1Joker5].Visible := False;
- end;
-
- if (PartySession.Teams.NumTeams >= 2) then
- begin
- Static[StaticTeam2Joker1].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 1);
- Static[StaticTeam2Joker2].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 2);
- Static[StaticTeam2Joker3].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 3);
- Static[StaticTeam2Joker4].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 4);
- Static[StaticTeam2Joker5].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 5);
- end
- else
- begin
- Static[StaticTeam2Joker1].Visible := False;
- Static[StaticTeam2Joker2].Visible := False;
- Static[StaticTeam2Joker3].Visible := False;
- Static[StaticTeam2Joker4].Visible := False;
- Static[StaticTeam2Joker5].Visible := False;
- end;
-
- if (PartySession.Teams.NumTeams >= 3) then
- begin
- Static[StaticTeam3Joker1].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 1);
- Static[StaticTeam3Joker2].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 2);
- Static[StaticTeam3Joker3].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 3);
- Static[StaticTeam3Joker4].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 4);
- Static[StaticTeam3Joker5].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 5);
- end
- else
- begin
- Static[StaticTeam3Joker1].Visible := False;
- Static[StaticTeam3Joker2].Visible := False;
- Static[StaticTeam3Joker3].Visible := False;
- Static[StaticTeam3Joker4].Visible := False;
- Static[StaticTeam3Joker5].Visible := False;
- end;
- end
- else
- begin //Hide all
- Static[StaticTeam1Joker1].Visible := False;
- Static[StaticTeam1Joker2].Visible := False;
- Static[StaticTeam1Joker3].Visible := False;
- Static[StaticTeam1Joker4].Visible := False;
- Static[StaticTeam1Joker5].Visible := False;
-
- Static[StaticTeam2Joker1].Visible := False;
- Static[StaticTeam2Joker2].Visible := False;
- Static[StaticTeam2Joker3].Visible := False;
- Static[StaticTeam2Joker4].Visible := False;
- Static[StaticTeam2Joker5].Visible := False;
-
- Static[StaticTeam3Joker1].Visible := False;
- Static[StaticTeam3Joker2].Visible := False;
- Static[StaticTeam3Joker3].Visible := False;
- Static[StaticTeam3Joker4].Visible := False;
- Static[StaticTeam3Joker5].Visible := False;
- end; }
-end;
-
-procedure TScreenSong.SetStatics;
-var
- I: Integer;
- Visible: Boolean;
-begin
- //Set Visibility of Party Statics and Text
- Visible := (Mode = smPartyMode);
-
- For I := 0 to high(StaticParty) do
- Static[StaticParty[I]].Visible := Visible;
-
- For I := 0 to high(TextParty) do
- Text[TextParty[I]].Visible := Visible;
-
- //Set Visibility of Non Party Statics and Text
- Visible := not Visible;
-
- For I := 0 to high(StaticNonParty) do
- Static[StaticNonParty[I]].Visible := Visible;
-
- For I := 0 to high(TextNonParty) do
- Text[TextNonParty[I]].Visible := Visible;
-end;
-
-//Procedures for Menu
-
-procedure TScreenSong.StartSong;
-begin
- CatSongs.Selected := Interaction;
- AudioPlayback.Stop;
- //Party Mode
- if (Mode = smPartyMode) then
- begin
- FadeTo(@ScreenSingModi);
- end
- else
- begin
- FadeTo(@ScreenSing);
- end;
-end;
-
-procedure TScreenSong.SelectPlayers;
-begin
- CatSongs.Selected := Interaction;
- AudioPlayback.Stop;
-
- ScreenName.Goto_SingScreen := True;
- FadeTo(@ScreenName);
-end;
-
-procedure TScreenSong.OpenEditor;
-begin
- if (Songs.SongList.Count > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = smNormal) then
- begin
- AudioPlayback.Stop;
- AudioPlayback.PlaySound(SoundLib.Start);
- CurrentSong := CatSongs.Song[Interaction];
- FadeTo(@ScreenEditSub);
- end;
-end;
-
-//Team No of Team (0-5)
-procedure TScreenSong.DoJoker (Team: Byte);
-begin
- {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= Team + 1) AND (PartySession.Teams.Teaminfo[Team].Joker > 0) then
- begin
- //Joker spielen
- Dec(PartySession.Teams.Teaminfo[Team].Joker);
- SelectRandomSong;
- SetJoker;
- end; }
-end;
-
-//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song
-procedure TScreenSong.UnLoadDetailedCover;
-begin
- CoverTime := 0;
-
- Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', true); // 0.5.0: show cached texture
- Button[Interaction].Texture2.Alpha := 0;
-
- if Button[Interaction].Texture.Name <> Skin.GetTextureFileName('SongCover') then
- Texture.UnloadTexture(Button[Interaction].Texture.Name, false);
-end;
-
-procedure TScreenSong.Refresh;
-begin {
-CatSongs.Refresh;
-CatSongs.ShowCategoryList;
-Interaction := 0;
-SelectNext;
-FixSelected; }
-
-end;
-
-end.