diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 95 |
1 files changed, 91 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 85c38c26..bd9e5e67 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -92,6 +92,7 @@ type procedure SetScroll6; function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; + procedure GenerateThumbnails(); procedure onShow; override; procedure onHide; override; procedure SelectNext; @@ -696,9 +697,9 @@ end; constructor TScreenSong.Create; var - Pet: integer; +// Pet: integer; I: integer; -Label CreateSongButtons; +//Label CreateSongButtons; begin inherited Create; @@ -755,6 +756,8 @@ begin // Songs.LoadSongList; // moved to the UltraStar unit CatSongs.Refresh; + GenerateThumbnails(); +(* if (length(CatSongs.Song) > 0) then begin //Set Length of Button Array one Time Instead of one time for every Song @@ -830,6 +833,7 @@ begin GoTo CreateSongButtons; end; +*) // Randomize Patch Randomize; @@ -843,6 +847,89 @@ begin Interaction := 0; end; +procedure TScreenSong.GenerateThumbnails(); +var + I : Integer; + Pet: integer; +Label CreateSongButtons; +begin + if (length(CatSongs.Song) > 0) then + begin + //Set Length of Button Array one Time Instead of one time for every Song + SetButtonLength(Length(CatSongs.Song)); + + I := 0; + CreateSongButtons: + + try + for Pet := I to High(CatSongs.Song) do begin // creating all buttons + // new + Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0 + + if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then + CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover' + + if CatSongs.Song[Pet].Cover = '' then + AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections) + else begin + // cache texture if there is a need to this + if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then + begin + Texture.CreateCacheMipmap := true; + Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap + Texture.CreateCacheMipmap := false; + + // puts this texture to the cache file + Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover); + + // unload full size texture + Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false); + + // we should also add mipmap texture by calling createtexture and use mipmap cache as data source + end; + + // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here) + AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections); + end; + Texture.Limit := 1024*1024; + I := -1; + end; + except + //When Error is reported the First time for this Song + if (I <> Pet) then + begin + //Some Error reporting: + Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover); + + //Change Cover to NoCover and Continue Loading + CatSongs.Song[Pet].Cover := ''; + I := Pet; + end + else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song + begin + Log.LogError('NoCover Cover is damaged!'); + try + AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections); + except + {$IFDEF MSWINDOWS} + Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK); + {$ELSE} + // TODO : JB_linux - better handle this message and display to user.. + writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'); + Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' ); + {$ENDIF} + Halt; + end; + I := Pet + 1; + end; + end; + + if (I <> -1) then + GoTo CreateSongButtons; + + end; +end; + procedure TScreenSong.SetScroll; var VS, B: Integer; @@ -1418,7 +1505,7 @@ begin AudioPlayback.Stop; if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1; - if Ini.Players = 4 then PlayersPlay := 6; + if Ini.Players = 4 then PlayersPlay := 6; //Cat Mod etc if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow = -1) then @@ -1701,7 +1788,7 @@ begin UnLoadDetailedCover; Interaction := High(CatSongs.Song); - SongTarget := 0; + SongTarget := 0; for I := 1 to Target+1 do SelectNext; |