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-rw-r--r--Game/Code/Screens/UScreenSingModi.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 5d87ffdd..7d2eba07 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -520,7 +520,7 @@ end;
// comment by blindy: wo zum henker wird denn in diesem screen ein video abgespielt?
// update and draw movie
// <mog> wie wo wadd? also in der selben funktion in der uscreensing kommt des video in der zeile 995, oder was wollteste wissen? :X
-{ if ShowFinish and AktSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin
+{ if ShowFinish and CurrentSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin
UpdateSmpeg; // this only draws
end;}
@@ -530,7 +530,7 @@ end;
if ShowFinish then begin
if DllMan.Selected.LoadSong then
begin
- if (not AudioPlayback.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin
+ if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (Czas.Teraz*1000 <= CurrentSong.Finish)) then begin
//Pause Mod:
if not Paused then
Sing(Self); // analyze song