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path: root/Game/Code/Screens/UScreenSingModi.pas
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-rw-r--r--Game/Code/Screens/UScreenSingModi.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 5c5f8cee..9ce60864 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -86,7 +86,7 @@ var
CustomSounds: array of TCustomSoundEntry;
//Procedured for Plugin
-function LoadTex (const Name, Typ: PChar): TsmallTexture; stdcall;
+function LoadTex (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall;
//function Translate (const Name: PChar): PChar; stdcall;
procedure Print (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text
function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
@@ -633,7 +633,7 @@ Winner := DllMan.PluginFinish(PlayerInfo);
//DLLMan.UnLoadPlugin;
end;
-function LoadTex (const Name, Typ: PChar): TsmallTexture; stdcall;
+function LoadTex (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall;
var
Texname, EXT: String;
Tex: TTexture;
@@ -647,7 +647,7 @@ begin
else
Ext := 'BMP';
- Tex := Texture.LoadTexture(PChar(TexName), PChar(Ext), Typ, 0);
+ Tex := Texture.LoadTexture(PChar(TexName), PChar(Ext), UTexture.TTextureType(Typ), 0);
Result.TexNum := Tex.TexNum;
Result.W := Tex.W;