diff options
Diffstat (limited to 'Game/Code/Screens/UScreenSingModi.pas')
-rw-r--r-- | Game/Code/Screens/UScreenSingModi.pas | 38 |
1 files changed, 34 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 7d2eba07..ed827ec8 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -75,6 +75,16 @@ type //procedure Pause; //Pause Mod(Toggles Pause) end; +type + TCustomSoundEntry = record
+ Filename : String;
+ Stream : TAudioPlaybackStream;
+ end;
+
+var + //Custom Sounds + CustomSounds: array of TCustomSoundEntry; + //Procedured for Plugin function LoadTex (const Name, Typ: PChar): TsmallTexture; stdcall; //function Translate (const Name: PChar): PChar; stdcall; @@ -101,7 +111,7 @@ begin SDLK_BACKSPACE : begin Finish; - AudioPlayback.PlayBack; + AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenPartyScore); end; @@ -656,14 +666,34 @@ begin end; function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound +var + S: TAudioPlaybackStream; + I: Integer; + F: String; begin - Result := AudioPlayback.LoadCustomSound(String(Name)); + //Search for Sound in already loaded Sounds + F := UpperCase(SoundPath + FileName); + For I := 0 to High(CustomSounds) do + begin + if (UpperCase(CustomSounds[I].Filename) = F) then + begin + Result := I; + Exit; + end; + end; + + S := AudioPlayback.OpenSound(SoundPath + String(Name)); + if (S <> nil) then + Result := High(CustomSounds) + else + Result := 0; end; procedure PlaySound (const Index: Cardinal); stdcall; //Plays a Custom Sound begin - AudioPlayback.PlayCustomSound(Index); + if (Index <= High(CustomSounds)) then + AudioPlayback.PlaySound(CustomSounds[Index].Stream); end; end. ->>>>>>> .r429 + |