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path: root/Game/Code/Screens/UScreenSingModi.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenSingModi.pas')
-rw-r--r--Game/Code/Screens/UScreenSingModi.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 3eeb0374..616ba1c1 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -512,7 +512,7 @@ begin
if DLLMan.Selected.LoadSong then
begin
// update static menu with time ...
- CurLyricsTime := LineState.GetCurrentTime();
+ CurLyricsTime := LyricsState.GetCurrentTime();
Min := Round(CurLyricsTime) div 60;
Sec := Round(CurLyricsTime) mod 60;
@@ -543,7 +543,7 @@ begin
if ShowFinish then begin
if DllMan.Selected.LoadSong then
begin
- if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LineState.GetCurrentTime*1000 <= CurrentSong.Finish)) then begin
+ if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime*1000 <= CurrentSong.Finish)) then begin
//Pause Mod:
if not Paused then
Sing(Self); // analyze song