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-rw-r--r--Game/Code/Screens/UScreenSingModi.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index e22934cf..5c5f8cee 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -68,7 +68,7 @@ type
constructor Create; override;
procedure onShow; override;
//procedure onShowFinish; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure Finish; override;
//procedure UpdateLCD; //TODO: maybe LCD Support as Plugin?
@@ -100,7 +100,7 @@ uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math, UDLLManager, USk
// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
-function TScreenSingModi.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenSingModi.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
@@ -116,7 +116,7 @@ begin
end;
else
- Result := inherited ParseInput(PressedKey, ScanCode, PressedDown);
+ Result := inherited ParseInput(PressedKey, CharCode, PressedDown);
end;
end;
end;