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path: root/Game/Code/Screens/UScreenSingModi.pas
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-rw-r--r--Game/Code/Screens/UScreenSingModi.pas8
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 44615662..d18dd5bc 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -282,7 +282,7 @@ begin
begin
if (Player[I].ScoreTotalI<=10000) then
PlayerInfo.Playerinfo[I].Score:= Player[I].ScoreTotalI;
- PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent;
+ PlayerInfo.Playerinfo[I].Bar := Round(Scores.Players[I].RBPos * 100);
end;
end;
@@ -557,7 +557,7 @@ end;
begin
if PlayerInfo.Playerinfo[I].Enabled then
begin
- PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent;
+ //PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent;
PlayerInfo.Playerinfo[I].Score := Player[I].ScoreTotalI;
end;
end;
@@ -582,8 +582,8 @@ end;
//Player[I].ScoreTotal := Player[I].ScoreTotal + (PlayerInfo.Playerinfo[I].Score - Player[I].ScoreTotalI);
Player[I].ScoreTotalI := PlayerInfo.Playerinfo[I].Score;
end;
- if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then
- Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar;
+ {if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then
+ Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar; }
end;
// back stereo