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-rw-r--r--Game/Code/Screens/UScreenSingModi.pas12
1 files changed, 6 insertions, 6 deletions
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 4218dd86..4379dae6 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -131,7 +131,7 @@ function ToSentences(Const Lines: TLines): TSentences;
var
I, J: Integer;
begin
- Result.Akt := Lines.Akt;
+ Result.Akt := Lines.Current;
Result.High := Lines.High;
Result.Ilosc := Lines.Ilosc;
Result.Resolution := Lines.Resolution;
@@ -158,7 +158,7 @@ begin
Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start;
Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Lenght;
Result.Sentence[I].Note[J].Ton := Lines.Line[I].Note[J].Tone;
- Result.Sentence[I].Note[J].TonGamy := Lines.Line[I].Note[J].TonGamy;
+ Result.Sentence[I].Note[J].TonGamy := Lines.Line[I].Note[J].ToneGamus;
//Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst;
Result.Sentence[I].Note[J].FreeStyle := Lines.Line[I].Note[J].FreeStyle;
Result.Sentence[I].Note[J].Typ := Lines.Line[I].Note[J].NoteType;
@@ -512,8 +512,8 @@ end; //ShowScore
if DLLMan.Selected.LoadSong then
begin
// update static menu with time ...
- Min := Round(Czas.Teraz) div 60;
- Sec := Round(Czas.Teraz) mod 60;
+ Min := Round(LineState.CurrentTime) div 60;
+ Sec := Round(LineState.CurrentTime) mod 60;
Text[TextTimeText].Text := '';
if Min < 10 then Text[TextTimeText].Text := '0';
Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':';
@@ -541,7 +541,7 @@ end;
if ShowFinish then begin
if DllMan.Selected.LoadSong then
begin
- if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (Czas.Teraz*1000 <= CurrentSong.Finish)) then begin
+ if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LineState.CurrentTime*1000 <= CurrentSong.Finish)) then begin
//Pause Mod:
if not Paused then
Sing(Self); // analyze song
@@ -574,7 +574,7 @@ end;
if ((ShowFinish) AND (NOT Paused)) then
begin
- if not DLLMan.PluginDraw(Playerinfo, Lines[0].Akt) then
+ if not DLLMan.PluginDraw(Playerinfo, Lines[0].Current) then
begin
if not FadeOut then begin
Finish;