diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenSingModi.pas | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 4218dd86..4379dae6 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -131,7 +131,7 @@ function ToSentences(Const Lines: TLines): TSentences; var I, J: Integer; begin - Result.Akt := Lines.Akt; + Result.Akt := Lines.Current; Result.High := Lines.High; Result.Ilosc := Lines.Ilosc; Result.Resolution := Lines.Resolution; @@ -158,7 +158,7 @@ begin Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start; Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Lenght; Result.Sentence[I].Note[J].Ton := Lines.Line[I].Note[J].Tone; - Result.Sentence[I].Note[J].TonGamy := Lines.Line[I].Note[J].TonGamy; + Result.Sentence[I].Note[J].TonGamy := Lines.Line[I].Note[J].ToneGamus; //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst; Result.Sentence[I].Note[J].FreeStyle := Lines.Line[I].Note[J].FreeStyle; Result.Sentence[I].Note[J].Typ := Lines.Line[I].Note[J].NoteType; @@ -512,8 +512,8 @@ end; //ShowScore if DLLMan.Selected.LoadSong then begin // update static menu with time ... - Min := Round(Czas.Teraz) div 60; - Sec := Round(Czas.Teraz) mod 60; + Min := Round(LineState.CurrentTime) div 60; + Sec := Round(LineState.CurrentTime) mod 60; Text[TextTimeText].Text := ''; if Min < 10 then Text[TextTimeText].Text := '0'; Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':'; @@ -541,7 +541,7 @@ end; if ShowFinish then begin if DllMan.Selected.LoadSong then begin - if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (Czas.Teraz*1000 <= CurrentSong.Finish)) then begin + if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LineState.CurrentTime*1000 <= CurrentSong.Finish)) then begin //Pause Mod: if not Paused then Sing(Self); // analyze song @@ -574,7 +574,7 @@ end; if ((ShowFinish) AND (NOT Paused)) then begin - if not DLLMan.PluginDraw(Playerinfo, Lines[0].Akt) then + if not DLLMan.PluginDraw(Playerinfo, Lines[0].Current) then begin if not FadeOut then begin Finish; |