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path: root/Game/Code/Screens/UScreenSing.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenSing.pas')
-rw-r--r--Game/Code/Screens/UScreenSing.pas20
1 files changed, 10 insertions, 10 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index a78c7ce0..d7050bf5 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -220,7 +220,7 @@ begin
// pause Time
Paused := true;
- LineState.Pause();
+ LyricsState.Pause();
// pause Music
AudioPlayback.Pause;
@@ -232,7 +232,7 @@ begin
end
else //disable Pause
begin
- LineState.Resume();
+ LyricsState.Resume();
// Play Music
AudioPlayback.Play;
@@ -510,14 +510,14 @@ begin
Tex_Background.TexNum := 0;
// prepare lyrics timer
- LineState.Reset();
- LineState.SetCurrentTime(CurrentSong.Start);
- LineState.StartTime := CurrentSong.Gap;
+ LyricsState.Reset();
+ LyricsState.SetCurrentTime(CurrentSong.Start);
+ LyricsState.StartTime := CurrentSong.Gap;
if (CurrentSong.Finish > 0) then
- LineState.TotalTime := CurrentSong.Finish / 1000
+ LyricsState.TotalTime := CurrentSong.Finish / 1000
else
- LineState.TotalTime := AudioPlayback.Length;
- LineState.UpdateBeats();
+ LyricsState.TotalTime := AudioPlayback.Length;
+ LyricsState.UpdateBeats();
// prepare music
AudioPlayback.Stop();
@@ -911,7 +911,7 @@ end;
procedure TScreenSing.onShowFinish;
begin
// start lyrics
- LineState.Resume();
+ LyricsState.Resume();
// start music
AudioPlayback.Play();
@@ -1069,7 +1069,7 @@ begin
// retrieve current lyrics time, we have to store the value to avoid
// that min- and sec-values do not match
- CurLyricsTime := LineState.GetCurrentTime();
+ CurLyricsTime := LyricsState.GetCurrentTime();
Min := Round(CurLyricsTime) div 60;
Sec := Round(CurLyricsTime) mod 60;