diff options
Diffstat (limited to 'Game/Code/Screens/UScreenSing.pas')
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index d7050bf5..3343f0c6 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -1174,7 +1174,7 @@ begin begin if assigned( fCurrentVideoPlaybackEngine ) then begin - fCurrentVideoPlaybackEngine.GetFrame(LineState.GetCurrentTime()); + fCurrentVideoPlaybackEngine.GetFrame(LyricsState.GetCurrentTime()); fCurrentVideoPlaybackEngine.DrawGL(ScreenAct); end; end; @@ -1183,11 +1183,11 @@ begin DrawFG; // check for music finish - //Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LineState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish)); + //Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LyricsState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish)); if ShowFinish then begin if (not AudioPlayback.Finished) and - ((CurrentSong.Finish = 0) or (LineState.GetCurrentTime()*1000 <= CurrentSong.Finish)) then + ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime()*1000 <= CurrentSong.Finish)) then begin // analyze song if not paused if (not Paused) then @@ -1395,7 +1395,7 @@ end; function TLyricsSyncSource.GetClock(): real; begin - Result := LineState.GetCurrentTime(); + Result := LyricsState.GetCurrentTime(); end; end. |