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-rw-r--r--Game/Code/Screens/UScreenSing.pas8
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 0469a017..22f8c8ac 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -12,9 +12,6 @@ type
end;
TScreenSing = class(TMenu)
- const
- ID='ID_023'; //for help system
-
protected
paused: boolean; //Pause Mod
PauseTime: Real;
@@ -110,10 +107,13 @@ type
procedure DrawMedleyCountdown();
end;
+const
+ ID='ID_023'; //for help system
+
implementation
uses UGraphic, UDataBase, UDraw, UMain, Classes, URecord, ULanguage, UHelp, math,
UPartyM2, UParty;
-
+
// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;