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-rw-r--r--Game/Code/Screens/UScreenSing.pas13
1 files changed, 10 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index e07d5023..fbf128b0 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -15,8 +15,8 @@ type
protected
paused: boolean; //Pause Mod
PauseTime: Real;
- NumEmptySentences: array [0..1] of integer;
public
+ NumEmptySentences: array [0..1] of integer;
//TextTime: integer;
MP3Volume: integer;
MP3VolumeHandler: THandler;
@@ -213,6 +213,12 @@ begin
begin
Pause;
end;
+
+ SDLK_S:
+ begin
+ Ini.PossibleScore := (Ini.PossibleScore+1) mod 2;
+ Ini.Save;
+ end;
SDLK_RETURN:
begin
@@ -1766,8 +1772,9 @@ begin
Player[I].LineBonus_Text := Theme.Sing.LineBonusText[Floor(A)];
//PhrasenBonus give Points
- Player[I].ScoreLine := Player[I].ScoreLine +
- (1000 / (Length(Czesci[CP].Czesc) - NumEmptySentences[CP]) * A / 8);
+ if (Length(Czesci[CP].Czesc) - NumEmptySentences[CP])>0 then
+ Player[I].ScoreLine := Player[I].ScoreLine +
+ (1000 / (Length(Czesci[CP].Czesc) - NumEmptySentences[CP]) * A / 8);
Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10;
//Update Total Score