diff options
Diffstat (limited to 'Game/Code/Screens/UScreenSing.pas')
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index ee4bedc8..d684dc3c 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -1089,18 +1089,12 @@ begin //Generate Steps 0 to 8
A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
+
+ //Generate Text
if A >= 8 then
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_PERFECT')
- else if (A = 6) or (A = 7) then
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_BETTER')
- else if A = 5 then
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_GOOD')
- else if (A = 3) or (A = 4) then
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_NORMAL')
- else if A = 2 then
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_BAD')
+ Player[I].LineBonus_Text := Theme.Sing.LineBonusText[8]
else
- Player[I].LineBonus_Text := Language.Translate('LINEBONUS_WORST');
+ Player[I].LineBonus_Text := Theme.Sing.LineBonusText[Floor(A)];
//PhrasenBonus give Points
Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8);
|