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path: root/Game/Code/Screens/UScreenScore.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenScore.pas')
-rw-r--r--Game/Code/Screens/UScreenScore.pas19
1 files changed, 17 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 2c018b96..72c42cb8 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -574,8 +574,23 @@ begin
while (Length(S)<4) do S := '0' + S;
Text[TextNotesScore[Item]].Text := S;
- while (Length(S)<5) do S := '0' + S;
- Text[TextTotalScore[Item]].Text := S;
+// while (Length(S)<5) do S := '0' + S;
+// Text[TextTotalScore[Item]].Text := S;
+
+//fixed: line bonus and golden notes don't show up,
+// another bug: total score was shown without added golden-, linebonus
+ S := IntToStr(Player[P].ScoreTotalI);
+ while (Length(S)<5) do S := '0' + S;
+ Text[TextTotalScore[Item]].Text := S;
+
+ S := IntToStr(Player[P].ScoreLineI);
+ while (Length(S)<4) do S := '0' + S;
+ Text[TextLineBonusScore[Item]].Text := S;
+
+ S := IntToStr(Player[P].ScoreGoldenI);
+ while (Length(S)<4) do S := '0' + S;
+ Text[TextGoldenNotesScore[Item]].Text := S;
+//end of fix
LoadColor(
Text[TextName[Item]].ColR,