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path: root/Game/Code/Screens/UScreenPopup.pas
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-rw-r--r--Game/Code/Screens/UScreenPopup.pas8
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index a02b08a1..cb524a72 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -13,7 +13,7 @@ type
Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure ShowPopup(msg: String);
function Draw: boolean; override;
@@ -27,7 +27,7 @@ type
Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure onHide; override;
procedure ShowPopup(msg: String);
@@ -43,7 +43,7 @@ implementation
uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay;
-function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
@@ -150,7 +150,7 @@ end;
// error popup
-function TScreenPopupError.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenPopupError.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then