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path: root/Game/Code/Screens/UScreenPartyWin.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenPartyWin.pas')
-rw-r--r--Game/Code/Screens/UScreenPartyWin.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenPartyWin.pas b/Game/Code/Screens/UScreenPartyWin.pas
index 002741df..e91d20f0 100644
--- a/Game/Code/Screens/UScreenPartyWin.pas
+++ b/Game/Code/Screens/UScreenPartyWin.pas
@@ -28,7 +28,7 @@ type
TextWinner: Cardinal;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -37,7 +37,7 @@ implementation
uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage;
-function TScreenPartyWin.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenPartyWin.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then