diff options
Diffstat (limited to 'Game/Code/Screens/UScreenPartyWin.pas')
-rw-r--r-- | Game/Code/Screens/UScreenPartyWin.pas | 267 |
1 files changed, 0 insertions, 267 deletions
diff --git a/Game/Code/Screens/UScreenPartyWin.pas b/Game/Code/Screens/UScreenPartyWin.pas deleted file mode 100644 index 002c6f75..00000000 --- a/Game/Code/Screens/UScreenPartyWin.pas +++ /dev/null @@ -1,267 +0,0 @@ -unit UScreenPartyWin; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes; - -type - TScreenPartyWin = class(TMenu) - public - TextScoreTeam1: Cardinal; - TextScoreTeam2: Cardinal; - TextScoreTeam3: Cardinal; - TextNameTeam1: Cardinal; - TextNameTeam2: Cardinal; - TextNameTeam3: Cardinal; - StaticTeam1: Cardinal; - StaticTeam1BG: Cardinal; - StaticTeam1Deco: Cardinal; - StaticTeam2: Cardinal; - StaticTeam2BG: Cardinal; - StaticTeam2Deco: Cardinal; - StaticTeam3: Cardinal; - StaticTeam3BG: Cardinal; - StaticTeam3Deco: Cardinal; - TextWinner: Cardinal; - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage; - -function TScreenPartyWin.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': - begin - Result := false; - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenMain); - end; - - SDLK_RETURN: - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenMain); - end; - end; - end; -end; - -constructor TScreenPartyWin.Create; -//var -// I: integer; // Auto Removed, Unused Variable -begin - inherited Create; - - TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1); - TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2); - TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3); - TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1); - TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2); - TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3); - - StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1); - StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG); - StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco); - StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2); - StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG); - StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco); - StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3); - StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG); - StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco); - - TextWinner := AddText (Theme.PartyWin.TextWinner); - - LoadFromTheme(Theme.PartyWin); -end; - -procedure TScreenPartyWin.onShow; -//var -// I: Integer; // Auto Removed, Unused Variable -// Placing: Integer; // Auto Removed, Unused Variable - - Function GetTeamColor(Team: Byte): Cardinal; - var - NameString: String; - begin - NameString := 'P' + InttoStr(Team+1) + 'Dark'; - - Result := ColorExists(NameString); - end; - -begin - inherited; - - // to-do : Party - //Get Team Placing - //Placing := PartySession.GetTeamOrder; - - //Set Winnertext - //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]); - {if (PartySession.Teams.NumTeams >= 1) then - begin - Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score); - Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[Placing[0]].Name); - - Text[TextScoreTeam1].Visible := True; - Text[TextNameTeam1].Visible := True; - Static[StaticTeam1].Visible := True; - Static[StaticTeam1BG].Visible := True; - Static[StaticTeam1Deco].Visible := True; - - //Set Static Color to Team Color - If (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[0]); - if (I <> -1) then - begin - Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; - end; - end; - - If (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[0]); - if (I <> -1) then - begin - Static[StaticTeam1].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam1].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam1].Texture.ColB := Color[I].RGB.B; - end; - end; - end - else - begin - Text[TextScoreTeam1].Visible := False; - Text[TextNameTeam1].Visible := False; - Static[StaticTeam1].Visible := False; - Static[StaticTeam1BG].Visible := False; - Static[StaticTeam1Deco].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 2) then - begin - Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score); - Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[Placing[1]].Name); - - Text[TextScoreTeam2].Visible := True; - Text[TextNameTeam2].Visible := True; - Static[StaticTeam2].Visible := True; - Static[StaticTeam2BG].Visible := True; - Static[StaticTeam2Deco].Visible := True; - - //Set Static Color to Team Color - If (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[1]); - if (I <> -1) then - begin - Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; - end; - end; - - If (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[1]); - if (I <> -1) then - begin - Static[StaticTeam2].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam2].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam2].Texture.ColB := Color[I].RGB.B; - end; - end; - end - else - begin - Text[TextScoreTeam2].Visible := False; - Text[TextNameTeam2].Visible := False; - Static[StaticTeam2].Visible := False; - Static[StaticTeam2BG].Visible := False; - Static[StaticTeam2Deco].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 3) then - begin - Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score); - Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[Placing[2]].Name); - - Text[TextScoreTeam3].Visible := True; - Text[TextNameTeam3].Visible := True; - Static[StaticTeam3].Visible := True; - Static[StaticTeam3BG].Visible := True; - Static[StaticTeam3Deco].Visible := True; - - //Set Static Color to Team Color - If (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[2]); - if (I <> -1) then - begin - Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; - end; - end; - - If (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[2]); - if (I <> -1) then - begin - Static[StaticTeam3].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam3].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam3].Texture.ColB := Color[I].RGB.B; - end; - end; - end - else - begin - Text[TextScoreTeam3].Visible := False; - Text[TextNameTeam3].Visible := False; - Static[StaticTeam3].Visible := False; - Static[StaticTeam3BG].Visible := False; - Static[StaticTeam3Deco].Visible := False; - end; } - - -// LCD.WriteText(1, ' Choose mode: '); -// UpdateLCD; -end; - -procedure TScreenPartyWin.SetAnimationProgress(Progress: real); -begin - {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; - if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; - if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} -end; - -end. |