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path: root/Game/Code/Screens/UScreenPartyScore.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenPartyScore.pas')
-rw-r--r--Game/Code/Screens/UScreenPartyScore.pas19
1 files changed, 10 insertions, 9 deletions
diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas
index ea9b944b..6215e65a 100644
--- a/Game/Code/Screens/UScreenPartyScore.pas
+++ b/Game/Code/Screens/UScreenPartyScore.pas
@@ -60,21 +60,22 @@ begin
SDLK_BACKSPACE :
begin
AudioPlayback.PlayStart;
- if (PartySession.CurRound < High(PartySession.Rounds)) then
+ {if (PartySession.CurRound < High(PartySession.Rounds)) then
FadeTo(@ScreenPartyNewRound)
- else
+ else // to-do : Party
begin
- PartySession.EndRound;
+ PartySession.EndRound; }
FadeTo(@ScreenPartyWin);
- end;
+ //end;
end;
SDLK_RETURN:
begin
AudioPlayback.PlayStart;
- if (PartySession.CurRound < High(PartySession.Rounds)) then
+ // to-do : Party
+ {if (PartySession.CurRound < High(PartySession.Rounds)) then
FadeTo(@ScreenPartyNewRound)
- else
+ else }
FadeTo(@ScreenPartyWin);
end;
end;
@@ -182,11 +183,11 @@ begin
if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99;
if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99;
- //End Last Round
- PartySession.EndRound;
+ //End Last Round // to-do : Party
+ //PartySession.EndRound;
//Set Winnertext
- Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
+ //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
begin