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path: root/Game/Code/Screens/UScreenPartyPlayerM2.pas
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-rw-r--r--Game/Code/Screens/UScreenPartyPlayerM2.pas10
1 files changed, 5 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenPartyPlayerM2.pas b/Game/Code/Screens/UScreenPartyPlayerM2.pas
index 6ee9d1df..da96bf30 100644
--- a/Game/Code/Screens/UScreenPartyPlayerM2.pas
+++ b/Game/Code/Screens/UScreenPartyPlayerM2.pas
@@ -23,7 +23,7 @@ uses UGraphic, UMain, UIni, UTexture, UPartyM2, UHelp, ULog;
function TScreenPartyPlayerM2.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
- I, J: integer;
+ {I,} J: integer;
SDL_ModState: Word;
procedure IntNext;
begin
@@ -40,11 +40,11 @@ var
begin
Result := true;
If (PressedDown) Then
-
+ begin // Key Down
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
- begin // Key Down
+
case PressedKey of
SDLK_TAB:
begin
@@ -204,8 +204,8 @@ begin
end;
constructor TScreenPartyPlayerM2.Create;
-var
- I: integer;
+{var
+ I: integer;}
begin
inherited Create;