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path: root/Game/Code/Screens/UScreenPartyPlayer.pas
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-rw-r--r--Game/Code/Screens/UScreenPartyPlayer.pas11
1 files changed, 8 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas
index af603497..c8600c9b 100644
--- a/Game/Code/Screens/UScreenPartyPlayer.pas
+++ b/Game/Code/Screens/UScreenPartyPlayer.pas
@@ -64,12 +64,17 @@ begin
SDL_ModState := 0;
begin // Key Down
- case PressedKey of
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
+ // check normal keys
+ case CharCode of
+ '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"':
begin
Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
+ Exit;
end;
-
+ end;
+
+ // check special keys
+ case PressedKey of
// Templates for Names Mod
SDLK_F1:
if (SDL_ModState = KMOD_LALT) then