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path: root/Game/Code/Screens/UScreenPartyPlayer.pas
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-rw-r--r--Game/Code/Screens/UScreenPartyPlayer.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas
index e696ae73..af603497 100644
--- a/Game/Code/Screens/UScreenPartyPlayer.pas
+++ b/Game/Code/Screens/UScreenPartyPlayer.pas
@@ -29,7 +29,7 @@ type
Player12Name: Cardinal;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -38,7 +38,7 @@ implementation
uses UGraphic, UMain, UIni, UTexture, UParty;
-function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
var
{*I, *}J: integer; // Auto Removed, Unused Variable (I)
SDL_ModState: Word;
@@ -67,7 +67,7 @@ begin
case PressedKey of
SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
begin
- Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode);
+ Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
end;
// Templates for Names Mod