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path: root/Game/Code/Screens/UScreenPartyPlayer.pas
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-rw-r--r--Game/Code/Screens/UScreenPartyPlayer.pas207
1 files changed, 198 insertions, 9 deletions
diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas
index 750d8963..6c3000bb 100644
--- a/Game/Code/Screens/UScreenPartyPlayer.pas
+++ b/Game/Code/Screens/UScreenPartyPlayer.pas
@@ -3,9 +3,13 @@ unit UScreenPartyPlayer;
Interface
uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes, Math;
type
+
+ TArrayElement = String;
+ TArray = array of TArrayElement;
+
TScreenPartyPlayer = class(TMenu)
public
Team1Name: Cardinal;
@@ -30,8 +34,11 @@ type
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
+ procedure ShuffleNames(var aArray: TArray);
end;
+
+
const
ID='ID_016'; //for help system
@@ -41,8 +48,9 @@ uses UGraphic, UMain, UIni, UTexture, UParty, UHelp, ULog;
function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
- I, J: integer;
+ I, J, countPlayer: integer;
SDL_ModState: Word;
+ randomNames: TArray; //new for randomize names
procedure IntNext;
begin
repeat
@@ -55,14 +63,181 @@ var
InteractPrev;
until Button[Interaction].Visible;
end;
+
begin
+
Result := true;
If (PressedDown) Then
-
+ begin // Key Down
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
+
+ if (SDL_ModState = KMOD_LCTRL) then
+ begin
+ case PressedKey of
+ //-------------------------------------randomize player names---------- mod by merc
+ // TODO: rewrite! (some for loops?)
+ SDLK_KP_MULTIPLY, SDLK_R:
+ begin
+
+ countPlayer := 0;
+ SetLength(randomNames, 12);
+
+ If (PartySession.Teams.NumTeams>=1) then
+ begin
+ If (PartySession.Teams.Teaminfo[0].NumPlayers >=1) then
+ begin
+ randomNames[countPlayer] := Button[1].Text[0].Text;
+ inc(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[0].NumPlayers >=2) then
+ begin
+ randomNames[countPlayer] := Button[2].Text[0].Text;
+ inc(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[0].NumPlayers >=3) then
+ begin
+ randomNames[countPlayer] := Button[3].Text[0].Text;
+ inc(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[0].NumPlayers >=4) then
+ begin
+ randomNames[countPlayer] := Button[4].Text[0].Text;
+ inc(countPlayer);
+ end;
+ end;
+
+ If (PartySession.Teams.NumTeams>=2) then
+ begin
+ If (PartySession.Teams.Teaminfo[1].NumPlayers >=1) then
+ begin
+ randomNames[countPlayer] := Button[6].Text[0].Text;
+ inc(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[1].NumPlayers >=2) then
+ begin
+ randomNames[countPlayer] := Button[7].Text[0].Text;
+ inc(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[1].NumPlayers >=3) then
+ begin
+ randomNames[countPlayer] := Button[8].Text[0].Text;
+ inc(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[1].NumPlayers >=4) then
+ begin
+ randomNames[countPlayer] := Button[9].Text[0].Text;
+ inc(countPlayer);
+ end;
+ end;
+
+ If (PartySession.Teams.NumTeams>=3) then
+ begin
+ If (PartySession.Teams.Teaminfo[2].NumPlayers >=1) then
+ begin
+ randomNames[countPlayer] := Button[11].Text[0].Text;
+ inc(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[2].NumPlayers >=2) then
+ begin
+ randomNames[countPlayer] := Button[12].Text[0].Text;
+ inc(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[2].NumPlayers >=3) then
+ begin
+ randomNames[countPlayer] := Button[13].Text[0].Text;
+ inc(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[2].NumPlayers >=4) then
+ begin
+ randomNames[countPlayer] := Button[14].Text[0].Text;
+ inc(countPlayer);
+ end;
+ end;
+
+ SetLength(randomNames, countPlayer);
+ ShuffleNames(randomNames);
+
+
+ //Write Names back to Players
+ dec(countPlayer);
+ If (PartySession.Teams.NumTeams>=1) then
+ begin
+ If (PartySession.Teams.Teaminfo[0].NumPlayers >=1) then
+ begin
+ Button[1].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[0].NumPlayers >=2) then
+ begin
+ Button[2].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[0].NumPlayers >=3) then
+ begin
+ Button[3].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[0].NumPlayers >=4) then
+ begin
+ Button[4].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ end;
+
+ If (PartySession.Teams.NumTeams>=2) then
+ begin
+ If (PartySession.Teams.Teaminfo[1].NumPlayers >=1) then
+ begin
+ Button[6].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[1].NumPlayers >=2) then
+ begin
+ Button[7].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[1].NumPlayers >=3) then
+ begin
+ Button[8].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[1].NumPlayers >=4) then
+ begin
+ Button[9].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ end;
+
+ If (PartySession.Teams.NumTeams>=3) then
+ begin
+ If (PartySession.Teams.Teaminfo[2].NumPlayers >=1) then
+ begin
+ Button[11].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[2].NumPlayers >=2) then
+ begin
+ Button[12].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[2].NumPlayers >=3) then
+ begin
+ Button[13].Text[0].Text := randomNames[countPlayer];
+ dec(countPlayer);
+ end;
+ If (PartySession.Teams.Teaminfo[2].NumPlayers >=4) then
+ begin
+ Button[14].Text[0].Text := randomNames[countPlayer];
+ //dec(countPlayer); useless...
+ end;
+ end;
+ end;
+ end;
+
+ end else
+ begin
- begin // Key Down
case PressedKey of
SDLK_TAB:
begin
@@ -78,7 +253,7 @@ begin
SDLK_F1:
if (SDL_ModState = KMOD_LALT) then
begin
- Ini.NameTemplate[0] := Button[Interaction].Text[0].Text;
+ Ini.NameTemplate[0] := Button[Interaction].Text[0].Text;
end
else
begin
@@ -223,11 +398,10 @@ begin
SDLK_LEFT: IntPrev;
end;
end;
+ end;
end;
constructor TScreenPartyPlayer.Create;
-var
- I: integer;
begin
inherited Create;
@@ -275,7 +449,8 @@ begin
Button[5].Text[0].Text := Ini.NameTeam[1];
Button[10].Text[0].Text := Ini.NameTeam[2];
// Templates for Names Mod end
-
+
+
If (PartySession.Teams.NumTeams>=1) then
begin
Button[0].Visible := True;
@@ -337,4 +512,18 @@ begin
Button[I].Texture.ScaleW := Progress;
end;
-end.
+ // perfektes Mischen nach Fisher-Yates (for randomize PlayerNames - merc)
+procedure TScreenPartyPlayer.ShuffleNames(var aArray: TArray);
+ var
+ i,j: Integer;
+ tmp: TArrayElement;
+begin
+ for i := Low(aArray) to High(aArray) do begin
+ j := i +Random(Length(aArray) -i +Low(aArray));
+ tmp := aArray[j];
+ aArray[j] := aArray[i];
+ aArray[i] := tmp;
+ end;
+end;
+
+end. \ No newline at end of file