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path: root/Game/Code/Screens/UScreenPartyOptions.pas
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-rw-r--r--Game/Code/Screens/UScreenPartyOptions.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas
index ed5a87e0..f72ed137 100644
--- a/Game/Code/Screens/UScreenPartyOptions.pas
+++ b/Game/Code/Screens/UScreenPartyOptions.pas
@@ -30,7 +30,7 @@ type
NumPlayer1, NumPlayer2, NumPlayer3: Integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
procedure SetPlaylist2;
@@ -48,7 +48,7 @@ implementation
uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USong, UDLLManager, UPlaylist, USongs;
-function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
var
I, J: Integer;
OnlyMultiPlayer: boolean;