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-rw-r--r--Game/Code/Screens/UScreenPartyNewRound.pas397
1 files changed, 397 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas
new file mode 100644
index 00000000..1e9be1f5
--- /dev/null
+++ b/Game/Code/Screens/UScreenPartyNewRound.pas
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+unit UScreenPartyNewRound;
+
+interface
+
+uses
+ UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes;
+
+type
+ TScreenPartyNewRound = class(TMenu)
+ public
+ //Texts:
+ TextRound1: Cardinal;
+ TextRound2: Cardinal;
+ TextRound3: Cardinal;
+ TextRound4: Cardinal;
+ TextRound5: Cardinal;
+ TextRound6: Cardinal;
+ TextRound7: Cardinal;
+
+ TextWinner1: Cardinal;
+ TextWinner2: Cardinal;
+ TextWinner3: Cardinal;
+ TextWinner4: Cardinal;
+ TextWinner5: Cardinal;
+ TextWinner6: Cardinal;
+ TextWinner7: Cardinal;
+
+ TextNextRound: Cardinal;
+ TextNextRoundNo: Cardinal;
+ TextNextPlayer1: Cardinal;
+ TextNextPlayer2: Cardinal;
+ TextNextPlayer3: Cardinal;
+ //Statics
+ StaticRound1: Cardinal;
+ StaticRound2: Cardinal;
+ StaticRound3: Cardinal;
+ StaticRound4: Cardinal;
+ StaticRound5: Cardinal;
+ StaticRound6: Cardinal;
+ StaticRound7: Cardinal;
+
+ //Scores
+ TextScoreTeam1: Cardinal;
+ TextScoreTeam2: Cardinal;
+ TextScoreTeam3: Cardinal;
+ TextNameTeam1: Cardinal;
+ TextNameTeam2: Cardinal;
+ TextNameTeam3: Cardinal;
+
+ StaticTeam1: Cardinal;
+ StaticTeam2: Cardinal;
+ StaticTeam3: Cardinal;
+
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+ end;
+
+implementation
+
+uses UGraphic, UMain, UIni, UTexture, UParty, UDLLManager, ULanguage, ULog;
+
+function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE :
+ begin
+ Music.PlayBack;
+ FadeTo(@ScreenMain);
+ end;
+
+ SDLK_RETURN:
+ begin
+ Music.PlayStart;
+ if DLLMan.Selected.LoadSong then
+ begin
+ //Select PartyMode ScreenSong
+ ScreenSong.Mode := 1;
+ FadeTo(@ScreenSong);
+ end
+ else
+ begin
+ FadeTo(@ScreenSingModi);
+ end;
+ end;
+
+ // Up and Down could be done at the same time,
+ // but I don't want to declare variables inside
+ // functions like this one, called so many times
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
+ end;
+ end
+ else // Key Up
+ case PressedKey of
+ SDLK_RETURN :
+ begin
+ end;
+ end;
+end;
+
+constructor TScreenPartyNewRound.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ AddBackground(Theme.PartyNewRound.Background.Tex);
+ Log.LogError(Theme.PartyNewRound.Background.Tex);
+
+ TextRound1 := AddText (Theme.PartyNewRound.TextRound1);
+ TextRound2 := AddText (Theme.PartyNewRound.TextRound2);
+ TextRound3 := AddText (Theme.PartyNewRound.TextRound3);
+ TextRound4 := AddText (Theme.PartyNewRound.TextRound4);
+ TextRound5 := AddText (Theme.PartyNewRound.TextRound5);
+ TextRound6 := AddText (Theme.PartyNewRound.TextRound6);
+ TextRound7 := AddText (Theme.PartyNewRound.TextRound7);
+
+ TextWinner1 := AddText (Theme.PartyNewRound.TextWinner1);
+ TextWinner2 := AddText (Theme.PartyNewRound.TextWinner2);
+ TextWinner3 := AddText (Theme.PartyNewRound.TextWinner3);
+ TextWinner4 := AddText (Theme.PartyNewRound.TextWinner4);
+ TextWinner5 := AddText (Theme.PartyNewRound.TextWinner5);
+ TextWinner6 := AddText (Theme.PartyNewRound.TextWinner6);
+ TextWinner7 := AddText (Theme.PartyNewRound.TextWinner7);
+
+ TextNextRound := AddText (Theme.PartyNewRound.TextNextRound);
+ TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo);
+ TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1);
+ TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2);
+ TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3);
+
+ StaticRound1 := AddStatic (Theme.PartyNewRound.StaticRound1);
+ StaticRound2 := AddStatic (Theme.PartyNewRound.StaticRound2);
+ StaticRound3 := AddStatic (Theme.PartyNewRound.StaticRound3);
+ StaticRound4 := AddStatic (Theme.PartyNewRound.StaticRound4);
+ StaticRound5 := AddStatic (Theme.PartyNewRound.StaticRound5);
+ StaticRound6 := AddStatic (Theme.PartyNewRound.StaticRound6);
+ StaticRound7 := AddStatic (Theme.PartyNewRound.StaticRound7);
+
+ //Scores
+ TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1);
+ TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2);
+ TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3);
+ TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1);
+ TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2);
+ TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3);
+
+ StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1);
+ StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2);
+ StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3);
+
+ AddButton (Theme.PartyNewRound.ButtonNext);
+
+ for I := 0 to High(Theme.PartyNewRound.Static) do
+ AddStatic(Theme.PartyNewRound.Static[I]);
+
+ for I := 0 to High(Theme.PartyNewRound.Text) do
+ AddText(Theme.PartyNewRound.Text[I]);
+
+ Interaction := 0;
+end;
+
+procedure TScreenPartyNewRound.onShow;
+var
+ I: Integer;
+begin
+ //If not First Round, End Last Round
+ if (PartySession.CurRound <> 255) then
+ PartySession.EndRound;
+
+ PartySession.StartRound;
+ Log.LogError(InttoStr(Length(DllMan.Plugins)));
+
+ //Set Visibility of Round Infos
+ I := Length(PartySession.Rounds);
+ if (I >= 1) then
+ begin
+ Static[StaticRound1].Visible := True;
+ Text[TextRound1].Visible := True;
+ Text[TextWinner1].Visible := True;
+
+ //Texts:
+ Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name);
+ Text[TextWinner1].Text := PartySession.GetWinnerString(0);
+ end
+ else
+ begin
+ Static[StaticRound1].Visible := False;
+ Text[TextRound1].Visible := False;
+ Text[TextWinner1].Visible := False;
+ end;
+
+ if (I >= 2) then
+ begin
+ Static[StaticRound2].Visible := True;
+ Text[TextRound2].Visible := True;
+ Text[TextWinner2].Visible := True;
+
+ //Texts:
+ Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name);
+ Text[TextWinner2].Text := PartySession.GetWinnerString(1);
+ end
+ else
+ begin
+ Static[StaticRound2].Visible := False;
+ Text[TextRound2].Visible := False;
+ Text[TextWinner2].Visible := False;
+ end;
+
+ if (I >= 3) then
+ begin
+ Static[StaticRound3].Visible := True;
+ Text[TextRound3].Visible := True;
+ Text[TextWinner3].Visible := True;
+
+ //Texts:
+ Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name);
+ Text[TextWinner3].Text := PartySession.GetWinnerString(2);
+ end
+ else
+ begin
+ Static[StaticRound3].Visible := False;
+ Text[TextRound3].Visible := False;
+ Text[TextWinner3].Visible := False;
+ end;
+
+ if (I >= 4) then
+ begin
+ Static[StaticRound4].Visible := True;
+ Text[TextRound4].Visible := True;
+ Text[TextWinner4].Visible := True;
+
+ //Texts:
+ Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name);
+ Text[TextWinner4].Text := PartySession.GetWinnerString(3);
+ end
+ else
+ begin
+ Static[StaticRound4].Visible := False;
+ Text[TextRound4].Visible := False;
+ Text[TextWinner4].Visible := False;
+ end;
+
+ if (I >= 5) then
+ begin
+ Static[StaticRound5].Visible := True;
+ Text[TextRound5].Visible := True;
+ Text[TextWinner5].Visible := True;
+
+ //Texts:
+ Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name);
+ Text[TextWinner5].Text := PartySession.GetWinnerString(4);
+ end
+ else
+ begin
+ Static[StaticRound5].Visible := False;
+ Text[TextRound5].Visible := False;
+ Text[TextWinner5].Visible := False;
+ end;
+
+ if (I >= 6) then
+ begin
+ Static[StaticRound6].Visible := True;
+ Text[TextRound6].Visible := True;
+ Text[TextWinner6].Visible := True;
+
+ //Texts:
+ Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name);
+ Text[TextWinner6].Text := PartySession.GetWinnerString(5);
+ end
+ else
+ begin
+ Static[StaticRound6].Visible := False;
+ Text[TextRound6].Visible := False;
+ Text[TextWinner6].Visible := False;
+ end;
+
+ if (I >= 7) then
+ begin
+ Static[StaticRound7].Visible := True;
+ Text[TextRound7].Visible := True;
+ Text[TextWinner7].Visible := True;
+
+ //Texts:
+ Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name);
+ Text[TextWinner7].Text := PartySession.GetWinnerString(6);
+ end
+ else
+ begin
+ Static[StaticRound7].Visible := False;
+ Text[TextRound7].Visible := False;
+ Text[TextWinner7].Visible := False;
+ end;
+
+ //Display Scores
+ if (PartySession.Teams.NumTeams >= 1) then
+ begin
+ Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score);
+ Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name);
+
+ Text[TextScoreTeam1].Visible := True;
+ Text[TextNameTeam1].Visible := True;
+ Static[StaticTeam1].Visible := True;
+ end
+ else
+ begin
+ Text[TextScoreTeam1].Visible := False;
+ Text[TextNameTeam1].Visible := False;
+ Static[StaticTeam1].Visible := False;
+ end;
+
+ if (PartySession.Teams.NumTeams >= 2) then
+ begin
+ Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score);
+ Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name);
+
+ Text[TextScoreTeam2].Visible := True;
+ Text[TextNameTeam2].Visible := True;
+ Static[StaticTeam2].Visible := True;
+ end
+ else
+ begin
+ Text[TextScoreTeam2].Visible := False;
+ Text[TextNameTeam2].Visible := False;
+ Static[StaticTeam2].Visible := False;
+ end;
+
+ if (PartySession.Teams.NumTeams >= 3) then
+ begin
+ Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score);
+ Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name);
+
+ Text[TextScoreTeam3].Visible := True;
+ Text[TextNameTeam3].Visible := True;
+ Static[StaticTeam3].Visible := True;
+ end
+ else
+ begin
+ Text[TextScoreTeam3].Visible := False;
+ Text[TextNameTeam3].Visible := False;
+ Static[StaticTeam3].Visible := False;
+ end;
+
+ //nextRound Texts
+ Text[TextNextRound].Text := Language.Translate(DllMan.Selected.PluginDesc);
+ Text[TextNextRoundNo].Text := InttoStr(PartySession.CurRound + 1);
+ if (PartySession.Teams.NumTeams >= 1) then
+ begin
+ Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name;
+ Text[TextNextPlayer1].Visible := True;
+ end
+ else
+ Text[TextNextPlayer1].Visible := False;
+
+ if (PartySession.Teams.NumTeams >= 2) then
+ begin
+ Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name;
+ Text[TextNextPlayer2].Visible := True;
+ end
+ else
+ Text[TextNextPlayer2].Visible := False;
+
+ if (PartySession.Teams.NumTeams >= 3) then
+ begin
+ Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name;
+ Text[TextNextPlayer3].Visible := True;
+ end
+ else
+ Text[TextNextPlayer3].Visible := False;
+
+ Log.LogError('Plugin Selected: ' + InttoStr(PartySession.Rounds[0].Plugin));
+
+
+// LCD.WriteText(1, ' Choose mode: ');
+// UpdateLCD;
+end;
+
+procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real);
+begin
+ {Button[0].Texture.ScaleW := Progress;
+ Button[1].Texture.ScaleW := Progress;
+ Button[2].Texture.ScaleW := Progress; }
+end;
+
+end.