diff options
Diffstat (limited to 'Game/Code/Screens/UScreenPartyNewRound.pas')
-rw-r--r-- | Game/Code/Screens/UScreenPartyNewRound.pas | 439 |
1 files changed, 0 insertions, 439 deletions
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas deleted file mode 100644 index 057344dc..00000000 --- a/Game/Code/Screens/UScreenPartyNewRound.pas +++ /dev/null @@ -1,439 +0,0 @@ -unit UScreenPartyNewRound; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; - -type - TScreenPartyNewRound = class(TMenu) - public - //Texts: - TextRound1: Cardinal; - TextRound2: Cardinal; - TextRound3: Cardinal; - TextRound4: Cardinal; - TextRound5: Cardinal; - TextRound6: Cardinal; - TextRound7: Cardinal; - - TextWinner1: Cardinal; - TextWinner2: Cardinal; - TextWinner3: Cardinal; - TextWinner4: Cardinal; - TextWinner5: Cardinal; - TextWinner6: Cardinal; - TextWinner7: Cardinal; - - TextNextRound: Cardinal; - TextNextRoundNo: Cardinal; - TextNextPlayer1: Cardinal; - TextNextPlayer2: Cardinal; - TextNextPlayer3: Cardinal; - - //Statics - StaticRound1: Cardinal; - StaticRound2: Cardinal; - StaticRound3: Cardinal; - StaticRound4: Cardinal; - StaticRound5: Cardinal; - StaticRound6: Cardinal; - StaticRound7: Cardinal; - - //Scores - TextScoreTeam1: Cardinal; - TextScoreTeam2: Cardinal; - TextScoreTeam3: Cardinal; - TextNameTeam1: Cardinal; - TextNameTeam2: Cardinal; - TextNameTeam3: Cardinal; - - TextTeam1Players: Cardinal; - TextTeam2Players: Cardinal; - TextTeam3Players: Cardinal; - - StaticTeam1: Cardinal; - StaticTeam2: Cardinal; - StaticTeam3: Cardinal; - StaticNextPlayer1: Cardinal; - StaticNextPlayer2: Cardinal; - StaticNextPlayer3: Cardinal; - - - - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic, - UMain, - UIni, - UTexture, - UParty, - UDLLManager, - ULanguage, - USong, - ULog; - -function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': - begin - Result := false; - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - CheckFadeTo(@ScreenMain,'MSG_END_PARTY'); - end; - - SDLK_RETURN: - begin - AudioPlayback.PlaySound(SoundLib.Start); - if DLLMan.Selected.LoadSong then - begin - //Select PartyMode ScreenSong - ScreenSong.Mode := smPartyMode; - FadeTo(@ScreenSong); - end - else - begin - FadeTo(@ScreenSingModi); - end; - end; - end; - end; -end; - -constructor TScreenPartyNewRound.Create; -var - I: integer; -begin - inherited Create; - - TextRound1 := AddText (Theme.PartyNewRound.TextRound1); - TextRound2 := AddText (Theme.PartyNewRound.TextRound2); - TextRound3 := AddText (Theme.PartyNewRound.TextRound3); - TextRound4 := AddText (Theme.PartyNewRound.TextRound4); - TextRound5 := AddText (Theme.PartyNewRound.TextRound5); - TextRound6 := AddText (Theme.PartyNewRound.TextRound6); - TextRound7 := AddText (Theme.PartyNewRound.TextRound7); - - TextWinner1 := AddText (Theme.PartyNewRound.TextWinner1); - TextWinner2 := AddText (Theme.PartyNewRound.TextWinner2); - TextWinner3 := AddText (Theme.PartyNewRound.TextWinner3); - TextWinner4 := AddText (Theme.PartyNewRound.TextWinner4); - TextWinner5 := AddText (Theme.PartyNewRound.TextWinner5); - TextWinner6 := AddText (Theme.PartyNewRound.TextWinner6); - TextWinner7 := AddText (Theme.PartyNewRound.TextWinner7); - - TextNextRound := AddText (Theme.PartyNewRound.TextNextRound); - TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo); - TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1); - TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2); - TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3); - - StaticRound1 := AddStatic (Theme.PartyNewRound.StaticRound1); - StaticRound2 := AddStatic (Theme.PartyNewRound.StaticRound2); - StaticRound3 := AddStatic (Theme.PartyNewRound.StaticRound3); - StaticRound4 := AddStatic (Theme.PartyNewRound.StaticRound4); - StaticRound5 := AddStatic (Theme.PartyNewRound.StaticRound5); - StaticRound6 := AddStatic (Theme.PartyNewRound.StaticRound6); - StaticRound7 := AddStatic (Theme.PartyNewRound.StaticRound7); - - //Scores - TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1); - TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2); - TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3); - TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1); - TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2); - TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3); - - //Players - TextTeam1Players := AddText (Theme.PartyNewRound.TextTeam1Players); - TextTeam2Players := AddText (Theme.PartyNewRound.TextTeam2Players); - TextTeam3Players := AddText (Theme.PartyNewRound.TextTeam3Players); - - StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1); - StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2); - StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3); - StaticNextPlayer1 := AddStatic (Theme.PartyNewRound.StaticNextPlayer1); - StaticNextPlayer2 := AddStatic (Theme.PartyNewRound.StaticNextPlayer2); - StaticNextPlayer3 := AddStatic (Theme.PartyNewRound.StaticNextPlayer3); - - LoadFromTheme(Theme.PartyNewRound); -end; - -procedure TScreenPartyNewRound.onShow; -var - I: Integer; - function GetTeamPlayers(const Num: Byte): String; - var - Players: Array of String; - J: Byte; - begin // to-do : Party - if (Num-1 >= {PartySession.Teams.NumTeams}0) then - exit; - - {//Create Players Array - SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers); - For J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do - Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name);} - - //Implode and Return - Result := Language.Implode(Players); - end; -begin - inherited; - - // to-do : Party - //PartySession.StartRound; - - //Set Visibility of Round Infos - // to-do : Party - I := {Length(PartySession.Rounds)}0; - if (I >= 1) then - begin - Static[StaticRound1].Visible := True; - Text[TextRound1].Visible := True; - Text[TextWinner1].Visible := True; - - //Texts: - //Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name); - //Text[TextWinner1].Text := PartySession.GetWinnerString(0); - end - else - begin - Static[StaticRound1].Visible := False; - Text[TextRound1].Visible := False; - Text[TextWinner1].Visible := False; - end; - - if (I >= 2) then - begin - Static[StaticRound2].Visible := True; - Text[TextRound2].Visible := True; - Text[TextWinner2].Visible := True; - - //Texts: - //Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name); - //Text[TextWinner2].Text := PartySession.GetWinnerString(1); - end - else - begin - Static[StaticRound2].Visible := False; - Text[TextRound2].Visible := False; - Text[TextWinner2].Visible := False; - end; - - if (I >= 3) then - begin - Static[StaticRound3].Visible := True; - Text[TextRound3].Visible := True; - Text[TextWinner3].Visible := True; - - //Texts: - //Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name); - //Text[TextWinner3].Text := PartySession.GetWinnerString(2); - end - else - begin - Static[StaticRound3].Visible := False; - Text[TextRound3].Visible := False; - Text[TextWinner3].Visible := False; - end; - - if (I >= 4) then - begin - Static[StaticRound4].Visible := True; - Text[TextRound4].Visible := True; - Text[TextWinner4].Visible := True; - - //Texts: - //Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name); - //Text[TextWinner4].Text := PartySession.GetWinnerString(3); - end - else - begin - Static[StaticRound4].Visible := False; - Text[TextRound4].Visible := False; - Text[TextWinner4].Visible := False; - end; - - if (I >= 5) then - begin - Static[StaticRound5].Visible := True; - Text[TextRound5].Visible := True; - Text[TextWinner5].Visible := True; - - //Texts: - //Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name); - //Text[TextWinner5].Text := PartySession.GetWinnerString(4); - end - else - begin - Static[StaticRound5].Visible := False; - Text[TextRound5].Visible := False; - Text[TextWinner5].Visible := False; - end; - - if (I >= 6) then - begin - Static[StaticRound6].Visible := True; - Text[TextRound6].Visible := True; - Text[TextWinner6].Visible := True; - - //Texts: - //Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name); - //Text[TextWinner6].Text := PartySession.GetWinnerString(5); - end - else - begin - Static[StaticRound6].Visible := False; - Text[TextRound6].Visible := False; - Text[TextWinner6].Visible := False; - end; - - if (I >= 7) then - begin - Static[StaticRound7].Visible := True; - Text[TextRound7].Visible := True; - Text[TextWinner7].Visible := True; - - //Texts: - //Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name); - //Text[TextWinner7].Text := PartySession.GetWinnerString(6); - end - else - begin - Static[StaticRound7].Visible := False; - Text[TextRound7].Visible := False; - Text[TextWinner7].Visible := False; - end; - - //Display Scores - {if (PartySession.Teams.NumTeams >= 1) then - begin - Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score); - Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name); - Text[TextTeam1Players].Text := GetTeamPlayers(1); - - Text[TextScoreTeam1].Visible := True; - Text[TextNameTeam1].Visible := True; - Text[TextTeam1Players].Visible := True; - Static[StaticTeam1].Visible := True; - Static[StaticNextPlayer1].Visible := True; - end - else - begin - Text[TextScoreTeam1].Visible := False; - Text[TextNameTeam1].Visible := False; - Text[TextTeam1Players].Visible := False; - Static[StaticTeam1].Visible := False; - Static[StaticNextPlayer1].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 2) then - begin - Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score); - Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name); - Text[TextTeam2Players].Text := GetTeamPlayers(2); - - Text[TextScoreTeam2].Visible := True; - Text[TextNameTeam2].Visible := True; - Text[TextTeam2Players].Visible := True; - Static[StaticTeam2].Visible := True; - Static[StaticNextPlayer2].Visible := True; - end - else - begin - Text[TextScoreTeam2].Visible := False; - Text[TextNameTeam2].Visible := False; - Text[TextTeam2Players].Visible := False; - Static[StaticTeam2].Visible := False; - Static[StaticNextPlayer2].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 3) then - begin - Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score); - Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name); - Text[TextTeam3Players].Text := GetTeamPlayers(3); - - Text[TextScoreTeam3].Visible := True; - Text[TextNameTeam3].Visible := True; - Text[TextTeam3Players].Visible := True; - Static[StaticTeam3].Visible := True; - Static[StaticNextPlayer3].Visible := True; - end - else - begin - Text[TextScoreTeam3].Visible := False; - Text[TextNameTeam3].Visible := False; - Text[TextTeam3Players].Visible := False; - Static[StaticTeam3].Visible := False; - Static[StaticNextPlayer3].Visible := False; - end; - - //nextRound Texts - Text[TextNextRound].Text := Language.Translate(DllMan.Selected.PluginDesc); - Text[TextNextRoundNo].Text := InttoStr(PartySession.CurRound + 1); - if (PartySession.Teams.NumTeams >= 1) then - begin - Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name; - Text[TextNextPlayer1].Visible := True; - end - else - Text[TextNextPlayer1].Visible := False; - - if (PartySession.Teams.NumTeams >= 2) then - begin - Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name; - Text[TextNextPlayer2].Visible := True; - end - else - Text[TextNextPlayer2].Visible := False; - - if (PartySession.Teams.NumTeams >= 3) then - begin - Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name; - Text[TextNextPlayer3].Visible := True; - end - else - Text[TextNextPlayer3].Visible := False; } - - -// LCD.WriteText(1, ' Choose mode: '); -// UpdateLCD; -end; - -procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real); -begin - {Button[0].Texture.ScaleW := Progress; - Button[1].Texture.ScaleW := Progress; - Button[2].Texture.ScaleW := Progress; } -end; - -end. |