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-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas168
1 files changed, 168 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
new file mode 100644
index 00000000..239f98fe
--- /dev/null
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -0,0 +1,168 @@
+unit UScreenOptionsThemes;
+
+interface
+
+{$I switches.inc}
+
+uses
+ SDL,
+ UMenu,
+ UDisplay,
+ UMusic,
+ UFiles,
+ UIni,
+ UThemes;
+
+type
+ TScreenOptionsThemes = class(TMenu)
+ private
+ procedure ReloadTheme;
+ public
+ SkinSelect: Integer;
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure InteractInc; override;
+ procedure InteractDec; override;
+ end;
+
+implementation
+
+uses UMain,
+ UGraphic,
+ USkins;
+
+function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Ini.Save;
+
+ // Reload all screens, after Theme changed
+ // Todo : JB - Check if theme was actually changed
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens();
+
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenOptions);
+ end;
+ SDLK_RETURN:
+ begin
+ if SelInteraction = 3 then
+ begin
+ Ini.Save;
+
+ // Reload all screens, after Theme changed
+ // Todo : JB - Check if theme was actually changed
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens();
+
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenOptions);
+ end;
+ end;
+ SDLK_DOWN:
+ InteractNext;
+ SDLK_UP :
+ InteractPrev;
+ SDLK_RIGHT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction <= 2) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractInc;
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction <= 2) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractDec;
+ end;
+ end;
+ end;
+ end;
+end;
+
+procedure TScreenOptionsThemes.InteractInc;
+begin
+ inherited InteractInc;
+
+ //Update Skins
+ if (SelInteraction = 0) then
+ begin
+ Skin.OnThemeChange;
+ UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
+ end;
+
+ ReloadTheme();
+end;
+
+procedure TScreenOptionsThemes.InteractDec;
+begin
+ inherited InteractDec;
+
+ //Update Skins
+ if (SelInteraction = 0 ) then
+ begin
+ Skin.OnThemeChange;
+ UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
+ end;
+
+ ReloadTheme();
+end;
+
+constructor TScreenOptionsThemes.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.OptionsThemes);
+
+ AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme);
+
+ SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin);
+
+ AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor);
+
+ AddButton(Theme.OptionsThemes.ButtonExit);
+ if (Length(Button[0].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[7]);
+end;
+
+procedure TScreenOptionsThemes.onShow;
+begin
+ Interaction := 0;
+end;
+
+procedure TScreenOptionsThemes.ReloadTheme;
+begin
+ Theme.LoadTheme(ThemePath + ITheme[Ini.Theme] + '.ini', Ini.Color);
+
+ ScreenOptionsThemes := TScreenOptionsThemes.create();
+ ScreenOptionsThemes.onshow;
+ Display.ActualScreen := @ScreenOptionsThemes;
+
+ ScreenOptionsThemes.Interaction := self.Interaction;
+ ScreenOptionsThemes.Draw;
+
+
+ Display.Draw;
+ SwapBuffers;
+
+ freeandnil( self );
+end;
+
+end.