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path: root/Game/Code/Screens/UScreenOptionsSound.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenOptionsSound.pas')
-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas11
1 files changed, 6 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index 2d807d02..ba487937 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -42,7 +42,8 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
@@ -84,10 +85,10 @@ begin
LoadFromTheme(Theme.OptionsSound);
- AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord
- AddSelect(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
- AddSelect(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
- AddSelect(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
+ AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord
+ AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
+ AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
+ AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
//Song Preview
AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume);