diff options
Diffstat (limited to 'Game/Code/Screens/UScreenOptionsSound.pas')
-rw-r--r-- | Game/Code/Screens/UScreenOptionsSound.pas | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas deleted file mode 100644 index 9c602788..00000000 --- a/Game/Code/Screens/UScreenOptionsSound.pas +++ /dev/null @@ -1,133 +0,0 @@ -unit UScreenOptionsSound; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; - -type - TScreenOptionsSound = class(TMenu) - public - constructor Create; override; - function ParseInput(PressedKey: cardinal; CharCode: widechar; - PressedDown: boolean): boolean; override; - procedure onShow; override; - end; - -implementation - -uses UGraphic, SysUtils; - -function TScreenOptionsSound.ParseInput(PressedKey: cardinal; - CharCode: widechar; PressedDown: boolean): boolean; -begin - Result := True; - if (PressedDown) then - begin // Key Down - // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': - begin - Result := False; - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE: - begin - // Escape -> save nothing - just leave this screen - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - SDLK_RETURN: - begin - if SelInteraction = 8 then - begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - end; - SDLK_DOWN: - InteractNext; - SDLK_UP: - InteractPrev; - SDLK_RIGHT: - begin - if (SelInteraction >= 0) and (SelInteraction < 8) then - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - end; - end; - SDLK_LEFT: - begin - if (SelInteraction >= 0) and (SelInteraction < 8) then - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - end; - end; - end; - end; - -{** - * Actually this one isn't pretty - but it does the trick of - * turning the background music on/off in "real time" - * bgm = background music - * TODO: - Fetching the SelectInteraction via something more descriptive - * - Obtaining the current value of a select is imho ugly - *} - if (SelInteraction = 1) then - begin - if TBackgroundMusicOption(SelectsS[1].SelectedOption) = bmoOn then - SoundLib.StartBgMusic - else - SoundLib.PauseBgMusic; - end; - -end; - -constructor TScreenOptionsSound.Create; -begin - inherited Create; - - LoadFromTheme(Theme.OptionsSound); - - AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough, - Ini.VoicePassthrough, IVoicePassthrough); - AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic, - Ini.BackgroundMusicOption, IBackgroundMusic); - AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); - // TODO: - MicBoost needs to be moved to ScreenOptionsRecord - AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist); - AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick); - AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold); - AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, - Ini.PreviewVolume, IPreviewVolume); - AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, - Ini.PreviewFading, IPreviewFading); - - AddButton(Theme.OptionsSound.ButtonExit); - if (Length(Button[0].Text) = 0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - - Interaction := 0; -end; - -procedure TScreenOptionsSound.onShow; -begin - inherited; - Interaction := 0; -end; - -end. |