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-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas133
1 files changed, 0 insertions, 133 deletions
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
deleted file mode 100644
index 9c602788..00000000
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ /dev/null
@@ -1,133 +0,0 @@
-unit UScreenOptionsSound;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
-
-type
- TScreenOptionsSound = class(TMenu)
- public
- constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: widechar;
- PressedDown: boolean): boolean; override;
- procedure onShow; override;
- end;
-
-implementation
-
-uses UGraphic, SysUtils;
-
-function TScreenOptionsSound.ParseInput(PressedKey: cardinal;
- CharCode: widechar; PressedDown: boolean): boolean;
-begin
- Result := True;
- if (PressedDown) then
- begin // Key Down
- // check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
- begin
- Result := False;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE:
- begin
- // Escape -> save nothing - just leave this screen
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenOptions);
- end;
- SDLK_RETURN:
- begin
- if SelInteraction = 8 then
- begin
- Ini.Save;
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenOptions);
- end;
- end;
- SDLK_DOWN:
- InteractNext;
- SDLK_UP:
- InteractPrev;
- SDLK_RIGHT:
- begin
- if (SelInteraction >= 0) and (SelInteraction < 8) then
- begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractInc;
- end;
- end;
- SDLK_LEFT:
- begin
- if (SelInteraction >= 0) and (SelInteraction < 8) then
- begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractDec;
- end;
- end;
- end;
- end;
-
-{**
- * Actually this one isn't pretty - but it does the trick of
- * turning the background music on/off in "real time"
- * bgm = background music
- * TODO: - Fetching the SelectInteraction via something more descriptive
- * - Obtaining the current value of a select is imho ugly
- *}
- if (SelInteraction = 1) then
- begin
- if TBackgroundMusicOption(SelectsS[1].SelectedOption) = bmoOn then
- SoundLib.StartBgMusic
- else
- SoundLib.PauseBgMusic;
- end;
-
-end;
-
-constructor TScreenOptionsSound.Create;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.OptionsSound);
-
- AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough,
- Ini.VoicePassthrough, IVoicePassthrough);
- AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic,
- Ini.BackgroundMusicOption, IBackgroundMusic);
- AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
- // TODO: - MicBoost needs to be moved to ScreenOptionsRecord
- AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
- AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
- AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
- AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume,
- Ini.PreviewVolume, IPreviewVolume);
- AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading,
- Ini.PreviewFading, IPreviewFading);
-
- AddButton(Theme.OptionsSound.ButtonExit);
- if (Length(Button[0].Text) = 0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-
- Interaction := 0;
-end;
-
-procedure TScreenOptionsSound.onShow;
-begin
- inherited;
- Interaction := 0;
-end;
-
-end.