diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenOptionsGame.pas | 228 |
1 files changed, 114 insertions, 114 deletions
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas index 394b28a2..d16db3f4 100644 --- a/Game/Code/Screens/UScreenOptionsGame.pas +++ b/Game/Code/Screens/UScreenOptionsGame.pas @@ -1,114 +1,114 @@ -unit UScreenOptionsGame;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs;
-
-type
- TScreenOptionsGame = class(TMenu)
- public
- old_Tabs, old_Sorting: integer;
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure RefreshSongs;
- end;
-
-implementation
-
-uses UGraphic;
-
-function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- RefreshSongs;
- FadeTo(@ScreenOptions);
- end;
- SDLK_RETURN:
- begin
- if SelInteraction = 6 then begin
- AudioPlayback.PlaySound(SoundLib.Back);
- RefreshSongs;
- FadeTo(@ScreenOptions);
- end;
- end;
- SDLK_DOWN:
- InteractNext;
- SDLK_UP :
- InteractPrev;
- SDLK_RIGHT:
- begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then
- begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractInc;
- end;
- end;
- SDLK_LEFT:
- begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then
- begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractDec;
- end;
- end;
- end;
- end;
-end;
-
-constructor TScreenOptionsGame.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.OptionsGame);
-
- //Refresh Songs Patch
- old_Sorting := Ini.Sorting;
- old_Tabs := Ini.Tabs;
-
- AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
- AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
- AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
- AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
- AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
- AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
-
-
- AddButton(Theme.OptionsGame.ButtonExit);
- if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-
-end;
-
-//Refresh Songs Patch
-procedure TScreenOptionsGame.RefreshSongs;
-begin
-if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
- ScreenSong.Refresh;
-end;
-
-procedure TScreenOptionsGame.onShow;
-begin
- inherited;
-
-// Interaction := 0;
-end;
-
-end.
+unit UScreenOptionsGame; + +interface + +{$I switches.inc} + +uses + UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs; + +type + TScreenOptionsGame = class(TMenu) + public + old_Tabs, old_Sorting: integer; + constructor Create; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure RefreshSongs; + end; + +implementation + +uses UGraphic; + +function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + case PressedKey of + SDLK_Q: + begin + Result := false; + end; + + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Back); + RefreshSongs; + FadeTo(@ScreenOptions); + end; + SDLK_RETURN: + begin + if SelInteraction = 6 then begin + AudioPlayback.PlaySound(SoundLib.Back); + RefreshSongs; + FadeTo(@ScreenOptions); + end; + end; + SDLK_DOWN: + InteractNext; + SDLK_UP : + InteractPrev; + SDLK_RIGHT: + begin + if (SelInteraction >= 0) and (SelInteraction <= 5) then + begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractInc; + end; + end; + SDLK_LEFT: + begin + if (SelInteraction >= 0) and (SelInteraction <= 5) then + begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractDec; + end; + end; + end; + end; +end; + +constructor TScreenOptionsGame.Create; +//var +// I: integer; // Auto Removed, Unused Variable +begin + inherited Create; + + LoadFromTheme(Theme.OptionsGame); + + //Refresh Songs Patch + old_Sorting := Ini.Sorting; + old_Tabs := Ini.Tabs; + + AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); + AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); + AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); + AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); + AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); + AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); + + + AddButton(Theme.OptionsGame.ButtonExit); + if (Length(Button[0].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[7]); + +end; + +//Refresh Songs Patch +procedure TScreenOptionsGame.RefreshSongs; +begin +if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then + ScreenSong.Refresh; +end; + +procedure TScreenOptionsGame.onShow; +begin + inherited; + +// Interaction := 0; +end; + +end. |