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-rw-r--r--Game/Code/Screens/UScreenOptionsGame.pas228
1 files changed, 114 insertions, 114 deletions
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas
index 394b28a2..d16db3f4 100644
--- a/Game/Code/Screens/UScreenOptionsGame.pas
+++ b/Game/Code/Screens/UScreenOptionsGame.pas
@@ -1,114 +1,114 @@
-unit UScreenOptionsGame;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs;
-
-type
- TScreenOptionsGame = class(TMenu)
- public
- old_Tabs, old_Sorting: integer;
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure RefreshSongs;
- end;
-
-implementation
-
-uses UGraphic;
-
-function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- RefreshSongs;
- FadeTo(@ScreenOptions);
- end;
- SDLK_RETURN:
- begin
- if SelInteraction = 6 then begin
- AudioPlayback.PlaySound(SoundLib.Back);
- RefreshSongs;
- FadeTo(@ScreenOptions);
- end;
- end;
- SDLK_DOWN:
- InteractNext;
- SDLK_UP :
- InteractPrev;
- SDLK_RIGHT:
- begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then
- begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractInc;
- end;
- end;
- SDLK_LEFT:
- begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then
- begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractDec;
- end;
- end;
- end;
- end;
-end;
-
-constructor TScreenOptionsGame.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.OptionsGame);
-
- //Refresh Songs Patch
- old_Sorting := Ini.Sorting;
- old_Tabs := Ini.Tabs;
-
- AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
- AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
- AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
- AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
- AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
- AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
-
-
- AddButton(Theme.OptionsGame.ButtonExit);
- if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-
-end;
-
-//Refresh Songs Patch
-procedure TScreenOptionsGame.RefreshSongs;
-begin
-if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
- ScreenSong.Refresh;
-end;
-
-procedure TScreenOptionsGame.onShow;
-begin
- inherited;
-
-// Interaction := 0;
-end;
-
-end.
+unit UScreenOptionsGame;
+
+interface
+
+{$I switches.inc}
+
+uses
+ UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs;
+
+type
+ TScreenOptionsGame = class(TMenu)
+ public
+ old_Tabs, old_Sorting: integer;
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure RefreshSongs;
+ end;
+
+implementation
+
+uses UGraphic;
+
+function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ RefreshSongs;
+ FadeTo(@ScreenOptions);
+ end;
+ SDLK_RETURN:
+ begin
+ if SelInteraction = 6 then begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ RefreshSongs;
+ FadeTo(@ScreenOptions);
+ end;
+ end;
+ SDLK_DOWN:
+ InteractNext;
+ SDLK_UP :
+ InteractPrev;
+ SDLK_RIGHT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction <= 5) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractInc;
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction <= 5) then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractDec;
+ end;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenOptionsGame.Create;
+//var
+// I: integer; // Auto Removed, Unused Variable
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.OptionsGame);
+
+ //Refresh Songs Patch
+ old_Sorting := Ini.Sorting;
+ old_Tabs := Ini.Tabs;
+
+ AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
+ AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
+ AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
+ AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
+ AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
+ AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
+
+
+ AddButton(Theme.OptionsGame.ButtonExit);
+ if (Length(Button[0].Text)=0) then
+ AddButtonText(14, 20, Theme.Options.Description[7]);
+
+end;
+
+//Refresh Songs Patch
+procedure TScreenOptionsGame.RefreshSongs;
+begin
+if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
+ ScreenSong.Refresh;
+end;
+
+procedure TScreenOptionsGame.onShow;
+begin
+ inherited;
+
+// Interaction := 0;
+end;
+
+end.