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path: root/Game/Code/Screens/UScreenOptionsAdvanced.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenOptionsAdvanced.pas')
-rw-r--r--Game/Code/Screens/UScreenOptionsAdvanced.pas8
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas
index 0d40b7ec..e2c30bf1 100644
--- a/Game/Code/Screens/UScreenOptionsAdvanced.pas
+++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas
@@ -34,7 +34,7 @@ begin
SDLK_BACKSPACE :
begin
Ini.Save;
- AudioPlayback.PlayBack;
+ AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
@@ -43,7 +43,7 @@ begin
//if SelInteraction = 7 then begin
if SelInteraction = 6 then begin
Ini.Save;
- AudioPlayback.PlayBack;
+ AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
end;
@@ -56,7 +56,7 @@ begin
//SelectLoadAnimation Hidden because it is useless atm
//if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
- AudioPlayback.PlayOption;
+ AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
@@ -65,7 +65,7 @@ begin
//SelectLoadAnimation Hidden because it is useless atm
//if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
- AudioPlayback.PlayOption;
+ AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
end;